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Internship 3D Architectural Rendering Jobs (NOW HIRING)

Architectural Visualization & Rendering: Develop high-quality 3D renderings, photorealistic visualizations, and animations for foodservice, hospitality, and experiential design projects. * Concept ...

Landscape Architect

Dublin, OH · On-site

$30 - $40/hr

... internship(s) preferred. * Strong freehand illustration and rendering skills. * Experience with ... 3D and Microsoft office is preferred. By applying for this job, you agree to receive calls, Al ...

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Produce high-quality drawings and 3D visualizations to communicate design intent for client ... You should be comfortable with GDL objects, D5 rendering (or Twinmotion/Enscape integrations), and ...

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Internship 3D Architectural Rendering information

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$11

$22

$38

How much do internship 3d architectural rendering jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for internship 3d architectural rendering in the United States is $22.99, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $26.68 per hour, depending on experience, location, and employer.

What is the difference between Internship 3D Architectural Rendering vs 3D Architectural Renderer?

AspectInternship 3D Architectural Rendering3D Architectural Renderer
CredentialsTypically students or entry-level with basic skillsProfessional certification or experience preferred
Work EnvironmentInternship setting, learning-focusedFull-time or freelance professional projects
Industry UsageUsed for training and skill developmentUsed for client projects and commercial work
Search IntentInternship opportunities, entry-level rolesProfessional job openings, freelance gigs

In summary, Internship 3D Architectural Rendering is an entry-level position focused on learning and skill development, often held by students or beginners. In contrast, a 3D Architectural Renderer is a professional role requiring experience and used for delivering high-quality visualizations to clients.

More about Internship 3D Architectural Rendering jobs
What cities are hiring for Internship 3D Architectural Rendering jobs? Cities with the most Internship 3D Architectural Rendering job openings:
What are the most commonly searched types of 3D Architectural Rendering jobs? The most popular types of 3D Architectural Rendering jobs are:
What states have the most Internship 3D Architectural Rendering jobs? States with the most job openings for Internship 3D Architectural Rendering jobs include:
Infographic showing various Internship 3D Architectural Rendering job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 92% Full Time, 4% Part Time, and 1% Temporary. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $47,818 per year, or $23 per hour.

Principal Rendering Engineer

Absurd Ventures

Santa Monica, CA • On-site

$170K - $230K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago


Job description

Summary:
We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.
Core Responsibilities:
  • Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, GPU, and shader compilation.
  • Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.
  • Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware.
  • Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists.
  • Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
  • Stay up-to-date on current techniques, research, graphics data, and hardware advancements to inform the development of forward-thinking rendering systems.
  • Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.
  • Author new shaders and effects to enhance visual quality.

Core Qualifications:
  • Strong proficiency in C++ and multi-threaded programming techniques.
  • In-depth real-time rendering experience in the games industry or related computer graphics fields.
  • Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).
  • Experience with Unreal Engine 4 or 5.
  • Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.
  • Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal).
  • Demonstrated skills in performance and memory optimization across various platforms.
  • Experience shipping AAA video games.
  • A proven track record of creating clean, efficient, and well-tested code.

Plus If...
  • Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions.
  • Contributions to published research or participation in industry conferences related to computer graphics.
  • Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.

The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full-time employees. Certain roles may also be eligible for bonus and equity.