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Interactive Design Jobs in Missouri (NOW HIRING)

BI & Data Engineer

Saint Louis, MO · Hybrid

$111K - $133K/yr

Design, build, and maintain interactive data applications directly in Snowflake, using Streamlit in Snowflake and custom container-based applications (React frontend with a FastAPI backend) via ...

BI & Data Engineer

Saint Louis, MO · On-site

$111K - $133K/yr

Design, build, and maintain interactive data applications directly in Snowflake, using Streamlit in Snowflake and custom container-based applications (React frontend with a FastAPI backend) via ...

Senior Software Engineer

Saint Louis, MO · On-site +1

$114K - $151K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Kansas City, MO · On-site +1

$119K - $157K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Jefferson City, MO · On-site +1

$116K - $153K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Springfield, MO · On-site +1

$109K - $144K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Jefferson City, MO · On-site +1

$116K - $153K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Saint Louis, MO · On-site +1

$114K - $151K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Springfield, MO · On-site +1

$109K - $144K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Senior Software Engineer

Kansas City, MO · On-site +1

$119K - $157K/yr

... interactive, narrative-driven information experiences. * Own application-layer technical standards, including code quality, system design patterns, deployment practices, and performance benchmarks.

Showing results 41-60

Interactive Design information

See Missouri salary details

$17

$55

$79

How much do interactive design jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for interactive design in Missouri is $55.81, according to ZipRecruiter salary data. Most workers in this role earn between $44.66 and $68.56 per hour, depending on experience, location, and employer.

What is interactive design?

Interactive design is a field focused on creating engaging interfaces and experiences that allow users to interact with digital products, such as websites, apps, and software. It involves designing the elements, behaviors, and workflows to ensure the product is intuitive, user-friendly, and meets the needs of its audience. Interactive designers use principles from user experience (UX), visual design, and technology to craft responsive and meaningful interactions. The goal is to enhance usability and create memorable digital experiences.

How does an interactive designer typically collaborate with developers and other team members during a project?

Interactive Designers work closely with developers, UX researchers, and product managers throughout the project lifecycle. They often participate in brainstorming sessions, share design prototypes, and gather feedback to refine user experiences. Regular meetings and collaborative tools help ensure that design concepts are technically feasible and align with project goals. Effective communication and adaptability are key, as Interactive Designers may need to adjust their designs based on technical constraints or user testing results.

What are the key skills and qualifications needed to thrive as an interactive designer, and why are they important?

To thrive as an Interactive Designer, you need a strong background in visual design, user experience (UX), and proficiency with design principles, often supported by a degree in design or related fields. Familiarity with design tools such as Adobe Creative Suite, Figma, Sketch, and prototyping platforms is typically required. Creativity, collaboration, and effective communication are essential soft skills to excel in this role. These skills ensure engaging, user-friendly digital experiences that meet both user needs and business objectives.

What is the difference between Interactive Design vs User Experience Design?

AspectInteractive DesignUser Experience Design
FocusDesigning interactive elements and interfacesOverall user experience and satisfaction
SkillsUI/UX principles, prototyping, coding basicsResearch, user testing, information architecture
Work EnvironmentWeb and app development teams, digital agenciesDesign studios, product teams, digital agencies
CertificationsUI/UX certifications, design tools proficiencyUX certifications, research methodologies

Interactive Design primarily focuses on creating engaging and functional interactive elements within digital products, while User Experience Design encompasses the broader process of enhancing overall user satisfaction and usability. Both roles often overlap but serve distinct purposes in the product development cycle.

Are interaction designers in demand?

Interaction designers are in high demand as companies seek to improve user experience across digital platforms. The role requires skills in user research, prototyping, and tools like Sketch or Figma, with job growth driven by increasing digital transformation efforts.

What can you do with an interactive design degree?

An interactive design degree prepares individuals for roles such as user experience (UX) designer, user interface (UI) designer, web designer, or multimedia artist. Graduates can work in digital media, app development, advertising, or software companies, utilizing skills in design tools like Adobe Creative Suite and prototyping software. The degree often involves understanding user behavior, visual communication, and coding basics, enabling careers in creating engaging digital experiences.

What does an interactive design do?

An interactive designer creates engaging digital experiences by designing user interfaces, interactive elements, and visual layouts for websites, apps, or multimedia projects. They use tools like Adobe XD, Figma, or Sketch and focus on usability, user experience, and visual communication to enhance user engagement.
Infographic showing various Interactive Design job openings in Missouri as of August 2026, with employment types broken down into 91% Full Time, 7% Part Time, and 2% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $116,090 per year, or $55.8 per hour.

Exhibit Electronics and AV Manager

St. Louis Science Center

Saint Louis, MO • On-site

$63K - $91K/yr

Full-time

Posted 23 days ago


Key responsibilities

  • Design, program, and maintain audiovisual and lighting systems for interactive exhibits, galleries, and public spaces.

  • Produce technical documentation such as fixture schedules, wiring diagrams, and control narratives for A/V solutions.

  • Collaborate with exhibit designers, engineers, and operations staff during development, installation, and maintenance of exhibit systems.


Job description

Description

At the Saint Louis Science Center, our mission is "To inspire everyone to be curious and engaged in science." We create informal, interactive learning experiences that make science fun and accessible. Our staff, volunteers, and partners work together to make the Science Center one of the nation's leading institutions for science engagement.


The Exhibits Department, part of the Science and Education Division, develops, maintains, and supports all physical and interactive exhibition experiences for our visitors.


The Exhibit Electronics A/V Manager is a key member of the Science Center's Exhibits team, responsible for the design, implementation, programming, and maintenance of interactive hands-on exhibits and lighting systems within permanent, temporary, and traveling exhibits. Working collaboratively with exhibit designers, engineers, fabricators, educators, and operations staff, this position ensures that lighting supports the visitor experience, accessibility, safety, and artifact conservation while integrating seamlessly with exhibit interactives and control systems.


This role blends creative Audio-Visual design with hands-on technical support in developing exhibit interactives for a public-facing science center.


ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Design creative, functional, and maintainable A/V solutions for interactive science exhibits, immersive environments, galleries, and public spaces, including developing A/V concepts that reinforce exhibit narratives, educational objectives, and spatial design intent.
  • Produce A/V documentation, including fixture schedules, wiring diagrams, control narratives, and aiming/focusing plans.
  • Integrate lighting systems with exhibit electronics, including sensors, microcontrollers, show-control systems, and AV components.
  • Program and configure lighting control systems (networked or programmable controllers).
  • Collaborate with Exhibit Electronics and Exhibit Engineering staff on system architecture, power distribution, and control strategies.
  • Manages all technical audiovisual equipment and operations at Energy Stage, the planetarium's in-house audiovisual, media, and traveling exhibit systems that interface with the house system.
  • Work closely with exhibit designers, graphic designers, educators, curators, exhibit electronics manager, facilities, and operations teams during the development cycle of new exhibit interactives.
  • Participate in exhibit design reviews, prototyping sessions, shop builds, and installation schedules.
  • Support special events, temporary exhibits, and traveling exhibitions as needed.

Maintenance & Operations

  • Inspect, service, and repair museum exhibits and exhibit-related equipment daily to ensure high levels of reliability and visitor satisfaction.
  • Troubleshoot, test, and modify electronic circuits, wiring, and components.
  • Assist with the prototyping, construction, and testing of new exhibit technologies.
  • Support installation and de-installation of traveling/ special exhibitions, including electrical and technical systems setup.
  • Mentors Exhibit Electronics technician staff during exhibit maintenance, repairs, and operations.
  • Assist in planning exhibit lifecycles with an emphasis on energy efficiency, durability, and ease of maintenance.

Requirements

REQUIRED QUALIFICATIONS

  • Minimum of 3-5 years of experience designing and implementing A/V systems in museums, science centers, themed environments, exhibitions, or similar settings.
  • Technical degree or equivalent professional experience in lighting design, theatrical production, electrical engineering, exhibit design, or a related field.
  • Experience with lighting control protocols and/or networked lighting systems.
  • Ability to read and produce technical drawings, wiring diagrams, and specifications.
  • Strong troubleshooting skills and comfort working hands-on with tools and electronic components.

PREFERRED QUALIFICATIONS

  • Experience working in a nonprofit museum or science center environment.
  • Familiarity with microcontrollers, show control, or interactive exhibit systems. Knowledge of museum conservation lighting standards.
  • Experience collaborating in multidisciplinary exhibit development teams.
  • Proficiency with lighting design and drafting software.

PHYSICAL REQUIREMENTS & WORK ENVIRONMENT

  • Ability to lift 50-70 pounds, and work in varied conditions (heights, confined spaces, indoors/outdoors).
  • Ability to climb ladders, work from lifts, and operate in elevated spaces.
  • Physical activity includes standing, bending, lifting, carrying, and tool use for extended periods.
  • Exposure to noise, dust, chemicals, and public visitor traffic.
  • Position requires adaptability to changing tasks and priorities in a dynamic museum environment.
  • Willingness to work occasional evenings, weekends, and early mornings to support installations and special events.