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Ios Contract Remote Jobs (NOW HIRING)

Remote iOS Developer

Laguna Beach, CA · Remote

$90K - $140K/yr

Can do full-time, part-time, side-gig (off-hours), or fractional (contract). * Flexible Commitment: Can do short-term, long-term, or intermittent. * Native iOS required. Swift is the job. This is not ...

IOS Developer - Remote

$53 - $73/hr

Georgia IT, Inc. is seeking an iOS Developer for a contract position. The role involves driving innovation and designing solutions for consumer-facing iOS mobile applications, collaborating with ...

IOS Developer - Remote

$53 - $73/hr

Georgia IT, Inc. is seeking an IOS Developer for a 6-month contract position. The role involves driving innovation and designing solutions for consumer-facing IOS mobile applications, collaborating ...

Senior iOS Engineer

$143K/yr

... remote areas • Write peer reviewed, well tested, modular code using unit and functional test ... and scalable data contracts • Collaborate with Android engineers to partner on similar ...

iOS Engineer - Remote(Baltimore, MD)

$53 - $73/hr

Job Summary : Georgia IT, Inc. is seeking an iOS Engineer for a contract position. The role involves developing iOS applications using Swift and requires a fundamental understanding of iOS ...

$149K/yr

Senior Fullstack iOS/Backend Engineer Remote - Full-time B2B Contract Tabby creates financial freedom in the way people shop, earn and save by reshaping their relationship with money. Over 15 million ...

IOSDeveloper

San Diego, CA · On-site +1

$30 - $40/hr

... Remote Support Guaranteed Regular Salary Reviews Job Type: W2 or Contract 1099 (full time - 40 hours) Salary: $60k to $85k or $30/hr to $40/hr + Depending upon Experience iOS Developer Qualifications ...

Manual QA

Knoxville, TN · Remote

$35 - $38/hr

Apply now: QA Engineer, location is Remote (EST Hours). The start date is ASAP for this contract ... Perform manual testing on iOS and Android mobile applications * Download, navigate, and validate ...

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Ios Contract Remote information

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$10

$59

$86

How much do ios contract remote jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for ios contract remote in the United States is $59.61, according to ZipRecruiter salary data. Most workers in this role earn between $49.76 and $68.51 per hour, depending on experience, location, and employer.

What is an iOS contract remote job?

iOS contract remote jobs are temporary positions where developers work on Apple iOS applications from a location outside the employer’s office, often from home or anywhere with an internet connection. These roles typically involve building, testing, or maintaining apps for iPhone and iPad using Swift or Objective-C. Contracts may vary in length, and developers are usually hired for specific projects or periods. Remote iOS contract jobs offer flexibility and the chance to work with clients or companies worldwide.

What skills and qualifications are needed to thrive as an iOS contract remote developer?

To excel as an iOS Contract Remote Developer, you need strong proficiency in Swift and Objective-C, experience with iOS frameworks, and a robust portfolio of published apps, typically supported by a degree in computer science or equivalent experience. Familiarity with tools like Xcode, Git, and continuous integration systems, as well as experience with remote collaboration platforms, is essential. Excellent communication, self-motivation, and time management are important soft skills for remote work success. These abilities ensure high-quality code delivery, effective remote collaboration, and the ability to meet project deadlines in a flexible work environment.

What are common challenges faced by iOS developers working remotely on contract projects?

Remote iOS contract developers often navigate challenges like aligning with a client's development workflow, managing time zone differences, and ensuring clear communication with distributed teams. Since contractors may not be fully integrated into the client's organization, they need to be proactive in seeking feedback, clarifying requirements, and staying updated on project changes. Successful remote contractors use strong self-management skills and leverage collaboration tools to stay in sync with product managers, designers, and other developers.

What is the difference between Ios Contract Remote vs Ios Developer?

AspectIos Contract RemoteIos Developer
CredentialsTypically requires iOS development certifications, portfolio, and experienceSame as contract remote, often with additional full-time employment credentials
Work EnvironmentRemote, project-based, flexible hoursCan be remote or on-site, full-time or freelance
Employer & Industry UsageUsed by companies hiring for specific projects or short-term needsUsed by startups, tech firms, and enterprises for ongoing app development
Search & Comparison IntentOften searched for freelance or short-term rolesMore general, including full-time and freelance roles

In summary, Ios Contract Remote roles focus on short-term, flexible, project-based work often done remotely, requiring specific certifications. Ios Developers may work full-time or freelance, either remotely or on-site, with broader employment options. The main difference lies in the contract nature and work setup.

More about Ios Contract Remote jobs

What cities are hiring for Ios Contract Remote jobs?

Cities with the most Ios Contract Remote job openings:

What states have the most Ios Contract Remote jobs?

States with the most job openings for Ios Contract Remote jobs include:

What job categories do people searching Ios Contract Remote jobs look for?

The top searched job categories for Ios Contract Remote jobs are:

Infographic showing various Ios Contract Remote job openings in the United States as of August 2026, with employment types broken down into 58% Full Time, 7% Part Time, and 35% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $123,994 per year, or $59.6 per hour.

Remote iOS Developer

59 Pines

Laguna Beach, CA • Remote

$90K - $140K/yr

Contractor

Posted 4 days ago


Job description

We're hiring an iOS Developer to own our native iPhone app — Swift, SwiftUI/UIKit, App Store — not a web frontend or React Native seat.

Summary
  • Flexible Title: Can tailor to reflect your skills & experience.
  • Flexible Time: Can do full-time, part-time, side-gig (off-hours), or fractional (contract).
  • Flexible Commitment: Can do short-term, long-term, or intermittent.
  • Native iOS required. Swift is the job. This is not a web, React, or React Native role.

Why so flexible? We're a FUNDED startup racing to launch end of Q3 2026. That gives us just 3 months to stack features while raising additional working capital. Feel free to jump in, help us ship, then bounce >> or stick around. A successful launch translates into lots of permanent jobs for those that want them. We're also interested in long-term "side gig" relationships, if that's what you're into—in our experience, a few expert hours often beat full-time learning-curve hours.

About Us

We're a credible, funded, remote-first startup backed by a growing team. We're pre-launch and moving fast.

About The Role

This is a native iOS seat. If your day-to-day is React, Vue, or a browser, this is not your posting — we have separate web roles for that.

We need someone who ships on Apple's stack: Swift, SwiftUI and/or UIKit, Xcode, TestFlight, and the App Store. You'll own screens, navigation, app lifecycle, device APIs, and the polish that makes an iPhone app feel native. We have a working product and a real engineering team; you won't be inventing the company, you'll be owning the iOS client.

This is ideal for someone with 2–5+ years of shipped iOS (App Store or enterprise) who wants startup ownership without becoming a full-stack web generalist.

Compensation

Up to $140,000 max total annual compensation in Tier 1 cities; cash and equity components to be negotiated. Given the flexible commitment model, comp will be structured accordingly — fractional or hourly arrangements welcome.

What You'll Do in Your First 7 Days
  • You've gotten the iOS project building in Xcode and submitted your first PR
  • You've reviewed app structure, navigation, and how we talk to APIs
  • You've attended your first engineering standup and know how the team communicates
  • You've shipped (or nearly shipped) a small native screen, fix, or polish pass
  • The team knows who you are, why you're here, and how you'll work together
What You'll Do Ongoing
  • Build native iOS — Swift screens, components, and flows in SwiftUI and/or UIKit
  • Ship through Apple's pipeline — TestFlight, signing, App Store review, and release notes
  • Own device-side reality — lifecycle, permissions, offline/poor network, and the details that make it feel like an iPhone app
  • Integrate with our APIs — you consume backends; you are not the web frontend or the primary backend owner
  • Keep the app healthy — tests, crash hygiene, and code the next iOS person can change
  • Participate in code reviews — review iOS PRs and learn from reviews of yours
What We're Looking For

Must-haves:

  • 2–5+ years building native iOS in Swift (UIKit and/or SwiftUI) that real people used — App Store, TestFlight, or enterprise
  • Comfortable in Xcode: project setup, debugging, simulators, and shipping a build
  • Can read an existing iOS codebase and add to it without rewriting everything in a new framework
  • Understand iOS fundamentals: app lifecycle, Auto Layout or SwiftUI layout, networking from the client, Git
  • Strong async communicator — clear PR descriptions and you flag blockers early

Nice-to-have:

  • A live App Store link or GitHub you can point us to
  • Combine, Core Data / SwiftData, push notifications, or in-app purchases
  • Bootcamp, CS degree, or self-taught — we care about what you've shipped on iOS, not how you learned it
  • Comfortable in fast-moving, ambiguous environments
What You're NOT
  • Not a web frontend role — React, Vue, Angular, and CSS are a different posting
  • Not React Native or Flutter — we need native Swift, not a cross-platform wrapper
  • Not a backend / full-stack hire — you call APIs; you don't own the server or the web app
  • Not a junior "any language" developer — we need someone who already ships iOS

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