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Internship Graphics Programming Jobs in Oregon (NOW HIRING)

OR · On-site

$47K - $61.40K/yr

Working with library engineers, QA engineers, and interns on topics ranging from sparse BLAS ... graphics, and revolutionized parallel computing for science and engineering. More recently, GPU ...

Software and AI (SAI) organization is looking for a software development engineer to work on oneDNN ... internship experiences and/or schoolwork/classes/research. Job Type:Experienced Hire Shift:Shift 1 ...

OR

$90K - $110K/yr

Our scientists, engineers, field teams,consultantsand professionals collaborate across disciplines ... Advanced Degree preferred * 10+ years of related experience, including internships and/or related ...

Research Scientist, Neural Reconstruction

OR · On-site +1

$155K - $269K/yr

... interns; foster a culture of scientific rigor and rapid experimentation. - Stay current with ... You have expert-level Python & PyTorch (or JAX) skills; strong software-engineering fundamentals ...

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Internship Graphics Programming information

What are the key skills and qualifications needed to thrive as an Internship Graphics Programmer, and why are they important?

To thrive as an Internship Graphics Programmer, you need a solid understanding of computer graphics principles, linear algebra, and programming languages like C++ or Python, often supported by coursework or personal projects in graphics. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, and experience with shader languages and development environments are typically required. Strong problem-solving skills, attention to detail, and the ability to collaborate effectively in a team setting help interns stand out. These skills are important for translating creative ideas into efficient, visually compelling software and for learning quickly in a fast-evolving technical field.

What types of projects or assignments can I expect during a Graphics Programming internship?

As a Graphics Programming intern, you can expect to work on tasks such as developing shaders, optimizing rendering pipelines, or creating visual effects for real-time applications. Common assignments may also include debugging graphics-related code, prototyping new rendering techniques, and collaborating with artists and senior engineers to integrate visuals into the project. You'll likely have the chance to contribute to both individual and team projects, gaining practical experience with industry-standard tools and graphics APIs. This hands-on exposure is valuable for building your portfolio and understanding professional workflows.

What does an internship in graphics programming involve?

An internship in graphics programming typically involves working with experienced developers to design, implement, and optimize visual elements and rendering techniques for software applications, video games, or simulations. Interns may work with graphics APIs like OpenGL, DirectX, or Vulkan, and gain hands-on experience with shader programming, 3D modeling, and performance optimization. The role provides valuable exposure to both the technical and creative aspects of computer graphics, and often requires familiarity with languages like C++ or Python.
What are popular job titles related to Internship Graphics Programming jobs in Oregon? For Internship Graphics Programming jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Internship Graphics Programming jobs in Oregon look for? The top searched job categories for Internship Graphics Programming jobs in Oregon are:
What cities in Oregon are hiring for Internship Graphics Programming jobs? Cities in Oregon with the most Internship Graphics Programming job openings:
Senior Math Libraries Engineer - Sparse Linear Algebra

Senior Math Libraries Engineer - Sparse Linear Algebra

Nvidia

On-site

$47K - $61.40K/yr

Full-time

Posted 16 days ago


Job description

We are looking for software engineers to join our development efforts in the area of sparse linear algebra kernels for high-performance libraries such as cuSPARSE and cuDSS. Around the world, leading commercial and academic organizations are revolutionizing AI, data analytics, and scientific and engineering simulations, using data centers powered by GPUs and high-performance linear algebra libraries. Applications of these technologies include computer aided engineering (CAE), electronic design automation (EDA), quantum chemistry, autonomous vehicles, LLMs, and countless others. Did you know our team develops the GPU accelerated libraries and SDKs that help make these possible?

In this role, you will work together with other developers on designing, developing, and optimizing kernels for various algorithms including basic sparse BLAS operations like matrix-vector-products and matrix-matrix-products, direct sparse solvers, iterative sparse solvers, preconditioners, and algebraic multigrid (AMG). Ideal candidates will not only have experience developing accelerated computing kernels, but also be motivated to advance the state-of-the-art in a variety of accelerated computing domains. If this sounds exciting, we would love to meet you!

What you will be doing:

  • Designing, implementing and optimizing scalable high-performance numerical sparse linear algebra software for existing and future GPU architectures

  • Working with library engineers, QA engineers, and interns on topics ranging from sparse BLAS operations to advanced direct and iterative sparse solvers

  • Working closely with product management and other internal and external partners to understand feature and performance requirements and contribute to the technical roadmaps of libraries

  • Finding and realizing opportunities to improve library quality, performance and maintainability through re-architecting and establishing innovative software development practices

What we need to see:

  • PhD or MSc degree (or equivalent experience) in Computational Science and Engineering, Computer Science, Applied Mathematics, or related science or engineering field is preferred

  • 5+ years of overall experience in developing, debugging and optimizing high-performance sparse linear algebra software using C++ and parallel programming; ideally using CUDA, MPI, OpenMP, OpenACC, pthreads, or equivalent technologies

  • Strong fundamentals in floating point arithmetic and implementation of sparse linear algebra primitives like matrix-vector and matrix-matrix products

  • Experience in developing , maintaining, and testing sparse linear algebra libraries

  • Strong collaboration, communication, and documentation habits.

Ways to stand out from the crowd:

  • Good knowledge of CPU and/or GPU hardware architecture and low-level GPU performance optimization

  • Familiarity with technologies such as multi-frontal factorizations, iterative solvers, preconditioners, and algebraic multigrid

  • Experience with adopting and advancing software development practices such as CI/CD systems and project management tools such as JIRA

  • Understanding of large-scale computing technologies such as PDE solvers, eigenvalue solvers and time-domain simulation methods (e.g., CFD, FEA)

  • Working experience in a globally distributed and agile organization

NVIDIA's invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing for science and engineering. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company." We're looking to grow our company and build our teams with the smartest people in the world! Join us at the forefront of technological advancement.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and talented people in the world working for us. If you're creative, autonomous and love a challenge, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 218,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until January 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993