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Internship Remote Game Programmer Jobs in Toronto, ON

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high ...

Lead Game Engineer

Toronto, ON ยท Remote

$205K - $238K/yr

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to ... As our Lead Game Engineer, you will... Team Leadership * Manage, mentor, and grow a team of game ...

New

Fully remote (with opportunity to work hybrid from Toronto or Chicago) Compensation: Hourly (paid ... At Vosyn, we embrace the exciting, game-changing world of Artificial Intelligence, driving ...

Remote (with hybrid options in Toronto) Compensation: Hourly ($32) About Us: At Vosyn, we embrace ... Come join our dynamic team as we push the boundaries and create a game changer in the world of AI.

Remote (with hybrid options in Toronto and Chicago only) Compensation: Hourly ($32) About Us : At ... Join our dynamic team as we push the boundaries and create a game changer in the world of AI. You ...

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Internship Remote Game Programmer information

Infographic showing various Internship Remote Game Programmer job openings in Toronto, ON as of July 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON โ€ข Remote

Full-time

Posted 28 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.