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Independent Contractor Game Developer Jobs in Vancouver, BC

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Independent Contractor Game Developer information

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How much do independent contractor game developer jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for independent contractor game developer in Vancouver, BC is $41.08, according to ZipRecruiter salary data. Most workers in this role earn between $20.77 and $55.56 per hour, depending on experience, location, and employer.

What does an independent contractor game developer do?

An Independent Contractor Game Developer is a self-employed professional who designs, develops, and programs video games on a contract basis. They typically work with clients or studios on specific projects, handling tasks such as coding, game design, asset integration, and optimization. Unlike full-time employees, they are responsible for managing their own schedules, contracts, and taxes. This role offers flexibility and the opportunity to work on a variety of projects but requires strong self-discipline and business management skills.

What are some common challenges faced by independent contractor game developers, and how can they be managed?

Independent contractor game developers often face challenges such as managing multiple clients, adapting to different project requirements, and ensuring clear communication in remote settings. Balancing workloads and meeting varied deadlines requires strong organizational skills and proactive time management. Staying updated on the latest industry tools and technologies is also important, as clients may have different technical preferences. Building a routine for regular client check-ins and using project management tools can help streamline communication and project delivery. Overall, adaptability and self-discipline are key to overcoming these challenges and succeeding in this flexible, dynamic career path.

What are the key skills and qualifications needed to thrive as an independent contractor game developer, and why are they important?

To thrive as an Independent Contractor Game Developer, you must have strong programming abilities (such as C++, C#, or Unity), a portfolio demonstrating completed projects, and up-to-date knowledge of game development workflows. Proficiency in game engines like Unity or Unreal Engine, experience with version control systems like Git, and familiarity with digital art tools or middleware are highly valuable. Excellent time management, communication, and self-motivation are crucial soft skills for coordinating remotely with clients or teams and managing multiple projects. These competencies allow you to deliver quality work efficiently, handle various responsibilities independently, and build lasting professional relationships as a contractor.

What are the most commonly searched types of Game Developer jobs in Vancouver, BC?

The most popular types of Game Developer jobs in Vancouver, BC are:

What are popular job titles related to Independent Contractor Game Developer jobs in Vancouver, BC?

For Independent Contractor Game Developer jobs in Vancouver, BC, the most frequently searched job titles are:

What job categories do people searching Independent Contractor Game Developer jobs in Vancouver, BC look for?

The top searched job categories for Independent Contractor Game Developer jobs in Vancouver, BC are:

Infographic showing various Independent Contractor Game Developer job openings in Vancouver, BC as of August 2026, with employment types broken down into 88% Full Time, and 12% Contract. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $85,438 per year, or $41.1 per hour.

Motion Graphics Designer - Independent Contractor

Scarab Digital

Vancouver, BC โ€ข On-site, Remote

Contractor

Re-posted 7 days ago


Job description

Motion Graphics Designer - Independent Contractor

Scarab Digital | Vancouver-based | Hybrid | Remote-across Canada considered


A contract role for designers who can own work, think in story, and become repeat collaborators as projects move.


The opportunity

We are looking for a Motion Graphics Designer to join Scarab Digital as a freelance independent contractor on active film and television productions. This is project-based contract work with the intention of building ongoing working relationships with people we trust. When the alignment is there, the relationship is meant to continue across projects rather than end after a single engagement.

Most contractor collaborations are primarily remote. Vancouver-based designers are welcome to work hybrid or in studio when useful, but we do not treat physical presence as a substitute for ownership, creative judgment, or clear communication.


What the work is

Scarab Digital builds story-driven on-screen graphics for film and television: phones, text conversations, social interfaces, laptop screens, search results, dashboards, surveillance visuals, broadcast graphics, radar systems, and speculative UI/FUI. The work needs to read instantly on screen, feel native to the world of the story, and help move the narrative forward.

At this level, we need someone who can work independently, make strong creative calls, and contribute more than directed execution. You should be able to interpret a brief, see where the opportunity is, and turn that into work that reads clearly on screen and elevates the scene.


What you will do

Design and animate UI, FUI, and other on-screen graphics for film and television.

Create believable systems for phones, messaging, search, social feeds, laptop files, dashboards, broadcast screens, and other story surfaces.

Interpret scripted creative direction, and production constraints into clear visual solutions.

Push concepts beyond the obvious when the story benefits from a bolder approach.

Balance taste, function, speed, and clarity under real production timelines.

Work independently while staying connected to the team, the brief, and the larger story goal.


You will do your best work here if you...

move things forward without needing constant supervision.

understand the difference between something that looks cool and something that works on screen in the story world.

can take a creative risk without losing readability or breaking the production need.

care about the whole outcome, not just your assigned task.

bring a point of view and can explain your choices clearly.


What usually does not work here

A purely marketing or agency lens with no interest in cinematic storytelling.

Over-designed work that ignores usability, pacing, or story function.

Dependency on a high iteration feedback loop.

A need for slow cycles when the production reality is fast-moving.

Low-accountability collaboration habits.


Core requirements

3-6 years of relevant professional experience; strong contract and studio experience is welcome.

Expert working ability in After Effects, Illustrator, and Photoshop. Bonus Protopie experience

Strong design fundamentals across typography, layout, composition, color, and motion.

A portfolio that shows narrative interface work, on-screen graphics, or highly relevant adjacent work.

Confidence working independently under deadlines.


Strongly preferred

Film, television, trailer, title, game, or narrative design experience.

Experience with screen graphics that feel real-world, functional, and native to a live-action environment.

UI/FUI system thinking, not just single-shot styling.

Working knowledge of Figma, Cinema 4D, and ProtoPie.

Experience giving and receiving concise, useful feedback.

Evidence of taste: not trend-chasing, but clear judgment.


How we work with contractors

This is freelance independent-contractor work with scoped deliverables and project-based timelines.

The work is real and current; we are not just building a speculative roster for someday.

We value repeat collaboration and tend to keep working with people who reliably make the work better.

We appreciate people who operate like true partners: clear, accountable, and solutions-oriented.


Our inclusive approach

We want people to do their best work from their strengths, not spend energy pretending to be a different kind of creative just to match an outdated mold. We care about contribution, craft, perspective, and accountability. We welcome designers from different backgrounds and paths, and we encourage candidates to apply even if they are stronger in some areas than others, as long as the core role fit is genuinely there.


What strong candidates usually bring

Category - Motion Designer

Typical level - Typically 3-6 years in relevant motion/design work

Core tools - After Effects, Illustrator, Photoshop, Protopie, Figma

Strong indicators - Independent execution, strong judgment, UI/FUI thinking, deadline reliability


Application process

Stage

What we're looking for


Portfolio + short application

Relevance, judgment, communication, and whether the candidate understands the role they are applying for.


Structured questions

Ownership, taste, film/UI/FUI relevance, collaboration style, accountability.


CliftonStrengths Assessment and Interview

Help Identify your personal strengths and see how your skills and strength fits into the team



A note from us

If you are looking for a freelance relationship where the work is real, the standards are high, and your contribution can turn into repeat collaboration, send us work that shows how you think. We are looking for people who make the team sharper.