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Internship Rendering Programmer Jobs in Fairfax, VA

Graduate Landscape Architect

Leesburg, VA · On-site

$72K - $100K/yr

Coordinate with civil engineers, planners, surveyors, and other project team members to integrate ... Internship, co-op, academic studio, or prior work experience related to landscape architecture ...

Graduate Landscape Architect

Leesburg, VA · On-site

$72K - $100K/yr

Coordinate with civil engineers, planners, surveyors, and other project team members to integrate ... Internship, co-op, academic studio, or prior work experience related to landscape architecture ...

Architectural Designer

Washington, DC · On-site

$80K - $100K/yr

Collaborating with a diverse group of industry experts and our in-house engineering teams, our ... Starting or in process of fulfilling internship requirements / path for licensure * Maintains ...

Architectural Designer

Washington, DC · On-site

$80K - $100K/yr

Collaborating with a diverse group of industry experts and our in-house engineering teams, our ... Starting or in process of fulfilling internship requirements / path for licensure * Maintains ...

Collaborating with a diverse group of industry experts and our in-house engineering teams, our ... Starting or in process of fulfilling internship requirements / path for licensure * Maintains ...

Internship Rendering Programmer information

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

What are popular job titles related to Internship Rendering Programmer jobs in Fairfax, VA?

For Internship Rendering Programmer jobs in Fairfax, VA, the most frequently searched job titles are:

What cities near Fairfax, VA are hiring for Internship Rendering Programmer jobs?

Cities near Fairfax, VA with the most Internship Rendering Programmer job openings:

2026 Summer Internships (ECE/EE/CS)

Perceptive Innovation, Inc.

Sterling, VA • On-site

$80 - $100/hr

Other

Posted yesterday

New


Job description

Perceptive Innovations, Inc. (PI2) is a young and growing small business specializing in advanced systems engineering, hardware, and software development. Perceptive Innovations develops innovative small-SWaP software‑defined tactical systems for ISR, threat warning, and operator situation awareness. We are currently developing a state of the art digital augmented reality multispectral day/night head mounted system which will set a new standard for photon‑to‑photon low latency, a wideband digital SIGINT receiver, and small SWaP Synthetic Aperture Radar (SAR). The company was founded with the purpose of developing new and innovative small‑SWaP software‑defined tactical systems that enable the advanced capabilities on body‑worn or small unmanned sensors such as:

Image Processing and Sensor Fusion

SIGINT

Multi‑INT Heterogeneous Sensing

Threat Warning and Geolocation

Advanced Navigation and Positioning

PI2's passion is to provide sensors for the tactical operator, hand‑launched UAS, unattended sensors, and enable future autonomous collaborative sensor networks. We have current programs developing advanced high‑performance low‑latency video processing for next‑generation digital night vision augmented‑reality goggles (FPGA‑based), and reduced‑SWaP combined synthetic aperture radar (SAR) and lidar (SAL) image formation (GPP‑ and FPGA‑based). To support our growing contract base, we are seeking a highly talented and motivated Embedded FPGA Software Engineer to develop realtime software running on multicore linux processors inside of the latest Zynq Ultrascale+ FPGA SoC. This project will develop prototype HMD headsets integrating multiple cameras, processor, and display, with hands‑on development of real time FPGA software and firmware culminating with interactive evaluation by actual operators.

Successful applicant must be a U.S. Citizen with the future ability to obtain a DoD Security Clearance

Exciting Times for Engineers at PI2

Perceptive Innovations (PI2) strongly believes in the value of fresh new ideas from soon‑to‑graduate and new‑grad engineering students! We also enjoy giving back, and so as a win‑win for both PI2 and summer interns, we are proud to again offer one or two opportunities for the right candidates to work with us this summer! We have had 4 new program starts in the last year, with work that will continue over the next couple of years and beyond.

Perceptive Innovations is developing two different Digital Night Vision Augmented Reality (AR) Systems (e.g., Digital Night Vision Goggles, DNVG) for the United States Air Force. These systems will process live video streams from multiple integrated cameras, and augment this information with synthetic graphical objects of interest placed in the spatial context of the viewed real world, all fused into a near‑eye display. The system integrates into a helmet, and the AR rendering must stay aligned to the real world with the user's head and body movements. To accomplish this, onboard GNSS and 10‑axis orientation sensors provide up to 200Hz updates to track these movements. The system will be completely self‑contained, including battery power, low power embedded CPU, GPU, DSP, ISP, and FPGA systems‑on‑chip (SoC) with embedded real‑time Linux. We are developing custom optics, integrating sensors, building circuit boards, flex cables, and mechanical housings for the system along with all the software and firmware development, in development projects beginning now over 2 years.

We are also developing small size/weight/power (SWaP) and cost portable processors for the Navy, to form images from Synthetic Aperture Radar (SAR) radio signals, processing the collected data.

There are many areas in which we need help, and for one or more students with the right qualifications and background there are self‑contained projects we can define from this effort that would make excellent summer internships, great fun, and valuable experience on a resume.

Potential Summer Project Focus Areas
  • Embedded Software for FPGA or CPU SoC processing systems
  • Embedded Firmware for FPGA processing systems
  • Embedded Linux and CUDA on NVIDIA Jetson GPU SoC processing systems
  • Real time Software development with Linux and "Bare Metal" on Arm multicore processors
  • Working with Multi‑GNSS and Inertial Sensors to measure for Head Tracking
  • Working with Evaluation Kits for the latest Xilinx and Altera FPGA devices
  • Working with Evaluation Kits for the latest Qualcomm and NXP CPU SoC devices
  • Interfacing a Thermal Camera, and developing real‑time Image Processing Software
  • Experimenting with AI Processors on GPU and CPU SoC Processors
Qualifications

Currently pursuing B.S. or M.S. in Electrical Engineer, Computer Engineering or Computer Science, and have completed Junior year

Working knowledge of Linux operating systems

You know what a real‑time embedded system is :)

Strong interest in hardware, embedded systems, embedded Linux and microcontroller programming

Strong debugging and problem‑solving skills

Ability to work independently, and meet deadlines

Appropriate coursework and strong GPA

The Following Skillsets Are Desired
  • Experience with Digital Signal Processing (DSP), including video and RF signal processing
  • Experience with PicoBlaze, MicroBlaze and ARM embedded processors
  • Working knowledge of lab equipment such as oscilloscopes, spectrum analyzers, signal sources, power supplies
  • Xilinx FPGAs and Vivado Tool Suite
  • Altera FPGAs and Quartus Tool Suite
  • NVIDIA JetPack and CUDA Toolkit
  • Use of collaboration tools for codebase control in team environment
  • MATLAB/Simulink modeling of signal processing systems, at a minimum able to understand a high level model and convert to an implementation
  • At least a working knowledge of FPGA HDL languages (VHDL, Verilog) and understanding of PS/PL interactions and integration
  • Experience with embedded systems
  • Experience with script languages (Tcl, Python, Perl, Ruby, etc.)

Perceptive Innovations is an equal opportunity employer.

Successful applicant must be a U.S. Citizen with the future ability to obtain a DoD Security Clearance

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