2

Internship Remote Indie Game Developer Jobs (NOW HIRING)

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

Sales Internship - Remote

Newton, MA · Remote

$15.25 - $20.75/hr

Looking for an exciting Sales internship opportunity? Perfect opportunity to get your foot in the ... As a developer of technologies that help manage millions of medical images every year, PaxeraHealth ...

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Gameplay Engineer

$105K - $133K/yr

Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the ...

Gameplay Engineer

Los Angeles, CA · Remote

$105K - $133K/yr

Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the ...

Web Design Internship Remote If you're studying design and want to see how it actually works inside ... The Mannix Marketing design intern will work directly with our Sr. Web Developer & Design Lead and ...

Experience managing an organization of 20+ engineers on AAA game engineering teams * Experience ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Showing results 41-60

Internship Remote Indie Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do internship remote indie game developer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for internship remote indie game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Internship Remote Indie Game Developer vs Remote Indie Game Designer?

AspectInternship Remote Indie Game DeveloperRemote Indie Game Designer
Required CredentialsBasic programming skills, some experience with game enginesCreative skills, game design knowledge, portfolio
Work EnvironmentRemote, collaborative with developers and artistsRemote, focused on concept and user experience
Employer & Industry UsageIndie game studios, startups, hobbyist projectsIndie studios, freelance, personal projects

While both roles are involved in indie game development, an Internship Remote Indie Game Developer primarily focuses on coding and technical implementation, often as an entry-level position. In contrast, a Remote Indie Game Designer concentrates on game concepts, mechanics, and user experience. Both roles are remote and common in indie game development, but they require different skill sets and responsibilities.

More about Internship Remote Indie Game Developer jobs

What cities are hiring for Internship Remote Indie Game Developer jobs?

Cities with the most Internship Remote Indie Game Developer job openings:

What are the most commonly searched types of Remote Indie Game Developer jobs?

The most popular types of Remote Indie Game Developer jobs are:

What states have the most Internship Remote Indie Game Developer jobs?

States with the most job openings for Internship Remote Indie Game Developer jobs include:

What are popular job titles related to Internship Remote Indie Game Developer jobs?

For Internship Remote Indie Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Internship Remote Indie Game Developer job openings in the United States as of September 2026, with employment types broken down into 14% Internship, 1% As Needed, 68% Full Time, 16% Part Time, and 1% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Game Tools & Modding Engineer

Remote

Weekday AI
Human Resources Consulting Services • 11 - 50 employees

Contractor

Re-posted 12 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools