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Internship Graphics Engineer Jobs in Kentucky (NOW HIRING)

$150K - $277K/yr

Hands-on experience with C, C++, or Objective-C (from internships, projects, or coursework ... Basic understanding of graphics systems, display technologies, or hardware-software interaction

$105K - $149K/yr

Performs functional verification of graphics logic components, including 3D graphics, media, and ... Benefits Internships Life at Intel Locations Recruitment Process #J-18808-Ljbffr

$85K - $106K/yr

... internships, or academic projects. * We prefer exposure to graphical user interface (GUI) or Human ... factors engineering (HFE) concepts is desirable. * Familiarity with structured or waterfall ...

Develop and modify control logic, graphics, alarms, historian tags, and operator interfaces for DCS ... Provide guidance and mentorship to co-ops, interns, and less experienced technical personnel.

Electrical Controls Engineer

Louisville, KY · On-site

$76K - $102K/yr

Develop and modify control logic, graphics, alarms, historian tags, and operator interfaces for DCS ... Provide guidance and mentorship to co‑ops, interns, and less experienced technical personnel.

... Graphics products. Working alongside experienced PCB designers, library engineers, mechanical ... PCB design coursework, internships, research projects, or personal projects. * Understanding of PCB ...

$107K - $155K/yr

Experience developing consumer products through internships, academic projects, research, personal ... Experience or interest in industrial design, human interaction design, or graphic design Salary ...

... Graphic Sketches, Cause & Effect Diagrams, Alarm Rationalization, and manage third party control ... Previous internship and/or related experience preferred. * Basic knowledge in standard engineering ...

$74K - $107K/yr

Design and develop screen layouts, graphical user interfaces, reports, and system interfaces under ... coursework, internships, or professional experience. * Ability to adapt quickly to changing ...

New

$58K - $73K/yr

... Engineering, or a related technical field. * We require experience with C and C++ through coursework, internships, or academic projects. * We prefer exposure to graphical user interface (GUI) or ...

Ability to collect, process, and review complex engineering datasets in tabular or graphical forms ... research, internships, and/or professional experience. * Graduating in Fall/Winter of 2026 or ...

This internship is an excellent opportunity for a student or recent graduate pursuing a degree in ... Collaborate with landscape architects, planners, engineers, and survey teams on multidisciplinary ...

$85K - $130K/yr

... Graphic Sketches, Cause & Effect Diagrams, Alarm Rationalization, and manage third party control ... Previous internship and/or related experience preferred. * Basic knowledge in standard engineering ...

$129K - $225K/yr

... internships, or research. * Experience with profiling/performance analysis tools (e.g., Xcode ... Exposure to ML frameworks such as PyTorch, and to AI/ML, graphics, or HPC workloads and benchmarks.

WJE is a global firm of engineers, architects, and materials scientists. Clients around the world ... Relevant internship and/or research experience * Effective technical, graphical, written, and ...

$77K - $105K/yr

Effectively supervise and mentor Preconstruction Engineers and Interns * Reliably execute overhead ... graphics in a professional manner * Demonstrate excellence in the pursuit of daily tasks and ...

... and graphical components of sites. The Web Developer is responsible for the day-to-day upkeep ... Internships Schedule: Monday -Friday, Day Shift, Monday-Friday Standard Days #J-18808-Ljbffr

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Internship Graphics Engineer information

What does an internship graphics engineer do?

An Internship Graphics Engineer assists in the design, development, and optimization of graphics software and technologies. They often work on tasks such as coding shaders, debugging graphical issues, improving rendering performance, and collaborating with other engineers and artists to enhance visual quality in applications or games. Interns gain hands-on experience with graphics APIs like DirectX, OpenGL, or Vulkan, and learn to solve real-world problems in computer graphics. The role is ideal for students or recent graduates interested in pursuing a career in graphics programming or game development.

What kinds of projects and technologies can an internship graphics engineer expect to work with during their internship?

As an Internship Graphics Engineer, you will typically work on projects involving real-time rendering, shader programming, or optimization of graphics pipelines. You may collaborate with senior engineers to implement visual effects, debug rendering issues, or prototype new graphical features using APIs like OpenGL, DirectX, or Vulkan. Interns often have the chance to contribute to both team projects and individual tasks, gaining exposure to industry-standard tools and workflows. This hands-on experience is invaluable for building technical skills and understanding the collaborative nature of graphics engineering teams.

What are the key skills and qualifications needed to thrive as an internship graphics engineer, and why are they important?

To thrive as an Internship Graphics Engineer, you need a solid understanding of computer graphics fundamentals, programming languages like C++ or Python, and a relevant coursework background in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader programming and version control systems, is typically required. Strong problem-solving skills, attention to detail, and effective communication help interns stand out in collaborative development environments. These skills are crucial for contributing to graphics projects, efficiently debugging issues, and supporting team objectives in a technically demanding field.
Apple Inc.
Computer and Electronic Product Manufacturing • 10K+ employees

$150K - $277K/yr

Other

Medical, Dental, Retirement

Posted 9 days ago


Key responsibilities

  • Contribute to core compositing infrastructure across different areas of the team

  • Work on performance optimization including frame scheduling and display coordination

  • Debug compositing issues with support from senior engineers


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

Cupertino, California, United States Software and Services

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, Apple Watch and Vision Pro. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. We're a highly technical team working on critical compositing and windowing system components across Apple's platforms. Our mission is to maintain and evolve the compositing infrastructure that powers billions of devices. We tackle challenging problems in scheduler architecture, event processing, security rendering, hardware integration, and legacy system support while maintaining the high-quality standards our users expect. If you are passionate about building efficient compositing systems, optimizing for new hardware capabilities, and great battery life for millions of users worldwide, we want to hear from you. If you're excited about working across the full spectrum of compositing challenges—from scheduler design to event handling to security features—this role is for you.

Description

We're seeking a talented software engineer to join our UI Compositing team and grow into a key contributor to the core compositing infrastructure that powers all Apple devices. You'll have the opportunity to learn and work across different technical domains—from low-level system optimization to cross-platform feature development—while being mentored by experienced engineers. This role is ideal for someone early in their career who is eager to tackle diverse technical challenges and develop both depth and breadth in their engineering skills.

Responsibilities
  • Contribute to core compositing infrastructure across different areas of the team
  • Work on performance optimization including frame scheduling and display coordination
  • Learn about input handling and event processing systems
  • Help maintain and improve critical platform code
  • Debug compositing issues with support from senior engineers
  • Learn to work with codebases across different Apple platforms
  • Gain exposure to advanced display technologies and hardware capabilities
  • Collaborate with and learn from GPU driver teams, Display teams, and Metal framework engineers
  • Develop skills navigating large, complex codebases across different technical domains
  • Write clear, well-documented code and participate in team code reviews
  • Build your expertise in compositing, systems programming, and hardware coordination
Minimum Qualifications
  • Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience
  • Solid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts
  • Ability to write code in at least one lower-level language like C, C++, or similar (from coursework or projects)
  • Comfortable working in Unix/Linux environments and using command-line tools
  • Some experience with debugging (even from school projects or internships)
  • Enthusiasm for learning complex systems and new technologies
  • Good problem-solving skills and attention to detail
  • Willingness to learn and improve through mentorship and code reviews
  • Collaborative mindset and ability to work well with others
  • Adaptability and interest in working across different technical areas
Preferred Qualifications
  • Hands-on experience with C, C++, or Objective-C (from internships, projects, or coursework)
  • Exposure to concepts like memory management, threading, or concurrency
  • Basic understanding of graphics systems, display technologies, or hardware-software interaction
  • Experience using profiling or debugging tools
  • Coursework or projects involving operating systems, compilers, or low-level programming
  • Familiarity with debuggers like lldb or gdb, or profiling tools like Instruments
  • Experience developing on macOS, iOS, or other Apple platforms
  • Personal or academic projects that involved systems programming
  • Curiosity about how hardware and software work together
  • Interest in performance optimization or system-level programming
  • Track record of learning new technical concepts quickly
  • Willingness to work across different technical areas and problem domains

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976