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Internship Math Curriculum Developer Jobs in Basking Ridge, NJ

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Internship Math Curriculum Developer information

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How much do internship math curriculum developer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for internship math curriculum developer in Basking Ridge, NJ is $61,961.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $66,500.00 per year, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as an Internship Math Curriculum Developer?

As an Internship Math Curriculum Developer, you can expect to participate in a variety of hands-on projects, such as creating lesson plans, developing educational resources, and aligning materials with state or national standards. Your daily work may include collaborating closely with experienced educators, providing feedback on instructional materials, and assisting in the design of engaging classroom activities. This role also offers opportunities to gain experience with curriculum mapping and to learn best practices in educational content development, making it ideal for those interested in both teaching and instructional design.

What are the key skills and qualifications needed to thrive as an Internship Math Curriculum Developer, and why are they important?

To thrive as an Internship Math Curriculum Developer, you need a solid understanding of mathematics, knowledge of educational standards, and experience with lesson planning or instructional design. Familiarity with curriculum development software, learning management systems (LMS), and tools like Google Workspace or Microsoft Office is typically expected. Strong communication, creativity, and collaboration skills help in translating complex concepts into engaging, accessible learning materials. These skills are essential for creating effective, relevant curricula that support student learning and align with educational goals.

What does an Internship Math Curriculum Developer do?

An Internship Math Curriculum Developer assists in creating, revising, and improving math lesson plans, activities, and educational materials under the supervision of experienced curriculum developers or educators. They help research best teaching practices, align materials with educational standards, and may pilot lessons with students or gather feedback. Interns often work with a team to ensure that the curriculum is engaging, effective, and accessible to diverse learners. This role is ideal for individuals interested in education, math, and instructional design.
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Curriculum Developer, Probability, Game Theory, and Decisions

Curriculum Developer, Probability, Game Theory, and Decisions

Bridge to Enter Advanced Mathematics (BEAM)

New York, NY

Other

Retirement, PTO

Posted 22 days ago


Job description

DESCRIPTION OF THE POSITION 

While our middle school programming focuses on summers, during 8th-12th grade, BEAM offers weekend classes year-round so that students can go deeper in their studies and stay in community with one-another. In Fall 2026, we're launching an ambitious revisioning of that programming centered on the opportunity for our 9th grade students to declare majors. Each major will allow students to go deeper and more in-depth on a topic that school does not cover. Engaging, authentic classes will build towards a capstone project in 11th grade which will be a significant piece of work in the field. Thus, they'll be able to develop independence in their studies, and to experience what it "really feels like" to engage with cutting-edge work.

Each major will be developed by a curriculum designer. This is an opportunity to develop something new and genuinely cutting-edge in enrichment education programs, designing every stage of the major from classes to capstone projects.

We expect this project to run from summer 2026 through May 2028. During that time, the role is structured as a part-time role (estimated 15-20 hours/week) that can fit around other obligations, providing considerable flexibility to make your own hours (within certain requirements; see below). At the end of the three years, although the project will be complete, there are likely to be additional opportunities to apply for other roles and continue the work with BEAM, for example by designing other curricula, leading professional development for our instructors, or perhaps in a full-time mathematical role.

DESCRIPTION OF THE TEAM/DEPARTMENT

The team of part-time curriculum developers will be part of BEAM's Curriculum and Design Team. That team has two full-time staff members: a Manager, Curriculum & Design, and a Coordinator, Curriculum & Design. Both will work to support the design of outstanding materials that can be implemented across BEAM's programs.

Although each major will be led by one designer, this is a highly collaborative role and you will be part of a team of designers including two 8th grade courses and three high school majors. The team will meet weekly over video for group brainstorming and collective problem solving. There may be opportunities for in-person gatherings and working together as well. The rest of the Curriculum & Design Team, as well as BEAM's Founder and CEO, will be part of the design process and support with brainstorming and refining ideas to help them succeed.

In addition to that team, an advisory board for each major will support your work with deep subject matter expertise from researchers and industry experts. Additionally, you will work with and support teachers directly implementing the materials in their first launch.

DESCRIPTION OF THE CURRICULUM TO BE DEVELOPED

This role is being hired to develop our "Risks, Decisions, and Money" major, which focuses on key ideas in probability and game theory, supporting skills for making good, data-informed decisions. .

All BEAM courses are designed for students to develop strong skills in mathematical problem solving and reasoning; this major additionally allows students to explore applications to decision-making both in finance and other fields. Finally, this major shows students very clearly how math is used in a rich way in other subjects.

The major will have three courses, each lasting for one semester with 24 hours of class time. Courses are designed to build on one-another and connect into a coherent storyline. The specific classes to be offered will be one of the early projects to think through, but we expect that both probability and game theory will play a major role.

The courses are not designed to be equivalent to college courses, and are not intended to be comprehensive in their subject. Instead, each course will be narrowly designed to prepare students for their capstone projects. They'll highlight a few ideas or results that give students a greater depth of understanding and paint what the field is like. That focus on key results-rather than covering a broad subject-allows us to foster intellectual excitement, spending less time building up foundations and instead helping students to grasp the most interesting punchlines while still developing the topic in a rigorous way.

Finally, the major will culminate in capstone projects. Examples of capstone projects that students might complete include:

  • Determination of optimal strategies in games of chance
  • Simulating probabilistic processes such as Markov chains or random walks
  • Stock market simulations
  • Modeling real-world scenarios and decisions

SUPERVISION

Each curriculum developer will be supervised by the Manager, Curriculum and Design, who will also review work and support developing materials that can be implemented by multiple instructors. The team will also work directly with the Founder & CEO, to support the design of exceptional materials that align with BEAM's vision and goals.

KEY RESPONSIBILITIES:

Please note that exact responsibilities will vary by stage of the project. The percentages reflected below reflect our good faith estimate of overall time allocation over the multi-year project. BEAM does have available a more detailed accounting of expected work by project phase to be provided to all new hires. 

Curriculum Writing (65%)

  • Develop a roadmap for the Risks, Decisions, and Money major
  • Draft capstone projects
  • Outline the full course sequence
  • Develop all course materials so that the courses can be successfully implemented by program instructors
  • Revise materials based on the first run and feedback from instructors

Teaching and Observations (15%)

  • Directly teach each of the classes in its initial launch
  • Observe other instructors teaching the class and debrief with them to incorporate feedback

Supporting Instruction (10%)

  • Determine hiring needs for instructors within the major, and support hiring
  • Provide guidance and support to instructors implementing the course material

Other work as needed to support the successful launch of our new academic programming (10%)

PHYSICAL DEMANDS

This work primarily involves typing at a computer. In addition, it involves teaching classes which may involve considerable standing and walking.

QUALIFICATIONS

We understand that there are many paths to acquiring experience and therefore welcome candidates from diverse and nontraditional backgrounds for this role who have demonstrated equivalent transferable skills to carry out the major duties outlined in this job description. 

Knowledge 
  • Deep knowledge of mathematics at an advanced undergraduate or graduate level. Although this straddles pure and applied math, it is important that students can see math authentically, so we are expecting comfort with proofs as the language of mathematics and the layered abstraction of the fields of mathematics.
  • Strong understanding of quantitative decision making at a high level, and its use in applied settings (especially finance, but also insurance, economics, and other areas).
  • Knowledge of practices of enrichment teaching and different activities and classroom approaches that are effective for teaching in enrichment contexts.
Skills and Abilities 
  • Strong pedagogical skills, especially for teaching high school students. Able to develop exciting and engaging classes that support both rigor and depth. Examples of skills include: designing courses that structure material well for students to learn at a deep level, creating activities that promote active and deeper thinking in a classroom, and structuring classes to have a compelling arc and story to them.
  • Exceptional writing skills. Able to state and write solutions for problems with precise language and in ways that are engaging and energizing. Able to create clear and compelling materials for other instructors, with clear course goals and lesson plans.
  • The ability to plan towards a goal and implement independently. Good at tracking larger projects and completing them on-time.
  • Strong collaboration skills.
Required Experience
  • At least three years of teaching experience, preferably in contexts outside of the school curriculum.
  • At least one prior experience creating a course independently rather than teaching from a prescribed curriculum.
Preferred Education and Experience 
  • Experience working in programs that promote educational equity or teaching students from historically marginalized backgrounds. A strong understanding of diverse student backgrounds and needs, and how to design systems to thoughtfully support student needs. Specific knowledge of the barriers that low-income and minority students may encounter.
  • Experience with educational enrichment programs that support students to do more advanced work, especially in mathematics or probability and game theory.
  • Experience supporting students in significant independent projects (such as research projects).
  • Experience with potential capstone projects, especially work experience involving probability and game theory.
  • Experience writing curriculum for other instructors to use.
  • Experience with STEM education and opportunities at the collegiate level or beyond, e.g. earned degrees, teaching, etc.

APPLICATION PROCESS

Our process, as described below, has approximately four stages and we anticipate the process lasting about 4-6 weeks in total. We are hiring for this role to start in summer 2026, no later than August 1.  

The initial step is to submit your application, including resume, responses to a few short application questions, and a sample of past classroom materials that you've developed.

We will invite successful candidates to short screening interviews. After that, candidates will advance to two final interviews: one virtually and one in-person to give a short teaching sample on a specific topic. We expect that the final step will be reference checks. 

We will review applications on a rolling basis until the position is filled.

SALARY, BENEFITS, AND OTHER DETAILS

The salary range for this position is $1000/week, based on an expected commitment of approximately 15-20 hours per week. This range reflects BEAM's good-faith estimate of the compensation for this role based on the anticipated scope and hours. This is a part-time, non-exempt position and the staff member in this role will need to track hours by completing weekly timesheets. Overtime is paid in accordance with applicable state law.

In order to coordinate the full team of curriculum developers, candidates must be able to make themselves available Fridays from 2pm-5pm Eastern Time for any meetings. In addition, the role requires teaching and observing classes on Saturdays and so candidates must commute to either Los Angeles or New York City for many Saturdays throughout the year. In order to observe instruction in the other city, there may be up to four 2-day trips per year to the other city.

BEAM provides a number of benefits including:

  • Flexible working hours
  • Paid annual leave
  • Paid sick leave
  • 403(b) Retirement Plan

Flexible hours, with some specific time requirements:

  • Virtual meetings Fridays 2pm-5pm Eastern Time (scheduled at least a week ahead of time).
  • Occasional 1:1 meetings during business hours, with flexible timing.
  • Starting in fall 2026, teaching in-person on Saturday morning/afternoon (approximately 9AM-3PM; up to 20 weeks/year)
  • Up to twice per semester, travel to LA to observe their class being taught by another instructor local to LA.