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Internship Remote Unity Developer Jobs in Manhattan, NY

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the ...

Human Resources Intern

New York, NY · On-site +1

$16.50 - $22/hr

Internship Program Coordination * Assist with developing and supporting internship programming and ... Tuesday and Thursday in person at the New York office; one additional day/half-day remote (based on ...

Principal Electrical Engineer

Manhattan, NY · On-site +1

$153K - $187K/yr

Principal Electrical Engineer - New York, NY / Remote Our client is a Leading Engineering Design ... May direct / coordinate interns / other engineering and technical staff * Survey existing building ...

Lead AI Engineer

Holmdel, NJ · On-site +1

$118K - $195K/yr

Experience working with remote teams in a matrixed environment * Mentor junior team members and ... Interns are not eligible for most Company benefits. Equal Employment Opportunity Guardian is an ...

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Internship Remote Unity Developer information

See Manhattan, NY salary details

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How much do internship remote unity developer jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for internship remote unity developer in Manhattan, NY is $25.27, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $26.78 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Developer, and why are they important?

To thrive as an Internship Remote Unity Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic software development principles, often supported by coursework or personal projects. Familiarity with version control systems like Git and experience with Unity’s development tools, such as the Inspector and Scene Editor, are typically expected. Strong communication, problem-solving abilities, and self-motivation are standout soft skills, especially for remote collaboration. These competencies ensure effective contribution to team projects, efficient workflow, and successful delivery of interactive applications in a distributed environment.

What is an Internship Remote Unity Developer?

An Internship Remote Unity Developer is a student or early-career professional who works remotely, often from home, to gain practical experience in developing applications or games using the Unity engine. This role typically involves assisting with coding, testing, and debugging Unity projects under the supervision of experienced developers. As a remote intern, communication and collaboration are usually done online, allowing flexibility while learning real-world skills relevant to the gaming and interactive media industry.

What types of projects and responsibilities can a remote Unity Developer intern expect to work on?

As a remote Unity Developer intern, you can typically expect to assist with tasks such as developing and testing interactive features, fixing bugs, and collaborating with designers and other developers to implement new game mechanics or VR/AR experiences. You'll likely participate in regular team meetings via video calls, use version control systems like Git, and receive guidance from senior Unity developers. This role offers valuable hands-on experience with the Unity engine, and you'll have the opportunity to contribute to real projects, build your portfolio, and gain insights into professional software development workflows.

What is the difference between Internship Remote Unity Developer vs Remote Game Designer?

AspectInternship Remote Unity DeveloperRemote Game Designer
Required SkillsUnity, C#, scripting, basic 3D modelingGame mechanics, storytelling, level design, Unity familiarity
Work EnvironmentRemote, collaborative teams, project-basedRemote, creative-focused, iterative design process
Industry UsageGame development studios, indie projectsGame studios, entertainment companies, freelance

While both roles often work remotely and require Unity knowledge, an Internship Remote Unity Developer focuses on coding, scripting, and technical development, whereas a Remote Game Designer emphasizes creative design, storytelling, and gameplay mechanics. The roles complement each other but serve different aspects of game creation.

What cities near Manhattan, NY are hiring for Internship Remote Unity Developer jobs? Cities near Manhattan, NY with the most Internship Remote Unity Developer job openings:
Infographic showing various Internship Remote Unity Developer job openings in Manhattan, NY as of July 2026, with employment types broken down into 82% Full Time, 6% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $52,556 per year, or $25.3 per hour.
Product Manager (Remote US)

Product Manager (Remote US)

Splice

New York, NY • Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 24 days ago


Job description

WHO WE ARE:

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Product Manager
LOCATION: Remote US


THE ROLE:

We're building something new at Splice, a product at the intersection of creativity and technology, designed to unlock a new kind of experience for music makers. As Product Manager, you will own the full ecosystem around this new creative experience: how creators share what they make, how their identity shows up on the platform, how new users discover the app and decide to stay, and how the web experience turns visitors into active creators.

These surfaces are not secondary. They are what turns a great creative tool into a creative community.

You will own the ecosystem layer end to end: sharing mechanics, creative profiles, social features, landing pages to drive awareness, and the monetization UX that sits between free and paid. Your job is to make sure that what gets built outside the app is as intentional and polished as what gets built inside it.

This is a hands-on execution role. You will run discovery with creators, partner tightly with design, drive delivery with engineering, and own web and mobile business metrics.

WHAT YOU'LL DO:

  • Own the product strategy and execution for the ecosystem surfaces: home, sharing, creative profiles, follow and discovery mechanics, logged-out web landing pages, and paiement flows.
  • Run a continuous discovery loop: user interviews, session replays, usability tests, focused on the moments that happen before and after the core creative experience.
  • Partner closely with design to shape flows from first concept through to shipped experience. You have a strong enough design eye to catch what is off before it reaches engineering.
  • Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the quality bar.
  • Track performance across your surfaces using our analytics platform, own event instrumentation, and use data to make sharp prioritization calls.
  • Shape the product side of growth: identify the funnel gaps, propose the experiments, and surface the changes that move the needle.
  • Use modern tools: AI assistants, research synthesizers, internal tooling, as a core part of how you work.

JOB REQUIREMENTS:

  • Around 5 years of product management experience in a consumer, social, or creator-facing environment.
  • A strong design eye. You think in flows and details. You notice when something feels off and can articulate why.
  • Experience owning web or social product surfaces: profiles, sharing, discovery, onboarding, or growth mechanics.
  • Hands-on UXR experience: you have recruited participants, run interviews, synthesized findings, and turned them into a prioritized direction.
  • Comfort owning delivery directly with engineers, from scoping through to shipping and monitoring.
  • Metrics fluency: you are comfortable with funnel analysis, product analytics, and event tracking platforms like Amplitude.
  • High agency and strong judgment. You identify what needs to happen and move on it without being told.

NICE TO HAVES:

  • Experience with growth funnels, onboarding optimization, or lifecycle engagement.
  • Familiarity with monetization UX: paywall design, free-to-paid conversion, pricing page mechanics.
  • Background in music, creative tools, or the broader creator economy.
  • Exposure to AI-assisted workflows for research synthesis, spec writing, or discovery.

SPLICE BENEFITS:

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $97,600 - $122,000. Individual compensation will be commensurate with the candidate's experience.

Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.