2

Internship Remote Unity Game Developer Jobs in Washington, DC

Internship Program US (Remote)

Bethesda, MD ยท On-site +1

$18 - $23.25/hr

Given the COVID-19 pandemic, GreenGen has restructured its Internship Program to be either remote ... Unique skills in energy modeling, Excel, PowerPoint, data analytics, or engineering and design are ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Databricks Engineer (with Validation/Testing experience) Location: 100% remote (east coast hours ... Very strong with Databricks notebooks , Unity Catalog , Python , and PySpark * Ability to test and ...

next page

Showing results 1-20

Internship Remote Unity Game Developer information

See Washington, DC salary details

$36.8K

$122.9K

$203.9K

How much do internship remote unity game developer jobs pay per year?

As of May 31, 2026, the average yearly pay for internship remote unity game developer in Washington, DC is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Game Developer, and why are they important?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What types of projects and responsibilities can a remote Unity Game Developer intern expect to work on?

As a remote Unity Game Developer intern, you can expect to contribute to a variety of tasks, such as developing game features, debugging code, creating prototypes, and assisting with level design or UI implementation. Interns often work closely with senior developers, artists, and designers through virtual meetings and collaborative tools. You may also be tasked with optimizing game performance or integrating third-party assets. This hands-on experience is valuable for building your portfolio and gaining practical knowledge in game development workflows.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are the most commonly searched types of Remote Unity Game Developer jobs in Washington, DC? The most popular types of Remote Unity Game Developer jobs in Washington, DC are:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC โ€ข Remote

Other

Posted 23 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun