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Japanese Graphic Designer Jobs (NOW HIRING)

Controls & Tuning Support Engineer 1

Orlando, FL · On-site

$77K - $100K/yr

Japanese language fluency or Spanish language fluency would be an asset. * Reasoning Ability ... graphics, technical diagrams, flow charts, etc. * Must be legally authorized to work in the United ...

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Japanese Graphic Designer information

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$12

$26

$43

How much do japanese graphic designer jobs pay per hour?

As of Jun 27, 2026, the average hourly pay for japanese graphic designer in the United States is $26.90, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $31.25 per hour, depending on experience, location, and employer.

What is a Japanese Graphic Designer job?

A Japanese Graphic Designer specializes in creating visual content while incorporating Japanese aesthetics, cultural elements, and design principles. They may work on branding, advertising, packaging, or digital media, often adapting designs for both Japanese and global audiences. Knowledge of Japanese language, typography, and traditional art styles can be essential. These designers often work for companies with a presence in Japan or brands targeting Japanese consumers.

What are the key skills and qualifications needed to thrive in the Japanese Graphic Designer position, and why are they important?

To thrive as a Japanese Graphic Designer, you need strong graphic design abilities, a deep understanding of Japanese culture and aesthetics, and proficiency in design software such as Adobe Creative Suite. Familiarity with industry-standard tools, web design basics, and relevant certifications (like Adobe Certified Expert) are highly valued. Excellent communication, creativity, and the ability to work both independently and within cross-functional teams help candidates stand out. These skills are essential for creating visually compelling designs that align with client expectations and resonate with target audiences in Japanese markets.

What are the typical daily responsibilities of a Japanese Graphic Designer?

A Japanese Graphic Designer's daily responsibilities often include collaborating with clients or creative directors to understand project needs, conceptualizing design ideas, and producing visual materials such as advertisements, website layouts, or product packaging. Designers frequently use software like Photoshop, Illustrator, and InDesign to develop and revise visuals based on feedback while ensuring compliance with brand guidelines and cultural preferences. Regular tasks may also involve communicating with marketing teams, preparing presentations, and staying updated on current design trends in Japan. This dynamic role requires strong attention to detail and adaptability to meet tight deadlines and varied client demands.

More about Japanese Graphic Designer jobs
What cities are hiring for Japanese Graphic Designer jobs? Cities with the most Japanese Graphic Designer job openings:
What are the most commonly searched types of Japanese Graphic Designer jobs? The most popular types of Japanese Graphic Designer jobs are:
What states have the most Japanese Graphic Designer jobs? States with the most job openings for Japanese Graphic Designer jobs include:
Infographic showing various Japanese Graphic Designer job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, and 33% Temporary. Highlights an 100% In-person job distribution, with an average salary of $55,951 per year, or $26.9 per hour.
Senior Software Engineer (Game Programming)

Senior Software Engineer (Game Programming)

GungHo Online Entertainment America, Inc.

Redondo Beach, CA • On-site

$120K - $150K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

** This is a hybrid position that requires residency in California, even during remote work periods. **
About the company:
Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.
Position Summary:
This position is responsible for architecting, and implementing medium to large features for our internally developed games. The role is also potentially responsible for managing and mentoring other software engineers. The position is also partially responsible for the overall productivity and growth of the Development Department.
What you'll be doing:
Architect and implement medium to large features for our games using Unreal
  • Make sure that features are implemented to support the designed goal, with sufficient room to change and grow.
  • Make sure that features are also implemented correctly internally.
  • Ensure efficient and timely implementation.
  • Be able to ask questions when necessary, and fill in the gaps when given partial designs and specs.
  • When implementing user facing features, make sure that the end result feels good to the user.

Ensure that projects are completed in a timely and accurate manner
  • Recommend solutions and approve schedules for development projects.
  • Communicate to management regarding future recruitment needs to ensure that the team is sufficiently staffed.

Help manage the Development Department
  • Supervise and participate in all aspects of internal and external projects (e.g. staffing, technology, tools, etc.).
  • Manage employees working in the department and their workloads.
  • Responsible for the performance management of direct reports.
  • Provide code reviews and detailed feedback to the team.

Continue to learn, grow, and stay up to date with latest technology
  • Stay up to date and be able to advise the company regarding latest tools and technologies.

Actively participate in recruitment efforts
  • Conduct phone and in-person interviews and evaluate the technical skill set of potential candidates.
  • Assist HR with hiring decisions and train new hires to ensure retention.

Other & Miscellaneous
  • Attend industry conferences for networking and information gathering purposes.
  • Meet with Third Party vendors to evaluate external tools and services.
  • Perform special projects and other miscellaneous duties that are assigned by upper management.
  • Travel on business or works beyond normal work hours when necessary.

Qualifications / desired experience:
  • Bachelor's degree (or equivalent) in Computer Science or related technical discipline
  • 7+ years of video game development and product delivery experience
  • In depth knowledge of C++.
  • In depth Knowledge of Unreal engine is plus.
  • Fluency in 3D graphics and shader programming.
  • Understanding of memory management.
  • Strong communication skills.
  • Desire to learn and to grow.
  • Ability to work with small, agile team environments.
  • Must have a passion for making fun, highly playable games!

Why you want to work here:
At GungHo, we're enthusiastic about creating fun games and we're always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done!
Perks:
  • 100% employer-paid insurances: Health Insurance (PPO Medical, Dental, and Vision), Life Insurance, Accidental Death and Dismemberment insurance, and Long Term Disability Insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • An incentive may be provided based on business performance.

Business Hours: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $120,000 - $150,000 per year (DOE)
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.