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Intern Visual Development Artist Jobs in California

Character Designer

Berkeley, CA · On-site

$115 - $140/hr

... artistic direction of each project. * Support additional concept development, world-building, and visual design initiatives as needed. You'll need to have: * Professional experience designing ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Lead visual effects creation - Guide the development and implementation of visually stunning and ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Lead visual effects creation - Guide the development and implementation of visually stunning and ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Lead visual effects creation - Guide the development and implementation of visually stunning and ...

Lead VFX Artist

Orange, CA · On-site

$130 - $170/hr

Job Summary As Lead VFX Artist, you will guide and elevate our visual effects, owning both ... Lead visual effects creation - Guide the development and implementation of visually stunning and ...

Showing results 41-60

Intern Visual Development Artist information

What does an intern visual development artist do?

An Intern Visual Development Artist supports the creative team by developing concept art, color scripts, and visual references that help define the look and feel of an animated film, game, or project. They collaborate with senior artists and directors, contributing ideas and visuals that influence character designs, environments, and overall style. As an intern, they gain hands-on experience with industry-standard tools and workflows while building their portfolio and learning from professionals in the field.

What are the key skills and qualifications needed to thrive as an intern visual development artist?

To thrive as an Intern Visual Development Artist, you need a strong foundation in drawing, color theory, composition, and visual storytelling, often supported by coursework or a portfolio in art or animation. Familiarity with digital art tools such as Adobe Photoshop, Illustrator, and sometimes 3D software like Blender is typically required. Creativity, adaptability, openness to feedback, and effective communication help you collaborate and grow in a fast-paced creative environment. These skills ensure you can contribute compelling visual concepts that align with the project's vision and production needs.

What are some typical projects or tasks an intern visual development artist can expect to work on during their internship?

As an Intern Visual Development Artist, you can expect to work on a variety of projects that support the look and feel of animated films, games, or commercials. Your tasks may include creating concept art, mood boards, color scripts, and environment designs under the guidance of senior artists. You'll often collaborate with other departments such as story, modeling, and lighting to ensure visual consistency throughout the production. Interns are encouraged to share ideas during team meetings and are given opportunities to receive feedback to develop their artistic skills. The work environment is typically fast-paced and creative, with mentorship and learning opportunities provided frequently.

How much does an Intern Visual Development Artist make?

Intern Visual Development Artists typically earn between $15 and $25 per hour, depending on the company, location, and level of experience. Compensation may also include stipends or benefits, and the role often requires proficiency in tools like Photoshop or SketchUp. Internships are usually temporary and may lead to full-time positions based on performance.

What are the most commonly searched types of Visual Development Artist jobs in California?

The most popular types of Visual Development Artist jobs in California are:

What cities in California are hiring for Intern Visual Development Artist jobs?

Cities in California with the most Intern Visual Development Artist job openings:

Full-time

Medical, Dental, Vision

Posted 14 days ago


Key responsibilities

  • Render and deliver final 3D UI art assets within the established capture pipeline, adapting art direction as needed.

  • Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets.

  • Create and refine UI icons, and contribute to photo mode UI support by providing UI art assets and visual polish.


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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Please be aware that any official outreach in response to your application will always be done from a@sony.com email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.

Anyone using an email that is not @sony.com isnot affiliated with usand should bereportedeithervia the platformthey are contacting youonordirectly to your email service as a phishing attempt/scam.

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$57.98-$86.92 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.