... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
Pre-Visualization Specialist
Oskaloosa, IA · On-site +1
... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
Quick apply
Pre-Visualization Specialist
Oskaloosa, IA · On-site +1
... Max, Unreal Engine). * Experience with 3D animation, and rendering withing common DCC software ... Ability to work collaboratively with engineering and creative teams. * Strong organizational and ...
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Video Game Design Tutor
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... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
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Powertrain Test Engineer
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Powertrain Test Engineer
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Internship Unreal Engine Developer information
What are the key skills and qualifications needed to thrive as an Internship Unreal Engine Developer, and why are they important?
What types of projects and responsibilities can I expect as an Unreal Engine Developer intern?
What does an Internship Unreal Engine Developer do?
What is the difference between Internship Unreal Engine Developer vs Junior Unreal Engine Developer?
| Aspect | Internship Unreal Engine Developer | Junior Unreal Engine Developer |
|---|---|---|
| Required Credentials | Typically pursuing or recently completed relevant education or certification | Entry-level professional with some experience or training |
| Work Environment | Internship programs, learning-focused, supervised | Full-time or part-time employment, project-based |
| Employer & Industry Usage | Used by companies for training and talent development | Used by game studios, VR/AR companies, and simulation firms |
| Common Search & Comparison Intent | Understanding entry points and learning opportunities | Assessing career progression and skill requirements |
In summary, an Internship Unreal Engine Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unreal Engine Developer is an entry-level professional role with some industry experience, responsible for contributing to projects under supervision.
Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 25 days ago
Job description
Musco's Entertainment Lighting Team has an opening for a Pre-Visualization Specialist in our Oskaloosa, IA office. The Pre-Visualization Specialist position bridges engineering, visualization, and creative production by translating lighting concepts and technical designs into realistic digital environments. If your experience aligns with the qualifications outlined below, we look forward to hearing from you!
Essential Criteria:
- Associate or Bachelor's degree in Lighting Design, Entertainment Technology, Engineering Technology, Visualization, Digital Media, or related field; or equivalent practical experience.
- Experience with 3D DCC, design, visualization and lighting simulation software. Experience should reflect transferable knowledge across DCC/CAD platforms (e.g., Blender, Maya, 3DS Max, Unreal Engine).
- Experience with 3D animation, and rendering withing common DCC software suites.
- Experience with lighting industry simulation tools is a plus (e.g. Vectorworks, Depence, Capture, WYSIWYG, Carbon).
- 3D modeling, materialing, and scene construction.
- Strong attention to detail and spatial awareness.
- Ability to work collaboratively with engineering and creative teams.
- Strong organizational and communication skills.
- Technical interpretation of engineering designs.
- Visual storytelling and presentation.
- Problem solving and adaptability.
Preferred Qualifications:
- Experience in entertainment or architectural lighting projects.
- Familiarity with DCC/CAD and 3D modeling tools.
- Rendering, animation, or real-time visualization experience.
- Knowledge of fixture specifications and lighting system integration is a plus.
Roles and Responsibilities:
- Develop detailed 3D pre-visualization models of venues, stages, and entertainment environments.
- Create lighting simulations to support design validation, programming, and client presentations.
- Collaborate with lighting engineers to interpret technical drawings, lighting plots, and project specifications.
- Assist in evaluating fixture placement, beam coverage, and lighting effects in virtual environments.
- Maintain and update visualization assets, fixture libraries, and templates.
- Support lighting programming workflows through simulation environments.
- Produce visual content for project reviews, demonstrations, and marketing or customer presentations when needed.
- Work closely with project teams to refine visual outputs based on engineering and client feedback.
- Ensure visualization models accurately reflect real-world installation constraints.
- Stay current with visualization, rendering, and lighting simulation technologies.
- Collaborate with sales representatives to support early-stage sales activities and client engagement.
- Conduct research on venues to source available 3D drawings and coordinate directly with clients' technical teams to obtain accurate files for visualization purposes.
- Develop a strong understanding of the Musco design process to ensure all technical data is accurate and sourced from appropriate systems and cross-functional team members.
Who is Musco:
Musco, a privately held company since 1976, is the global leader in sports and large-area lighting solutions, with projects in 135 countries. Headquartered in Oskaloosa, Iowa, Musco employs more than 1,800 team members worldwide.
Team Culture and Partnerships:
At Musco, we offer meaningful work in a team-first culture with continuous learning and professional development. We value work-life balance, providing flexibility for community involvement, family activities, and personal time. We have a generous benefit package created with the Team in mind. It includes varying health insurance plans, vision and dental insurance, PTO, 401k, profit sharing, and more!
As supporters of recreational organizations, we help ensure safer and more enjoyable playing experiences worldwide. If giving back resonates with you, learn more about our partnerships.
Stay connected with us!
LinkedIn | Facebook | Instagram | YouTube
About Musco Sports Lighting
Sourced by ZipRecruiter
Company size
1,001 - 5,000 Employees
Headquarters location
Oskaloosa, IA, US
Year founded
1976