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Internship Educational Game Developer Jobs (NOW HIRING)

Approach the games as products: understand learner and educator needs, identify friction, and take ... Mentor other engineers and contribute to their growth. * Contribute to architectural decisions and ...

... verification, education and employment verification, and background screening Why Choose KDM ... Laidback office culture, including pool table, arcade games. * Meditation space, nap room, and ...

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How much do internship educational game developer jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for internship educational game developer in the United States is $22.89, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Educational Game Developer, and why are they important?

To thrive as an Internship Educational Game Developer, you need a solid grasp of programming fundamentals, game design principles, and at least basic knowledge of educational theory, often supported by coursework in computer science or related fields. Familiarity with game engines like Unity or Unreal, scripting languages such as C# or Python, and version control systems like Git is typically expected. Creativity, problem-solving skills, and the ability to collaborate in a team environment are key soft skills in this role. These competencies ensure you can create engaging, effective educational games that meet learning objectives while working efficiently with multidisciplinary teams.

What types of projects do Internship Educational Game Developers typically work on, and how do they contribute to the overall development process?

Internship Educational Game Developers often assist in creating interactive learning modules, designing mini-games, or developing prototype features for educational platforms. They typically collaborate closely with educators, designers, and senior developers to ensure the games meet learning objectives and engage students effectively. Interns may also be involved in user testing, debugging, and iterating on feedback, giving them hands-on experience throughout the game development lifecycle. This role offers valuable exposure to both game design and educational theory, providing a strong foundation for future career advancement in the edtech industry.

What does an Internship Educational Game Developer do?

An Internship Educational Game Developer assists in designing, developing, and testing interactive games that are intended for educational purposes. Their work often involves creating engaging content, coding simple game mechanics, and collaborating with teachers or curriculum designers to ensure educational objectives are met. Interns may also help with debugging, user testing, and updating existing games to improve learning outcomes. This role provides hands-on experience in both game development and educational technology, helping interns build valuable skills for future careers.

What is the difference between Internship Educational Game Developer vs Educational Game Designer?

AspectInternship Educational Game DeveloperEducational Game Designer
Required CredentialsTypically pursuing or recent graduate in game development, education, or related fieldsUsually holds a degree in game design, education, or related disciplines
Work EnvironmentInternship setting within game development companies or educational tech firmsFull-time or freelance roles in educational content creation and game design
Employer & Industry UsageUsed by companies developing educational games for learning platformsCommonly employed by educational publishers, edtech companies, and game studios

While both roles focus on educational games, an Internship Educational Game Developer is an entry-level position aimed at gaining hands-on experience in game development, often involving coding and technical tasks. An Educational Game Designer typically has more experience in designing game mechanics and educational content, focusing on the overall concept and user experience. The internship provides a stepping stone into the industry, whereas the designer role is more specialized and often full-time.

What cities are hiring for Internship Educational Game Developer jobs? Cities with the most Internship Educational Game Developer job openings:
What are the most commonly searched types of Educational Game Developer jobs? The most popular types of Educational Game Developer jobs are:
What states have the most Internship Educational Game Developer jobs? States with the most job openings for Internship Educational Game Developer jobs include:
Developer Technology Engineer

Developer Technology Engineer

Intel Corporation

Santa Clara, CA • On-site, Remote

$201.58K - $284.58K/yr

Full-time

Medical, Retirement, PTO

Posted 2 days ago


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

9th of 139 rated electronics manufacturers


Job description

Job Details:
Job Description:
As an experienced Developer Technology Engineer, you will play a pivotal role in shaping the future of Intel's cutting-edge graphics and computing technology. Working at the forefront of innovation, you will work with game developers to enable Intel GPU and CPU technologies contributing to solutions that impact millions of gamers worldwide. This role offers opportunities to work on high-end video games and game engines, modern graphics APIs, device drivers, as well as tools and technologies vital for optimizing and productizing Intel GPUs, CPUs, and graphics software solutions. Your contributions will drive quality, performance, and innovation, empowering developers and enhancing the user experience across the video games ecosystem.
Key Responsibilities
- Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
- Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
- Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
- Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
- Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
- Represent Intel at game developer related conferences through technological discussions and presentations.
Behavioral traits:
• Excellent communication skills. You will communicate with game developers, rendering engineers, internal driver teams, developer relationship managers, hardware engineers and potentially other external partners.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
• 5+ years working on game technologies for GPU and/or CPU
• At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
• Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
• Fluency and ability to program in HLSL and C/C++
• At least 5 years of Experience using the latest DirectX 12 features
• At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
• Driven to learn new skills and take on challenging tasks
Preferred Qualifications:
• Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
• Understanding of the game development lifecycle
• Experience creating and productizing new technologies and tools
• Experience optimizing Unreal engine
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
Virtual US
Additional Locations:
Business group:
Silicon and Platform Engineering Group (SPE): Deliver breakthrough silicon and platform solutions that deliver industry-leading products today while also defining the next generation of computing experiences.
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $201,580.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 05/07/2026
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968