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Internship 3D Visualization Jobs in Texas (NOW HIRING)

The internship begins in September, with a preferred commitment of 4 to 8 months. You will help ... Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces Working at fab2 We ...

... analysis, design reviews, 3D visualization, 3D coordination, site utilization planning ... Previous related internship experience a plus * Beginner level software training * Current driver ...

... analysis, design reviews, 3D visualization, 3D coordination, site utilization planning ... Previous related internship experience a plus * Beginner level software training * Current driver ...

... analysis, design reviews, 3D visualization, 3D coordination, site utilization planning ... Previous related internship experience a plus * Beginner level software training * Current driver ...

Utilize digital drawings and modeling tools to support layout, coordination, and visualization of ... Internship or previous experience in construction project management, field engineering, or VDC ...

Utilize digital drawings and modeling tools to support layout, coordination, and visualization of ... Internship or previous experience in construction project management, field engineering, or VDC ...

Utilize digital drawings and modeling tools to support layout, coordination, and visualization of ... Internship or previous experience in construction project management, field engineering, or VDC ...

Internship 3D Visualization information

What is an Internship in 3D Visualization?

An internship in 3D visualization is a temporary position, typically for students or recent graduates, where you gain hands-on experience creating three-dimensional visual content. Interns use specialized software to design, model, and render objects, environments, or animations for industries such as architecture, gaming, film, or product design. The internship provides practical skills, exposure to industry workflows, and often helps build a professional portfolio, making it a valuable stepping stone toward a career in 3D visualization.

What types of projects can I expect to work on during an Internship in 3D Visualization?

As an intern in 3D Visualization, you can expect to contribute to a variety of projects such as creating 3D models for architectural renderings, developing visual assets for product design, or assisting with animations for presentations. You'll likely collaborate with designers, engineers, and marketing teams to bring concepts to life and ensure visual consistency. This offers a great opportunity to gain hands-on experience with industry-standard software, improve your technical skills, and build a diverse portfolio that can support your future career growth.

What is the difference between Internship 3D Visualization vs 3D Artist?

AspectInternship 3D Visualization3D Artist
CredentialsTypically students or entry-level with basic 3D skillsProfessional certification or degree in 3D design or related field
Work EnvironmentInternship setting, often in architecture or design firmsFull-time employment in creative studios, agencies, or freelance
Industry UsageUsed as a training position to gain industry experienceCreates final 3D visualizations for clients or projects

The main difference is that an Internship 3D Visualization is an entry-level position aimed at gaining experience, while a 3D Artist is a professional role responsible for producing high-quality visualizations. Internships often serve as a stepping stone toward becoming a full-time 3D Artist.

What are the key skills and qualifications needed to thrive as an Internship 3D Visualization, and why are they important?

To excel as an Internship 3D Visualization, you generally need foundational skills in 3D modeling, rendering, and a portfolio demonstrating creative and technical abilities, often supported by coursework in architecture, design, or related fields. Familiarity with tools like Autodesk 3ds Max, Blender, SketchUp, and rendering engines such as V-Ray or Unreal Engine is typically required. Strong attention to detail, effective communication, and the ability to collaborate within multidisciplinary teams are standout soft skills. These capabilities ensure high-quality visual outputs, smooth project workflows, and successful integration of visualizations into broader design objectives.
What are the most commonly searched types of 3D Visualization jobs in Texas? The most popular types of 3D Visualization jobs in Texas are:
What job categories do people searching Internship 3D Visualization jobs in Texas look for? The top searched job categories for Internship 3D Visualization jobs in Texas are:
What cities in Texas are hiring for Internship 3D Visualization jobs? Cities in Texas with the most Internship 3D Visualization job openings:

Rust Software Engineering Intern - Fall

Fab2

Austin, TX

$97K - $132K/yr

Internship

Medical, Dental, Vision, Retirement, PTO

Posted 15 days ago


Job description

About fab2

The fab2 team can build anything. We design all the hardware and software needed to make chips and we make the fabs, tools, and components ourselves.

We're looking for exceptional, hands-on people who can iterate to the limits of what's possible.

fab2 was founded by Sam Zeloof and Jim Keller. Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.

About the Role

We are seeking Rust Software Engineering Interns for the fall term. The internship begins in September, with a preferred commitment of 4 to 8 months. You will help build the next generation of high-performance tools for chip fabrication and design. These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.

This is a deeply broad, multi-domain, hands-on role. You’ll work across everything from low-level systems and data synchronization, to high-performance rendering, rich UI/UX editing tools, and distributed infrastructure. The software you build will help engineers design and understand real, physical systems. If you’re excited by performance engineering, building complex features from scratch, and learning new domains quickly, this is a great place to grow.

Our philosophy is to get things built and tested in days or weeks, not months. Because of this, a portfolio (can be your GitHub) is required to apply: show us the things you’ve actually built! For us, a good portfolio includes evidence of software engineering excellence and curiosity.

Responsibilities

  • Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement

  • Develop production-grade Rust software targeting both native and WebAssembly environments

  • Architect real-time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission

  • Implement efficient algorithms for geometry querying, graphs, and routing

  • Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields

  • Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale

  • Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems

Required Experience

  • Pursuing a BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering

  • Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly

  • Solid understanding of systems fundamentals: memory, performance, concurrency

  • Experience building non-trivial software projects from scratch (personal, academic, or professional)

  • Interest in one or more of the following areas: real-time systems, computational geometry, algorithms, GPU programming, visualization

Nice-to-have

  • Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments

  • Background in compiling to WebAssembly or building rich applications

  • Familiarity with schema evolution, database migrations, or serialization formats like Protobuf

  • Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)

  • Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)

  • Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)

  • Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces

Working at fab2
We’re an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices. Software Interns are paid an hourly rate equivalent to an annualized range of $97,000-132,000, depending on experience and education level. This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate. Actual earnings will vary depending on internship length and hours worked.
Internship Benefits:

  • Housing Stipend to help with first month expenses

  • Lunches daily, Dinners 3x per week, Stocked Office Kitchen with Snacks and Spindrifts

  • Weekly Learning & Development opportunities

  • Commuter Benefits including Parking and Late Night Uber rides from the office

  • Paid Time Off inclusive of Holidays and Sick Time

  • Visa Sponsorship

  • Medical, Dental, and Vision insurance

  • 401(k) retirement plan

  • Life and Disability Insurance

We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.
Export Control Analysis: This position involves access to technology that is subject to U.S. export controls. Any job offer made will be contingent upon the applicant’s capacity to serve in compliance with U.S. export controls.

fab2, formerly known as Atomic Semi