1

Internship Computer Graphics Engineer Jobs in Texas

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Proficiency with 3D graphics algorithms and their practical application in real-time computer ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

... computer graphics concepts (rendering pipelines, shaders, 3D math) • Experience with GLSL shader programming and graphics optimizations • Knowledge of modern web standards and browser ...

... computer graphics concepts (rendering pipelines, shaders, 3D math) • Experience with GLSL shader programming and graphics optimizations • Knowledge of modern web standards and browser ...

Principal Graphics Developer Tools Engineer

Austin, TX · On-site

$138K - $171K/yr

What We Need To See: * BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience). * 15+ years of experience developing graphics software, developer tools ...

Understanding of fundamental computer graphics concepts (rendering pipelines, shaders, 3D math) * Experience with GLSL shader programming and graphics optimizations * Knowledge of modern web ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Demonstrated knowledge of the software graphics pipeline and its application to computer graphics ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with computer and / or GPU architecture, through relevant coursework or industry experience.Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with computer and / or GPU architecture, through relevant coursework or industry experience.Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and ...

next page

Showing results 1-20

Internship Computer Graphics Engineer information

What is the difference between Internship Computer Graphics Engineer vs Junior 3D Artist?

AspectInternship Computer Graphics EngineerJunior 3D Artist
Required CredentialsEnrolled in or recent graduate of Computer Graphics, Animation, or related programsPortfolio showcasing 3D modeling and animation skills, often with relevant coursework
Work EnvironmentTech companies, gaming studios, animation firms, often in collaborative teamsCreative studios, gaming companies, advertising agencies, often in artistic settings
Employer & Industry UsageUsed in tech, gaming, and entertainment industries for developing graphics and visual effectsCommon in entertainment, gaming, and advertising industries for creating visual content

While both roles involve computer graphics, an Internship Computer Graphics Engineer focuses on technical development and programming, often in a collaborative tech environment, whereas a Junior 3D Artist emphasizes artistic skills in modeling and animation. The internship provides foundational experience, preparing for a full engineering role, while a Junior 3D Artist typically works on visual content creation.

What are the most commonly searched types of Computer Graphics Engineer jobs in Texas? The most popular types of Computer Graphics Engineer jobs in Texas are:
What are popular job titles related to Internship Computer Graphics Engineer jobs in Texas? For Internship Computer Graphics Engineer jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Internship Computer Graphics Engineer jobs in Texas look for? The top searched job categories for Internship Computer Graphics Engineer jobs in Texas are:
What cities in Texas are hiring for Internship Computer Graphics Engineer jobs? Cities in Texas with the most Internship Computer Graphics Engineer job openings:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Other

Posted 22 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:  

  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. 

 *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:  

  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience inC++.
  • Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). 

Bonus: 

  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.