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Independent Developer Jobs (NOW HIRING)

As an independent developer and publisher, Templar develops the games that we want, on our own schedule. We are actively staffing up for both in-house game development and supporting published titles.

Game Producer

Alpharetta, GA · On-site

$121.10K - $123K/yr

About Us As an independent developer and publisher, Templar develops the games that we want, on our own schedule. We are actively staffing up for both in-house game development and supporting ...

Independent programming experience including design, specifications, integration, testing, QA, technical documentation, and effectiveness assessment. * Ability to perform feasibility analysis for ...

Independent programming experience including design, specifications, integration, testing, QA, technical documentation, and effectiveness assessment. * Ability to perform feasibility analysis for ...

Independent Engineer (IE) & Technical Diligence Support * Support U.S.-based 3rd-party IE engagements and lender technical reviews. * Prepare documentation and responses for performance modeling ...

Independent Engineer (IE) & Technical Diligence Support * Support U.S.-based 3rd-party IE engagements and lender technical reviews. * Prepare documentation and responses for performance modeling ...

App security engineer

Washington, DC

$66.50 - $89/hr

... with DevOps models/pipelines as related to Security integration â Platforms/Technologies ... Independent engineer will lead their projects. Will collaborate with extended team as needed ...

Project Engineer / Sr. Project Engineer

Boise, ID · On-site

$94.20K - $122.80K/yr

Lead Independent Engineer (IE) due diligence including contract management, reviewing IE reports, IE energy assessments, and providing feedback as needed.Lead technical support for bank due ...

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CNC Programmer Machinist

Tempe, AZ · On-site

$30 - $40/hr

The CNC Programmer Machinist is responsible for independently programming and operating 3-axis and 4-axis milling machines to produce precise components. This role involves setting up machines ...

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CNC Programmer Machinist

Tempe, AZ · On-site

$30 - $40/hr

The CNC Programmer Machinist is responsible for independently programming and operating 3-axis and 4-axis milling machines to produce precise components. This role involves setting up machines ...

Project Engineer / Sr. Project Engineer

Boise, ID · On-site +1

$94.20K - $122.80K/yr

Clēnera is a tier-one developer and independent power producer located in Boise, Idaho, and is the U.S. subsidiary of Enlight Renewable Energy (Nasdaq: ENLT). We develop, finance, construct, own ...

... independent EPC contractor or developer. * Review engineering deliverables to ensure the final design meets contractual, cost, and performance requirements for our customers and financing partners.

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Independent Developer information

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How much do independent developer jobs pay per hour?

As of May 30, 2026, the average hourly pay for independent developer in the United States is $60.02, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $71.15 per hour, depending on experience, location, and employer.
More about Independent Developer jobs
Infographic showing various Independent Developer job openings in the United States as of May 2026, with employment types broken down into 2% As Needed, 30% Full Time, 61% Part Time, and 7% Contract. Highlights an 68% Physical, 7% Hybrid, and 25% Remote job distribution, with an average salary of $124,843 per year, or $60 per hour.
Contract Advanced Material Artist

Contract Advanced Material Artist

Certain Affinity, Inc

Austin, TX • On-site, Remote

$125.90K - $150.70K/yr

Contractor

Posted 18 days ago


Job description

Advanced Material Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures and masks, set up shaders, and maintain material libraries for the game environments and other world assets.
Responsibilities
  • Create physically-based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in material library creation and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques, including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focuses on believability and overall composition.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

Extra Credit
  • Experience leading other artists.
  • Shipped 2+ AAA titles as a material artist.
  • Experience using proprietary editors, software, and tools.