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Internship Unity Game Programmer Jobs in Kent, WA

Senior Software Engineer

Bellevue, WA · On-site +1

$146K - $219K/yr

We are looking for a Senior Software Engineer to join a new team delivering Unity platform support for a key platform partner bringing games to TV and mobile form factors. To reach every screen, we ...

SDET

Seattle, WA · On-site

$57 - $73.75/hr

Only W2 Software Development Engineer in Test Seattle, WA 98101 12 Months Experience:2-5 years 1 // ... move over to this game (which is on Unity), though there will be some work in updating the ...

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement ... Unity and Unreal * 3+ years of experience in game audio software development * In-depth ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

Showing results 21-40

Internship Unity Game Programmer information

See Kent, WA salary details

$12.4K

$104.6K

$195.9K

How much do internship unity game programmer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for internship unity game programmer in Kent, WA is $104,576.00, according to ZipRecruiter salary data. Most workers in this role earn between $27,100.00 and $164,300.00 per year, depending on experience, location, and employer.

What does an internship Unity game programmer do?

An Internship Unity Game Programmer assists in the development of video games using the Unity engine. Their responsibilities typically include coding game mechanics, debugging, collaborating with designers and artists, and learning industry best practices. Interns often work on smaller features or support tasks while gaining hands-on experience with Unity and C#. This role helps aspiring programmers build practical skills and a portfolio for future employment in game development.

What are the key skills and qualifications needed to thrive as an internship Unity game programmer, and why are they important?

To thrive as an Internship Unity Game Programmer, you need a solid understanding of C# programming, basic game development concepts, and a demonstrated interest in interactive media or computer science. Familiarity with Unity Editor, version control systems like Git, and basic asset management tools is typically expected. Strong problem-solving abilities, teamwork, and eagerness to learn make candidates stand out in this position. These skills and qualities are crucial for contributing effectively to game development projects and adapting quickly in a collaborative, fast-paced environment.

What types of projects and responsibilities can an internship Unity game programmer expect during their internship?

As an Internship Unity Game Programmer, you can expect to work on a variety of tasks such as developing and testing gameplay features, fixing bugs, and collaborating closely with artists and designers to implement game mechanics. Interns often assist in creating prototypes, optimizing game performance, and writing scripts using C#. You’ll likely participate in regular team meetings, code reviews, and may contribute to both small-scale features and larger projects. This hands-on experience is designed to help you build a solid foundation in Unity development while learning industry-standard workflows.

What is the difference between Internship Unity Game Programmer vs Junior Unity Game Developer?

AspectInternship Unity Game ProgrammerJunior Unity Game Developer
Required CredentialsBasic programming skills, relevant coursework or certificationsSimilar, often with some professional experience
Work EnvironmentInternship setting, learning-focused, entry-level projectsFull-time or part-time employment, more responsibility
Employer & Industry UsageGame studios, educational programs, indie developersGame studios, tech companies, entertainment industry
Search & Comparison IntentUnderstanding entry-level roles, internshipsLooking for junior roles, career progression

In summary, an Internship Unity Game Programmer is an entry-level position focused on learning and assisting with game development projects, often during an internship period. A Junior Unity Game Developer typically has more experience and responsibilities, working as a full-time team member in game development. Both roles require knowledge of Unity and programming, but differ mainly in experience level and scope of work.

Principal Game Engine Engineer, Platform

Redmond, WA

$160K - $200K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 26 days ago


Key responsibilities

  • Design, implement, and optimize real-time physics systems, including collision detection, entity controllers, and vehicle dynamics.

  • Integrate physics features with simulation logic, animation, and runtime tools to build physics-driven interactions and authoring pipelines.

  • Profile, optimize, and ensure the stability and robustness of physics systems across platforms, including leading multi-threading and performance efforts.


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications. 
 
This is an onsite role located in Redmond, WA. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.