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Internship Remote Unity Developer Jobs in Des Moines, IA

Remote - candidate can be considered remote if currently lives in the US and lives more than 50 ... Identify friction points experienced by data engineers, data scientists, and analysts, and ...

Student Drafter

Ames, IA · On-site +1

$22 - $29.50/hr

The successful candidate will work closely with our engineers and senior designers to create ... Flexible work hours, hybrid schedules with remote work options * PTO plan and Paid Holidays

Internship Remote Unity Developer information

See Des Moines, IA salary details

$11

$22

$38

How much do internship remote unity developer jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for internship remote unity developer in Des Moines, IA is $22.34, according to ZipRecruiter salary data. Most workers in this role earn between $18.08 and $23.70 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Developer, and why are they important?

To thrive as an Internship Remote Unity Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic software development principles, often supported by coursework or personal projects. Familiarity with version control systems like Git and experience with Unity’s development tools, such as the Inspector and Scene Editor, are typically expected. Strong communication, problem-solving abilities, and self-motivation are standout soft skills, especially for remote collaboration. These competencies ensure effective contribution to team projects, efficient workflow, and successful delivery of interactive applications in a distributed environment.

What is an Internship Remote Unity Developer?

An Internship Remote Unity Developer is a student or early-career professional who works remotely, often from home, to gain practical experience in developing applications or games using the Unity engine. This role typically involves assisting with coding, testing, and debugging Unity projects under the supervision of experienced developers. As a remote intern, communication and collaboration are usually done online, allowing flexibility while learning real-world skills relevant to the gaming and interactive media industry.

What types of projects and responsibilities can a remote Unity Developer intern expect to work on?

As a remote Unity Developer intern, you can typically expect to assist with tasks such as developing and testing interactive features, fixing bugs, and collaborating with designers and other developers to implement new game mechanics or VR/AR experiences. You'll likely participate in regular team meetings via video calls, use version control systems like Git, and receive guidance from senior Unity developers. This role offers valuable hands-on experience with the Unity engine, and you'll have the opportunity to contribute to real projects, build your portfolio, and gain insights into professional software development workflows.

What is the difference between Internship Remote Unity Developer vs Remote Game Designer?

AspectInternship Remote Unity DeveloperRemote Game Designer
Required SkillsUnity, C#, scripting, basic 3D modelingGame mechanics, storytelling, level design, Unity familiarity
Work EnvironmentRemote, collaborative teams, project-basedRemote, creative-focused, iterative design process
Industry UsageGame development studios, indie projectsGame studios, entertainment companies, freelance

While both roles often work remotely and require Unity knowledge, an Internship Remote Unity Developer focuses on coding, scripting, and technical development, whereas a Remote Game Designer emphasizes creative design, storytelling, and gameplay mechanics. The roles complement each other but serve different aspects of game creation.

What are popular job titles related to Internship Remote Unity Developer jobs in Des Moines, IA? For Internship Remote Unity Developer jobs in Des Moines, IA, the most frequently searched job titles are:
What job categories do people searching Internship Remote Unity Developer jobs in Des Moines, IA look for? The top searched job categories for Internship Remote Unity Developer jobs in Des Moines, IA are:
Sr Principal Software Architect

Sr Principal Software Architect

Corteva

Johnston, IA • Remote

Full-time

Posted 11 days ago


Corteva Agriscience rating

8.2

Company rating: 8.2 out of 10

Based on 73 frontline employees who took The Breakroom Quiz

86th of 535 rated manufacturers


Job description

Platform Staffing Group (an STA Group Company) is looking for a Sr. Principal Software Architect to assist our client in leading the development and evolution of our Data & ML Platform using Databricks as the foundational technology.

Remote - candidate can be considered remote if currently lives in the US and lives more than 50 miles from Johnston, IA location. Johnston, IA – candidate living within 50-mile radius of location required onsite T/W/TH each week.

DUTIES & RESPONSIBILITIES

This individual will lead the development and evolution of our client’s Data & ML Platform using Databricks as the foundational technology. This role focuses on building platform capabilities that enable federated domain teams across R&D to efficiently build, operate, and manage their own data and AI products. This includes working closely with data professionals to understand friction points and develop platform features, patterns, and enablement pathways that improve productivity, governance, and adoption. This work directly supports a federated data mesh strategy and is expected to grow over multiple years.

Develop and enhance Databricks-based platform capabilities to improve the productivity, governance, and autonomy of federated domain teams.

Collaborate with Data Platform and ML Platform leadership to align platform features to strategic roadmap and domain enablement needs.

Act as a technical and architectural advisor to teams onboarding to the platform, helping them apply best practices rather than building their solutions for them.

Identify friction points experienced by data engineers, data scientists, and analysts, and translate them into platform features, reusable patterns, and enablement artifacts.

Work across federated data domains to ensure platform consistency, governance alignment, and scalable adoption aligned with data mesh principles.

Provide technical leadership while still being capable of hands-on development when shaping reference implementations, IaC modules, or platform accelerators.

Advocate for secure-by-default design, applying modern security principles and working knowledge of cyber practices in a cloud-native platform context.

Contribute to FinOps-aware decision-making by communicating trade-offs between different Databricks implementation patterns (clusters vs. serverless vs. SQL warehouses, Unity Catalog configuration, etc.).

Required Skills

7+ years of technical leadership with data or platform engineering roles preferred

Experience or deep understanding of designing or enabling federated data/ML environments where teams self-serve platform capabilities.

Strong understanding of platform architecture and patterns that support data mesh or domain-oriented enablement.

Ability to think in terms of platform products including prioritizing reusable capabilities, reducing cognitive load for users, and avoiding central engineering bottlenecks.

Experience influencing architecture decisions and guiding teams through platform-aligned adoption pathways.

Knowledge of/or expertise with Databricks as a platform beyond notebook usage, including governance, workspace design, multi-domain enablement, and Unity Catalog patterns.

Nice to Have Skills

Hands-on familiarity with Terraform, AWS infrastructure concepts (IAM, S3, networking), and IaC workflows.

Platform mindset with experience building internal platform products with developer experience and scale in mind.

General knowledge of cybersecurity and secure-by-default design patterns in cloud platforms.

Awareness of FinOps principles and cost optimization patterns specific to Databricks (e.g., cluster policy trade-offs, compute model selection, multi-workspace vs multi-catalog trade-offs).

Experience working within a federated data governance or data mesh operating model.

PLATFORM STAFFING GROUP, an STA Group Company IS AN EQUAL OPPORTUNITY EMPLOYER Follow us on X @PLATSTAFFJOBS



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