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Internship Animation Character Design Jobs (NOW HIRING)

As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate entertaining, high-quality characters.

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Internship Animation Character Design information

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How much do internship animation character design jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for internship animation character design in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as an animation character design intern?

As an animation character design intern, you will typically support the design team by creating character sketches, refining model sheets, and helping develop character turnarounds. You may be tasked with researching visual references, assisting with color explorations, and iterating on feedback from senior designers or directors. Collaboration is a key part of the role, as you'll often work closely with animators, story artists, and other departments to ensure characters are visually consistent and fit the narrative. This hands-on experience provides great insight into the animation pipeline and helps you build a diverse portfolio.

What are the key skills and qualifications needed to thrive as an Animation Character Design Intern, and why are they important?

To thrive as an Animation Character Design Intern, you need a strong foundation in drawing, character concept development, and an understanding of anatomy and movement, typically supported by coursework or a portfolio in animation or illustration. Proficiency with industry-standard digital tools such as Adobe Photoshop, Illustrator, and animation software like Toon Boom or TVPaint is often required. Creativity, openness to feedback, and strong teamwork skills help interns stand out in collaborative studio environments. These abilities ensure that you can produce compelling characters, respond well to direction, and contribute effectively to the animation pipeline.

What are internship animation character designers?

Internship animation character designers are students or recent graduates who assist professional character designers in creating and developing the visual look, personality, and style of characters for animated films, series, or games. They typically work under supervision, contributing to brainstorming sessions, sketching character concepts, and refining designs based on feedback. Interns gain hands-on experience with industry-standard tools and workflows, learn how to interpret scripts or briefs, and collaborate with other artists and animators. This role is an entry point into the animation industry and helps interns build their portfolios and professional networks.

What is the difference between Internship Animation Character Design vs Animation Character Designer?

AspectInternship Animation Character DesignAnimation Character Designer
QualificationsEnrolled in or recent graduate of relevant art/animation programsProfessional degree or extensive experience in character design
Work EnvironmentInternship programs, entry-level projects, supervised settingsFull-time studio or freelance projects, independent work
ResponsibilitiesAssisting in character sketches, learning workflows, supporting senior designersCreating detailed character concepts, final designs, and revisions
Industry UsageUsed as a training position within animation studiosProfessional role in animation, gaming, or film industries

In summary, Internship Animation Character Design is an entry-level position focused on learning and supporting, while Animation Character Designer is a professional role involving independent creation and responsibility for character designs in various media projects.

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Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO

Full-time

Re-posted 25 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I–IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.
Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer