1

Internship Unity Game Engine Jobs in Boston, MA (NOW HIRING)

... Game Design, or a related field required. Equivalent professional experience and an advanced ... Unity, Unreal Engine, or comparable technologies preferred. Working knowledge of HTML, CSS ...

Showing results 21-21

Internship Unity Game Engine information

See Boston, MA salary details

$6

$18

$27

How much do internship unity game engine jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for internship unity game engine in Boston, MA is $18.08, according to ZipRecruiter salary data. Most workers in this role earn between $15.67 and $20.10 per hour, depending on experience, location, and employer.

What is an internship Unity Game Engine?

An Internship Unity Game Engine is a temporary position, typically for students or recent graduates, where individuals work with the Unity game engine to gain practical experience in game development. Interns may assist in designing, coding, testing, and debugging games or interactive applications using Unity. This role often involves learning from experienced developers, contributing to ongoing projects, and building a portfolio of work. It's a valuable opportunity to apply academic knowledge, develop technical skills, and understand the workflow of professional game development teams.

What types of projects and tasks can I expect to work on during a Unity Game Engine internship?

As a Unity Game Engine intern, you'll typically work on a mix of hands-on game development tasks such as prototyping gameplay features, debugging code, and optimizing performance. Interns often collaborate with designers, artists, and senior developers to implement assets, refine mechanics, and test new features. You'll likely use C# scripting within Unity and participate in team meetings or code reviews, which provide valuable learning opportunities. This exposure helps you build practical skills and understand the full game development pipeline.

What are the key skills and qualifications needed to thrive as an internship Unity Game Engine developer, and why are they important?

To thrive as an Internship Unity Game Engine Developer, you need a foundational understanding of C# programming, basic game development principles, and familiarity with the Unity platform, often supported by coursework or personal projects. Experience with Unity Editor, version control systems like Git, and possibly exposure to 3D modeling or animation tools is valuable. Creativity, problem-solving, and the ability to collaborate effectively within a team are essential soft skills. These abilities ensure interns can contribute to real-world game projects, learn quickly, and adapt to the dynamic environment of game development.

What is the difference between Internship Unity Game Engine vs Internship Unreal Engine?

AspectInternship Unity Game EngineInternship Unreal Engine
Required SkillsBasic knowledge of Unity, C# scripting, 3D modelingBasic knowledge of Unreal, C++/Blueprints, 3D modeling
Work EnvironmentGame development studios, indie projects, mobile appsAAA game studios, VR/AR projects, high-end simulations
Industry UsageMobile games, indie games, AR/VR applicationsHigh-end AAA games, cinematic experiences, simulations

Both internships involve game development but differ in engine focus, skill requirements, and industry applications. Unity is more accessible for beginners and widely used in mobile and indie projects, while Unreal is preferred for high-end, AAA, and immersive experiences. Your choice depends on your career goals and preferred development environment.

What are the most commonly searched types of Unity Game Engine jobs in Boston, MA?

The most popular types of Unity Game Engine jobs in Boston, MA are:

What are popular job titles related to Internship Unity Game Engine jobs in Boston, MA?

For Internship Unity Game Engine jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching Internship Unity Game Engine jobs in Boston, MA look for?

The top searched job categories for Internship Unity Game Engine jobs in Boston, MA are:

Infographic showing various Internship Unity Game Engine job openings in Boston, MA as of August 2026, with employment types broken down into 5% Internship, 59% Full Time, 12% Part Time, and 24% Contract. Highlights an 77% In-person, and 23% Remote job distribution, with an average salary of $37,616 per year, or $18.1 per hour.

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

LOCAL ONLY!

Seeking an experienced UI/UX professional to support application development efforts and help create user-friendly solutions as new AI-powered applications are built.

Hybrid Position- 2/3 Days ONSITE

Title: UI/UX & Spatial Experience Designer

Location East Boston, MA

I. ESSENTIAL TASKS OF THE JOB:

A. User Research & Product Design

  • Conduct interviews, observations, workshops, and usability testing with employees, passengers, and operational stakeholders.
  • Translate user needs and business processes into journey maps, user flows, wireframes, prototypes, design requirements, and measurable outcomes.
  • Design responsive and accessible interfaces for web, mobile, desktop, kiosk, digital-signage, and operational applications.
  • Work throughout the product lifecycle with engineers, solution architects, cybersecurity staff, and business teams to ensure designs are feasible and accurately implemented.

B. AI Experience & Workflow Design

  • Design user experiences for copilots, conversational interfaces, intelligent agents, recommendations, automated workflows, and human-in-the-loop approvals.
  • Clearly communicate AI capabilities, limitations, confidence, source information, required approvals, errors, and escalation paths.
  • Create and test interactive prototypes for Microsoft Copilot, Gemini for Government, custom agents, and AI-enabled applications connected to enterprise data.
  • Identify repeatable employee activities discovered during the "Toy" phase that can become structured tools and production workflows.

C. Design Systems, Accessibility & Data Visualization

  • Develop and maintain reusable design components, templates, interaction patterns, documentation, and visual standards for Massport-developed applications.
  • Design dashboards, maps, charts, alerts, status displays, and decision-support interfaces for complex operational information.
  • Ensure solutions align with Massport branding and applicable accessibility standards, including WCAG and public-sector accessibility requirements.
  • Validate designs through usability testing, implementation review, and field observation in real operational environments.

D. Spatial Data & 3D Design

  • Create high-quality 3D models, environments, animations, and spatial visualizations using Blender and related professional tools.
  • Develop visual experiences for terminals, buildings, roadways, transportation networks, passenger flows, digital twins, wayfinding, training, and operational planning.
  • Combine GIS, BIM, floor plans, assets, sensor information, and operational data into understandable interactive concepts and visualizations.
  • Prepare and optimize 3D assets for web applications, real-time engines, augmented or virtual reality, digital signage, presentations, and interactive prototypes.

II. SECONDARY JOB TASKS

  • Support product planning, demonstrations, innovation labs, hackathons, employee adoption, and executive presentations.
  • Evaluate design, prototyping, spatial computing, visualization, and 3D technology platforms and consultants.
  • Perform other duties as required.

III. JOB REQUIREMENTS AND QUALIFICATIONS

A. Education Level

Bachelor's degree in User Experience Design, Interaction Design, Product Design, Human-Computer Interaction, Digital Media, Architecture, Computer Science, GIS, Game Design, or a related field required. Equivalent professional experience and an advanced portfolio may be considered.

B. Experience in Related Field

Minimum 5 years of progressive experience in UI/UX, product design, interaction design, digital product development, or a related field.

Demonstrated experience designing applications in direct collaboration with software engineers from discovery through production implementation.

Professional experience with AI-enabled products, enterprise workflows, operational systems, data visualization, or conversational interfaces strongly preferred.

Demonstrated professional experience using Blender to create 3D models, environments, animations, or spatial visualizations required.

C. Unique Expertise/Certification/Registrations

Advanced proficiency with Figma or comparable interface-design tools, Adobe Creative Cloud, and Blender, including modeling, materials, lighting, rendering, animation, optimization, and asset export.

Strong understanding of user research, interaction design, information architecture, responsive design, accessibility, design systems, usability testing, and engineer handoff.

Working knowledge of AI interaction patterns, agent workflows, human oversight, data visualization, GIS, BIM, spatial data, WebGL, Three.js, Unity, Unreal Engine, or comparable technologies preferred.

Working knowledge of HTML, CSS, JavaScript, React, or comparable frontend technologies sufficient to collaborate effectively with engineers.