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Internship Remote Game Writer Jobs in Boca Raton, FL

Our trendsetting interns learn hands-on what it takes to be a staff accountant for a growing ... Some positions at Novogradac may be open to remote or hybrid work arrangements depending on ...

... gaming, cosplay, and more. GalaxyCon is more than a comic-con, it's a galaxy of fun! We are looking ... This is a remote position. Key Responsibilities: * Create visually compelling graphics for various ...

Tax Interns at Crowe will work together to support ourclients spanning a wide range of industries ... Demonstrated leadership, problem solving, and strong verbal and written communication skills

Tax Interns at Crowe will work together to support ourclients spanning a wide range of industries ... Demonstrated leadership, problem solving, and strong verbal and written communication skills

Tax Interns at Crowe will work together to support ourclients spanning a wide range of industries ... Demonstrated leadership, problem solving, and strong verbal and written communication skills

ABOUT INSPECTED Inspected is a fast-growing, tech-enabled platform revolutionizing remote ... Clear, professional verbal and written communication skills * Ability to manage time effectively ...

Showing results 21-37

Internship Remote Game Writer information

See Boca Raton, FL salary details

$24.7K

$43.3K

$61.7K

How much do internship remote game writer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for internship remote game writer in Boca Raton, FL is $43,291.00, according to ZipRecruiter salary data. Most workers in this role earn between $28,500.00 and $56,900.00 per year, depending on experience, location, and employer.

What is a remote game writing internship?

A remote game writing internship is a temporary position where interns work from a location of their choice to help develop the narrative, dialogue, and story elements for video games. Interns collaborate with designers, artists, and developers to create engaging storylines and compelling characters. This role allows interns to gain hands-on experience in the gaming industry, learn about the game development process, and build a portfolio, all while working remotely.

What are some typical projects or tasks assigned to a remote game writing intern?

As a remote game writing intern, you'll often support the narrative team by drafting dialogue, creating character backstories, and helping to develop quest or mission scripts. You may also assist with world-building documents or review in-game text for consistency and clarity. Collaboration with designers, artists, and other writers via virtual meetings and shared project management tools is common, giving you valuable experience in team-based creative processes.

What are the key skills and qualifications needed to thrive as an internship remote game writer?

To thrive as an Internship Remote Game Writer, you need strong creative writing abilities, a solid grasp of storytelling techniques, and a passion for gaming, often demonstrated through a portfolio or relevant coursework. Familiarity with collaborative tools like Google Docs, Trello, and game engines such as Unity or Twine is often expected. Excellent communication, adaptability, and teamwork skills help you interpret feedback and collaborate effectively with designers and developers. These skills ensure engaging narrative development, smooth workflow integration, and contribute to the overall success and immersion of the game.

What is the difference between Internship Remote Game Writer vs Remote Game Designer?

AspectInternship Remote Game WriterRemote Game Designer
Required CredentialsBasic knowledge of game storytelling, writing samples, possibly related courseworkExperience in game design, portfolio of game projects, understanding of game mechanics
Work EnvironmentRemote, collaborative with writers and developersRemote, collaborative with artists, developers, and writers
Industry UsageCommon in game studios for entry-level rolesUsed for designing game concepts, levels, and mechanics
Search & Comparison IntentOften compared for entry-level storytelling rolesCompared for design and development roles

The main difference is that an Internship Remote Game Writer focuses on creating storylines, dialogues, and narrative content, while a Remote Game Designer is responsible for designing gameplay mechanics, levels, and overall game structure. Both roles often work remotely within the gaming industry and require collaboration with different teams, but they emphasize different skill sets and responsibilities.

What are the most commonly searched types of Remote Game Writer jobs in Boca Raton, FL?

The most popular types of Remote Game Writer jobs in Boca Raton, FL are:

What are popular job titles related to Internship Remote Game Writer jobs in Boca Raton, FL?

For Internship Remote Game Writer jobs in Boca Raton, FL, the most frequently searched job titles are:

What job categories do people searching Internship Remote Game Writer jobs in Boca Raton, FL look for?

The top searched job categories for Internship Remote Game Writer jobs in Boca Raton, FL are:

What cities near Boca Raton, FL are hiring for Internship Remote Game Writer jobs?

Cities near Boca Raton, FL with the most Internship Remote Game Writer job openings:

Infographic showing various Internship Remote Game Writer job openings in Boca Raton, FL as of August 2026, with employment types broken down into 10% Internship, 74% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $43,291 per year, or $20.8 per hour.

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.