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Internship Computer Graphics Programmer Jobs in California

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

TLM - Computer Vision

Mountain View, CA ยท On-site

$21.25 - $28.50/hr

We focus on conducting cutting-edge research and development in the area of Computer Graphics ... Masters or PhD in computer science, mathematics, engineering with 5 years of related working ...

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Internship Computer Graphics Programmer information

What are the key skills and qualifications needed to thrive as an Internship Computer Graphics Programmer, and why are they important?

To thrive as an Internship Computer Graphics Programmer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and coursework in mathematics or computer science. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader languages (GLSL/HLSL) and relevant development tools, is typically required. Strong problem-solving skills, creativity, and effective teamwork help interns contribute to complex visual projects and adapt to new challenges. These skills and qualities are crucial for efficiently developing and optimizing graphical features, collaborating with multidisciplinary teams, and learning rapidly in a fast-evolving field.

What kinds of projects do Computer Graphics Programmer interns typically work on, and how much creative input can they expect to have?

As a Computer Graphics Programmer intern, you can expect to work on a range of tasks such as implementing new rendering features, optimizing existing graphics pipelines, or supporting tool development for artists and designers. Interns often contribute to real codebases under the guidance of experienced engineers, which means your work can directly impact ongoing projects. While interns usually follow project requirements, there is often room to suggest improvements or experiment with new techniques, especially if you communicate your ideas effectively to your mentor or team. Collaboration with artists, designers, and senior programmers is common, providing a well-rounded view of the graphics pipeline and valuable feedback on your contributions.

What does an Internship Computer Graphics Programmer do?

An Internship Computer Graphics Programmer assists in developing and optimizing visual elements for software, games, or simulations. They typically work with experienced graphics programmers to implement algorithms, shaders, and rendering techniques. Interns may be involved in tasks such as creating 2D/3D graphics, troubleshooting graphical issues, and learning about real-time rendering pipelines. This role is an opportunity to gain hands-on experience with graphics APIs and tools used in the industry.
What are the most commonly searched types of Computer Graphics Programmer jobs in California? The most popular types of Computer Graphics Programmer jobs in California are:
What are popular job titles related to Internship Computer Graphics Programmer jobs in California? For Internship Computer Graphics Programmer jobs in California, the most frequently searched job titles are:
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Senior System Software Engineer - Neural Graphics SDKs

Senior System Software Engineer - Neural Graphics SDKs

NVIDIA

Santa Clara, CA โ€ข On-site

$163K - $201K/yr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios.

Do you obsess about software engineering? So do we! We are looking for a strong System Engineer to develop and maintain NVIDIA's software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!

What you'll be doing:

  • Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat.

  • Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use.

What we need to see:

  • Master's of Science in Computer Science or Electrical engineering or equivalent experience.

  • 5+ years of practical experience.

  • Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software).

  • Proficiency with Python and C++.

  • Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).

  • Experience developing high-performance distributed systems (micro-services, Kubernetes).

  • Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives.

  • Curiosity and drive to learn new technologies and partner across teams and functions.

Ways to Stand Out from the Crowd:

  • Strong fundamentals in real-time graphics or other performance-critical domains.

  • Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.

  • Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).

  • History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) .

Applications for this job will be accepted at least until May 2, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993