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Internship Teen Concept Artist Jobs (NOW HIRING)

Director of Visual Arts Organizational Overview EPACENTER is a vibrant hub for creativity and ... Develops the spatial/visual concept from client brief and site visit through schematic design

Director of Visual Arts Organizational Overview EPACENTER is a vibrant hub for creativity and ... Develops the spatial/visual concept from client brief and site visit through schematic design

Director of Visual Arts Organizational Overview EPACENTER is a vibrant hub for creativity and ... Develops the spatial/visual concept from client brief and site visit through schematic design

Internship Program Manager

Roxbury, MA · On-site

$16.25 - $21.75/hr

In tandem with the OOST Assistant & YLAB Teaching Artist, conduct targeted outreach to 826 Boston ... Coordinate with Boston's Office of Youth Engagement and Opportunity (OYEO) to hire teen staff as ...

In tandem with the OOST Assistant & YLAB Teaching Artist, conduct targeted outreach to 826 Boston ... Coordinate with Boston's Office of Youth Engagement and Opportunity (OYEO) to hire teen staff as ...

Internship Program Manager

Roxbury, MA · On-site

$16.25 - $21.75/hr

In tandem with the OOST Assistant & YLAB Teaching Artist, conduct targeted outreach to 826 Boston ... Coordinate with Boston's Office of Youth Engagement and Opportunity (OYEO) to hire teen staff as ...

Internship Program Manager

Roxbury, MA · On-site

$16.25 - $21.75/hr

In tandem with the OOST Assistant & YLAB Teaching Artist, conduct targeted outreach to 826 Boston ... Coordinate with Boston's Office of Youth Engagement and Opportunity (OYEO) to hire teen staff as ...

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Internship Teen Concept Artist information

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$5

$13

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How much do internship teen concept artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for internship teen concept artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is the difference between Internship Teen Concept Artist vs Junior Concept Artist?

AspectInternship Teen Concept ArtistJunior Concept Artist
Required CredentialsHigh school diploma or equivalent; portfolio showcasing basic art skillsAssociate's or Bachelor's degree in art, design, or related field; stronger portfolio
Work EnvironmentInternship setting, often part-time or temporary, in game or entertainment companiesFull-time entry-level position within creative teams in similar industries
Employer & Industry UsageUsed by companies to train young or emerging artists, often in gaming, animation, or entertainmentCommonly employed in gaming, film, and animation studios as a stepping stone

The Internship Teen Concept Artist is typically a temporary, entry-level role aimed at teenagers or students gaining initial experience, often with less formal education. In contrast, a Junior Concept Artist is a more established entry-level professional with some formal training or education, working full-time in creative teams. Both roles serve as starting points in the concept art career path but differ mainly in experience, credentials, and employment status.

What cities are hiring for Internship Teen Concept Artist jobs?

Cities with the most Internship Teen Concept Artist job openings:

What are the most commonly searched types of Teen Concept Artist jobs?

The most popular types of Teen Concept Artist jobs are:

What states have the most Internship Teen Concept Artist jobs?

States with the most job openings for Internship Teen Concept Artist jobs include:

What job categories do people searching Internship Teen Concept Artist jobs look for?

The top searched job categories for Internship Teen Concept Artist jobs are:

Infographic showing various Internship Teen Concept Artist job openings in the United States as of August 2026, with employment types broken down into 20% Internship, and 80% Full Time. Highlights an 80% In-person, and 20% Hybrid job distribution, with an average salary of $27,073 per year, or $13 per hour.

Concept Artist and Illustrator (Video Games) Digital Eclipse

Montserrat College-Art Gallery

Emeryville, CA • On-site

$80 - $95/hr

Other

Medical, Dental, PTO

Posted 3 days ago

New


Key responsibilities

  • Create background art, character art, and illustrative assets across multiple projects

  • Produce concept art to define the visual tone and style of a game during early phases

  • Support art needs for retro or stylized projects, including adherence to established 'house styles'


Job description

Concept Designer and Illustrator (Video Games) – Digital Eclipse

Emeryville, California

Salary + benefit package | Remote (US based)

($80,000 – $95,000)

The Company

Classic video games deserve better. At Digital Eclipse, we treat them with the same care and respect given to other artistic mediums. In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases, emulating vintage arcade games well before “emulation” was a household word. 25 years later, we’ve been reborn as a new kind of studio – one dedicated to not only restoring gaming’s heritage, but to preserving it and keeping it alive and available for future generations.

We’ve released critically acclaimed games like Teenage Mutant Ninja Turtles: The Cowabunga Collection and Atari 50: The Anniversary Celebration, worked with Mega Man, Street Fighter, and Disney, and developed successful original IP like #IDARB. And we’re just getting started.

The Role

We’re looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP).

You must be able to translate the essence of a brand into identifiable and communicative designs, hone in on an IP’s visual language to create new and exciting artwork, and ideate conceptual illustrations from scratch. You’ll help establish the visual tone of projects early, support ongoing production needs across disciplines, and collaborate closely with design, production, and engineering. This role requires comfort owning work end-to-end and jumping between styles and mediums as needed.

What You’ll Do
  • Create background art, character art, and illustrative assets across multiple projects
  • Produce concept art to help define the visual tone and style of a game, especially during early phases
  • Support art needs for retro or stylized projects, including adherence to established “house styles”
  • Help rapidly establish and evolve an art style from business development through pre-production and into production
  • Translate written or verbal direction, often vague or evolving, into clear, actionable visual solutions
  • Iterate quickly based on feedback, balancing creative ambition with scope and production realities
  • Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD), prioritizing atmosphere and emotion for the game experience.
  • Execute art clean-up and restoration tasks for classic titles, including addressing dust specs, wear and tear, and ensuring image integrity.
  • Assist in the creation of production assets, leveraging proficiency across digital art categories, including 3D, pixel art, raster art, and vector art.
  • Collaborate closely with design, production, engineering, and external partners as needed
  • Support multiple projects simultaneously while maintaining quality and consistency
  • Contribute to storyboarding, visual exploration, and early narrative or gameplay ideation when needed
  • Support additional art tasks and visual needs as projects shift between production phases
Must Haves
  • Strong ability to concept from scratch and develop ideas visually without heavy direction
  • Demonstrated experience iterating quickly with fast turnaround timesProfessional experience in commercial art (games, animation, film, or related industries)
  • Comfort working across diverse art styles and mediums, including adapting to existing house styles
  • Strong color sense and illustrative fundamentals
  • Experience with storyboarding or sequential visual storytelling
  • Demonstrated experience in conceptual UI/HUD design or entertainment design.
  • Commitment to creating original artwork without reliance on AI generation tools.
  • Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
  • Comfort working across different categories of digital art including raster, vector, and pixel based mediums
  • Strong communication skills and the ability to collaborate cross-functionally
  • Ability to take unclear or high-level feedback and turn it into concrete action items
  • Welcomes feedback as part of a collaborative, iterative creative process
  • Clear awareness of scope, timelines, and production constraints
  • Ability to commute or relocate to the Emeryville, California area
Bonus Points
  • Passion for video games, especially retro games
  • 3+ years of experience in commercial art
  • Experience working with established IP
  • Familiarity with licensors and licensed properties
  • Experience coordinating with or supporting external contractors
  • Understanding of traditional art styles and techniques
  • Foundational knowledge of 3D art (modeling or block-outs) or modeling experience.
Compensation, Benefits + Perks
  • Salary Range: $80,000 – $95,000/year. Salary commensurate with skills, qualifications and experience.
  • Full medical and dental benefits
  • Generous parental leave
  • 15+ paid holidays + PTO
  • A friendly office with collaborative and talented colleagues, an arcade, and rooftop deck to enjoy office lunches and BBQs
EEO Statement

Digital Eclipse is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination. We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.

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