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Internship Visual Development Artist Jobs in Covington, LA

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios ... Work closely with artists and department leads to diagnose rendering issues and provide clear ...

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios ... Work closely with artists and department leads to diagnose rendering issues and provide clear ...

Video Game Design Tutor

New Orleans, LA ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Arts or related discipline OR HSD/GED and 3 years Restaurant Management, B2B or outside sales ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Bachelor's degree in Business, Sales, Marketing, Hospitality, Culinary Arts or related discipline ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Arts or related discipline OR HSD/GED and 3 years Restaurant Management, B2B or outside sales ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Bachelor's degree in Business, Sales, Marketing, Hospitality, Culinary Arts or related discipline ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Bachelor's degree in Business, Sales, Marketing, Hospitality, Culinary Arts or related discipline ...

... development opportunities? Join Sysco's World Class Sales Team and explore all the benefits and ... Bachelor's degree in Business, Sales, Marketing, Hospitality, Culinary Arts or related discipline ...

The Program Specialist develops and manages special programs such as the Arts in Medicine program ... Coursework in Child Development preferred License/Certification:BLS certification through the ...

Showing results 21-40

Internship Visual Development Artist information

See Covington, LA salary details

$5

$14

$20

How much do internship visual development artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for internship visual development artist in Covington, LA is $14.04, according to ZipRecruiter salary data. Most workers in this role earn between $12.40 and $16.54 per hour, depending on experience, location, and employer.

What is an internship visual development artist?

An Internship Visual Development Artist is a student or recent graduate who assists in creating the look and feel of animated films, games, or other visual media. They work under the guidance of senior artists to develop concept art, color scripts, environments, characters, and props that define the project's artistic direction. The internship provides hands-on experience in a professional studio setting, allowing interns to build their portfolios and learn industry-standard tools and workflows.

What types of projects and collaborations can an internship visual development artist expect during their internship?

As an Internship Visual Development Artist, you will typically work on a variety of projects, ranging from concept art for characters and environments to mood boards and color scripts for upcoming productions. Interns often collaborate closely with art directors, storyboard artists, and 3D modelers, participating in team meetings and creative reviews. This collaborative environment helps interns gain insight into the full animation pipeline and develop strong communication skills. It's common to receive mentorship and constructive feedback, which supports both technical growth and creative development throughout the internship.

What are the key skills and qualifications needed to thrive as an internship visual development artist, and why are they important?

To thrive as an Internship Visual Development Artist, you need a strong foundation in drawing, composition, color theory, and an understanding of visual storytelling, often demonstrated through a portfolio and relevant art education. Familiarity with digital painting tools such as Adobe Photoshop, Corel Painter, or Procreate is typically expected. Creativity, openness to feedback, and strong collaboration skills help you stand out in team-based creative environments. These skills are crucial for effectively contributing to the visual style of projects and adapting to the fast-paced demands of animation or game development studios.

What is the difference between Internship Visual Development Artist vs Visual Development Artist?

AspectInternship Visual Development ArtistVisual Development Artist
CredentialsTypically enrolled in or recently graduated from relevant art or design programsProfessional degree or equivalent experience in art, illustration, or design
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time employment, independent project work, collaborative teams
Industry UsageUsed by studios for training and talent scoutingEstablished role in animation, gaming, film industries
Search & Comparison IntentUnderstanding entry-level opportunities and training rolesSeeking professional roles and career progression

The main difference between an Internship Visual Development Artist and a Visual Development Artist is experience and responsibility. Internships are designed for students or recent graduates gaining industry exposure, often with supervised tasks. Full-time Visual Development Artists are experienced professionals responsible for creating concept art, character designs, and environment visuals independently within a collaborative team environment.

How much does an Internship Visual Development Artist make?

An Internship Visual Development Artist typically earns between $15 and $25 per hour, depending on the company, location, and level of experience. Internships often provide a stipend or hourly wage and may include opportunities to develop skills with tools like Photoshop and Maya during a structured program.

What does an internship visual development artist do?

An internship visual development artist assists in creating concept art, character designs, and environment visuals for projects such as films, games, or animations. They collaborate with senior artists and use tools like Photoshop or SketchUp to develop visual ideas and support the overall artistic direction during their internship period.
Infographic showing various Internship Visual Development Artist job openings in Covington, LA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $29,211 per year, or $14 per hour.

Houdini Technical Director

Swaybox Studios

New Orleans, LA โ€ข On-site

Full-time

Re-posted 3 days ago


Job description

Houdini Technical Director

Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time

Why join Swaybox Studios?

At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.

Job Summary:

Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.

Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.ย 

This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.ย 

Key Responsibilities:

  • Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
  • Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
  • Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
  • Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
  • Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
  • Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
  • Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
  • Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
  • Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
  • Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
  • Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
  • Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
  • Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
  • Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
  • Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.

Required Qualifications:

  • 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
  • Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
  • Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
  • Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
  • Experience building scalable, production-ready tools that support complex film-quality workflows.
  • Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
  • Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
  • Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
  • Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
  • Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
  • Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
  • In-depth knowledge of color management, geometry caching, and asset publishing systems.
  • Experience with ShotGrid (Flow Production Tracking) management software's API
  • Efficiency and experience with Linux systems and shell scripting.
  • An iterative mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • PySide, PyQT, or QT Designer experience is preferred.
  • Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
  • C++ and OpenCL experience is great to have.
  • Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
  • Experience with Maya, Nuke, and modern cross-application pipeline development.
  • Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
  • Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
  • Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.