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Intern 3D Modeling Rendering Jobs in California (NOW HIRING)

Conduct research on 3D vision related topics including 3D/world-action foundation model, multi-modal pretraining, feed-forward Gaussian splatting, world foundation model with applications to ...

New

Substantial experience with 3D graphics, rendering, and modeling algorithms * Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL * Experience with GPU computing APIs such as CUDA

Adobe Creative Suite (Photoshop, Illustrator, InDesign, etc.) * 3D Modeling software (Solidworks, Fusion 360, Alias, Blender, Maya, or equivalent) * Rendering software (KeyShot, VRed, or equivalent ...

Proficiency in Photoshop, InDesign, and 3D modeling/rendering tools such as SketchUp, Rhino, V-Ray, Enscape, or Lumion * Technical proficiency in Revit, with experience producing details and ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you thrive under tight deadlines without sacrificing quality. You're self-motivated yet collaborative, a ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you thrive under tight deadlines without sacrificing quality. You're self-motivated yet collaborative, a ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you thrive under tight deadlines without sacrificing quality. You're self-motivated yet collaborative, a ...

Showing results 41-60

Intern 3D Modeling Rendering information

See California salary details

$19.6K

$73.2K

$170.4K

How much do intern 3d modeling rendering jobs pay per year?

As of Sep 3, 2026, the average yearly pay for intern 3d modeling rendering in California is $73,218.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,638.00 and $92,047.00 per year, depending on experience, location, and employer.

What does an intern 3D modeling rendering do?

An Intern in 3D Modeling Rendering assists in creating digital three-dimensional models and visualizations for projects such as animations, games, architectural designs, or product prototypes. Their work typically includes using specialized software to model objects, apply textures, and render realistic images or animations. Interns often collaborate with designers, engineers, and other artists, learning the workflow and technical skills necessary for 3D production environments.

What types of projects can an intern 3D modeling rendering expect to work on, and how do these contribute to building professional skills?

As an Intern in 3D Modeling Rendering, you can expect to work on a variety of projects such as creating and refining 3D models for architectural visualizations, product prototypes, or animation sequences. You’ll often collaborate with designers, engineers, and other artists to ensure that models meet both creative and technical requirements. These projects help you develop proficiency in industry-standard software, improve your attention to detail, and gain practical experience in turning conceptual ideas into realistic visual representations. This hands-on involvement is invaluable for building a competitive portfolio and understanding real-world workflows.

What are the key skills and qualifications needed to thrive as an intern 3D modeling rendering, and why are they important?

To thrive as an Intern 3D Modeling Rendering, strong foundational knowledge of 3D modeling concepts, attention to detail, and a portfolio demonstrating relevant coursework or projects are essential. Familiarity with industry-standard software such as Autodesk 3ds Max, Blender, or Maya, and an understanding of rendering engines like V-Ray or Arnold, is typically required. Strong problem-solving abilities, creativity, and the capacity to collaborate with design teams help interns stand out. These skills and qualities are crucial for producing high-quality visual assets and contributing effectively to project workflows in a competitive creative environment.

What is the difference between Intern 3D Modeling Rendering vs Intern 3D Animation?

AspectIntern 3D Modeling RenderingIntern 3D Animation
Primary FocusCreating realistic 3D models and rendering images or scenesDeveloping animated sequences and motion graphics
Skills RequiredModeling, texturing, rendering software (e.g., 3ds Max, Blender)Animation techniques, rigging, keyframing, storytelling
Work EnvironmentDesign studios, architectural firms, product visualizationFilm, gaming, advertising, multimedia projects
Common CertificationsBasic 3D software proficiency, portfolioAnimation software knowledge, portfolio

While both roles involve 3D software skills, Intern 3D Modeling Rendering focuses on creating static or photorealistic images, whereas Intern 3D Animation emphasizes bringing models to life through movement and storytelling. The choice depends on your interest in visual realism versus dynamic motion.

Is 3D modeling rendering a good job?

3D modeling rendering is a specialized field within digital design and animation, often involving skills in software like Blender, Maya, or 3ds Max. It can offer steady employment opportunities in industries such as gaming, film, architecture, and product visualization, with potential for freelance work or full-time positions depending on skill level and experience.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as gaming, film, architecture, and product design. Interns with skills in software like Blender, Maya, or 3ds Max are sought after, especially as companies increasingly rely on 3D visualization and rendering for projects.

What are popular job titles related to Intern 3D Modeling Rendering jobs in California?

For Intern 3D Modeling Rendering jobs in California, the most frequently searched job titles are:

What job categories do people searching Intern 3D Modeling Rendering jobs in California look for?

The top searched job categories for Intern 3D Modeling Rendering jobs in California are:

What cities in California are hiring for Intern 3D Modeling Rendering jobs?

Cities in California with the most Intern 3D Modeling Rendering job openings:

Infographic showing various Intern 3D Modeling Rendering job openings in California as of June 2026, with employment types broken down into 90% Full Time, 8% Part Time, and 2% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $73,218 per year, or $35.2 per hour.

Engineering Manager, 3D Measurement Team

Menlo Ventures

San Francisco, CA • On-site

$190 - $235/hr

Other

Medical, Dental, Vision, PTO

Posted 16 days ago


Job description

Hover helps people design, improve, and protect the properties they love. With proprietary AI built on over a decade of real property data, Hover answers age-old questions like “What will it look like?” and “What will it cost?” Homeowners, contractors, and insurance professionals rely on Hover to get fully measured, accurate, and interactive 3D models of any property — all from a smartphone scan in minutes.

At Hover, we’re driven by curiosity, purpose, and a shared commitment to serving our customers, communities, and each other. We believe the best ideas come from diverse perspectives and are proud to cultivate an inclusive, high-performance culture that inspires growth, accountability, and excellence. Backed by leading investors like Google Ventures and Menlo Ventures, and trusted by industry leaders including Travelers, State Farm, and Nationwide — we’re redefining how people understand and interact with their spaces.

Why Hover wants you

As the Engineering Manager for our 3D Measurements team, you'll lead one of Hover's most visible and impactful engineering teams. The 3D Measurements team is responsible for calculating and publishing the measurement data our customers rely on every day. From roof area and wall dimensions to ridge, rake, and eave measurements. The team also owns the systems that generate customer-facing artifacts and power interactive 3D visualizations of properties across Hover's platform.

This role sits at the intersection of computational geometry, graphics engineering, backend systems, and people leadership. You'll lead a highly technical team while remaining close to the technology itself, partnering with engineers to solve challenging geometry problems, improve measurement accuracy, modernize our rendering stack, and explore next-generation technologies like WebGPU.

If you're excited by the idea of leading a small, high-trust team while staying technically engaged with complex 3D challenges, this is a unique opportunity to have outsized impact across Hover's products and future technology direction.

You will contribute by

Leading and growing a highly technical team responsible for the measurement systems and 3D experiences that power Hover's products. You'll set the technical direction for measurement accuracy, rendering technologies, and platform modernization while partnering closely with Product, Modeling, and CV/ML teams to deliver meaningful customer impact.

This is a hands‑on leadership role where you'll remain close to the technology, partnering with engineers on architecture decisions, debugging complex systems, and solving challenging computational geometry and graphics problems (you are expected to code with the team for 1‑2 days a week). You'll help drive technical excellence across the team while evaluating emerging technologies that can improve performance, scalability, and customer outcomes.

You'll also play a key role in hiring and developing exceptional engineers, fostering a culture of ownership, continuous improvement, and operational excellence.

Your background includes
  • 1–2+ years of engineering management experience leading software engineering teams.
  • 6+ years of experience as a hands‑on engineer in graphics engineering, computational geometry, CAD systems, rendering technologies, or related domains.
  • Deep understanding of 3D mathematics, geometry, spatial reasoning, and computational algorithms.
  • Eagerness to stay hands‑on and write code (1‑2 days per week) alongside the team.
  • Proven experience mentoring, coaching, and developing engineers at different stages of their careers.
  • Strong project leadership and execution skills with the ability to balance technical priorities and business objectives.
  • Experience operating in fast‑moving startup or growth‑stage environments.
  • Excellent written and verbal communication skills.
  • A pragmatic, non‑dogmatic approach to technology and problem solving.
  • Enthusiasm for leveraging modern engineering tools and AI‑assisted development workflows.

Nice to haves:

  • Experience with JavaScript, TypeScript, and modern web graphics technologies.
  • Experience with Three.js, WebGL, WebGPU, or related rendering frameworks.
  • Experience building or maintaining large‑scale geometry processing systems.
  • Experience with CAD, GIS, digital twin, mapping, or simulation platforms.
  • Familiarity with WebAssembly (WASM) and performance‑critical browser applications.
  • Experience working across both frontend rendering systems and backend computational services.
  • Experience with cloud‑based distributed systems and service‑oriented architectures.
Benefits
  • Compensation - Competitive salary and meaningful equity in a fast‑growing company
  • Healthcare - Comprehensive medical, dental, and vision coverage for you and dependents
  • Paid Time Off - Unlimited and flexible vacation policy
  • Paid Family Leave - We support work/life balance and offer generous paid parental and new child bonding leave
  • Mandatory Self-Care Days - A day set aside each month to allow employees to recharge
  • Remote Wellbeing Resources - We provide recurring fitness classes, meditation/ mindfulness tools, virtual therapy, and family planning assistance
  • Learning - We encourage continued education and will help cover the cost of management training, conferences, workshops, or certifications
Hybrid roles at Hover

Hover has Hubs in San Francisco and New York City, where we expect that all employees living within a 50‑mile radius of our offices will come into their local Hover office at least three times a week to build rapport and foster organic connection. At this time, Hover is not considering fully remote roles.

The US base salary range for this full‑time position is $190,000 - $235,000 annually. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all applicable US locations. Within the range, individual pay is determined by work location and additional factors, including job‑related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

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