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Iatse Jobs in Quebec (NOW HIRING)

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$5

$38

$47

How much do iatse jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for iatse in Quebec is $38.40, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $45.91 per hour, depending on experience, location, and employer.

What is an IATSE?

An IATSE job refers to a position within the International Alliance of Theatrical Stage Employees (IATSE), a labor union representing workers in the entertainment industry. Members work in various fields such as film, television, theater, live events, and trade shows, handling technical, craft, and backstage roles. Jobs can include stagehands, camera operators, lighting technicians, costume designers, and more. IATSE protects workers' rights by negotiating fair wages, benefits, and working conditions.

What are the key skills and qualifications needed to thrive in the IATSE position, and why are they important?

To thrive as an IATSE crew member, strong technical skills in stagecraft, lighting, audio, set construction, and rigging are essential, often supported by union-provided training or apprenticeship programs. Familiarity with industry-standard tools like lighting consoles, soundboards, and stage machinery is crucial, and OSHA safety certifications are frequently required. Excellent teamwork, adaptability, and clear communication help members coordinate effectively in dynamic, fast-paced environments. These skills ensure productions run smoothly, safely, and to the high standards expected in live entertainment and film industries.

What are the typical work hours and environment like for IATSE crew members?

IATSE crew members often work irregular hours, including nights, weekends, and holidays, depending on the production schedule. The environment can be fast-paced and physically demanding, involving work both indoors and outdoors, sometimes in challenging conditions. Teamwork is essential, as crew members collaborate closely with other technical staff, performers, and production managers to bring live events or film/TV projects to life. These roles may require flexibility and willingness to adapt to last-minute changes or extended hours, but they also provide opportunities to work on a wide range of exciting projects and environments.

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Infographic showing various Iatse job openings in Quebec as of August 2026, with employment types broken down into 4% Internship, 45% Full Time, 43% Part Time, 4% Temporary, and 4% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $79,870 per year, or $38.4 per hour.

Modeleur de personnages - Character Modeler (DNEG Animation)

DNEG

Montreal, QC • On-site

Full-time

Posted 8 days ago


Job description

(English version below)
Redige au masculin pour alleger le texte
DNEG Animation est un studio de classe mondiale qui cree des longs metrages d'animation et des contenus episodiques haut de gamme pour le public du monde entier. Nous agrandissons nos equipes mondiales afin de pouvoir mener a bien une serie de nouveaux projets d'envergure. Rejoignez une equipe ou le seul style maison est la qualite et travaillez aux cotes de certains des meilleurs talents du secteur pour donner vie a des personnages emblematiques et a des mondes uniques. Qu'il s'agisse d'adaptations complexes de romans graphiques ou de films magnifiquement stylises, chaque projet est motive par la passion de l'equipe pour le metier de l'animation et chaque role joue un role important dans le succes de nos emissions. Vous vous sentez inspire ? Postulez des maintenant pour faire partie de l'equipe de DNEG Animation et venez travailler avec nous sur des series comme The Garfield Movie ", " Entergalactic " et " Nimona !
Description du poste
Le candidat demontre une capacite a interpreter et a transposer un design de personnage en 3D. Les modeleurs de personnages devront fournir des modeles exceptionnels, tant sur le plan creatif que technique, et assurer la livraison des modeles dans les delais etablis.
Etant donne que chaque projet est different et necessite une vision artistique unique, le candidat devra demontrer de grandes competences pour s'adapter a tout style ou design et avoir une base solide sur les aspects techniques de la creation de modeles de personnages.
Responsabilites principales
  • Creez des modeles de personnages CG uniques a l'aide du materiel de reference fourni.
  • Soumettez votre travail quotidiennement et assistez aux seances de revision de la production. Recevoir et adresser les notes artistiques et techniques.
  • Verifiez la qualite de son travail pour qu'il soit conforme aux protocoles et standards de DNEG avant de le transferer aux autres departements en aval.
  • Apprendre et se familiariser avec les methodologies et les outils de pipeline au sein du departement de modelisation de DNEG.
  • Assister a diverses seances de revisions/discussions specifiques au projet, a l'assemblee du departement de modelling et a d'autres reunions obligatoires.

Exigences

  • Experience de travail sur des longs metrages d'animation de styles artistiques varies.
  • Experience de production en tant que modeleur de personnage.
  • Bonne comprehension de l'anatomie humaine et capacite de s'adapter a toutes les formes de vie organiques.
  • Capacite a travailler en etroite collaboration avec votre chef d'equipe/superviseur de la modelisation pour assurer la qualite et la viabilite technique des modeles de personnages pour une production.
  • Capacite a communiquer efficacement vos idees, suggestions et questions avec les autres membres de l'equipe.
  • Experience de sculpture numerique avec Maya et Zbrush.
  • Sens aiguises pour les formes, l'echelle et les proportions.
Atouts
  • Diplome en animation 3D et images de syntheses ou autres cours pertinents.
  • Connaissance des logiciels connexes, tels que Marvelous Designer.
Veuillez noter que ce poste est un poste syndique et qu'il sera couvert par une convention collective entre la societe DNEG et IATSE dans les mois a venir. En tant qu'employe-e syndique-e, vous serez tenu-e d'adherer au syndicat et beneficierez des conditions enoncees dans la convention collective. Les cotisations syndicales seront exigees une fois que la convention collective sera en place.
Seuls les candidats selectionnes pour les etapes suivantes du processus de recrutement seront contactes. Toutefois, tous les autres candidats seront ajoutes a notre base de donnees et pourront etre pris en consideration pour des opportunites futures.
A propos de DNEG
Nous sommes DNEG, l'un des principaux studios d'effets visuels et d'animation au monde pour la creation de longs metrages primes, de contenu televisuel et multiplateforme. Nous employons plus de 10 000 personnes avec des bureaux et des studios dans le monde entier: en Amerique du Nord (Los Angeles, Montreal, Toronto, Vancouver), en Europe (Londres), en Asie (Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).

DNEG Animation is a world-class studio that creates high-end animated feature films and episodic content for audiences all over the world. We're growing our global crews to help deliver an exciting slate of major new projects. Join a team where the only house style is quality and work alongside some of the best talent in the business to help bring iconic characters and unique worlds to life. From complex graphic novel adaptations to beautifully-stylized films, each project is driven by the team's passion for the craft of animation and every role plays a huge part in the success of our shows. Feel inspired? Apply now to be part of the DNEG Animation team and come work with us on shows like 'The Garfield Movie', 'Entergalactic' and 'Nimona'!
Job Description
The candidate will showcase the ability to interpret and transpose a character design in 3D. Character Modellers will be required to deliver outstanding models, both creatively and technically and ensure the delivery of assets within the time frame established.
Since each project is different and requires a unique artistic vision, the candidate will have to demonstrate high skills to adapt to any style or design and have a solid foundation on the technical aspects of character model creation.
Key Responsibilities
  • Create unique CG character models using provided reference material.
  • Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.
  • Quality check your work before handing off to downstream depts using DNEG protocols.
  • Learn and become familiar with DNEG Modelling Dept workflows and pipeline tools.
  • Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.
Job Requirements
  • Experience working on feature animated films of varying artistic styles.
  • Production experience as a Character Modeller.
  • Good understanding of human anatomy and the ability to adapt to any organic lifeforms.
  • Ability to work closely with our Modelling Lead/Supervisor to ensure the quality and technical viability of character models for a production.
  • Ability to effectively translate your ideas, suggestions, and questions with other members of the team.
  • Digital sculpting experience with Maya and Z-brush.
  • Production experience in a modern ray-tracing or path-tracing rendering software like RenderMan or Arnold.
  • Strong sense of form, scale and proportion.
Additional Skills
  • Degree inComputerAnimation or relevant course.
  • Knowledge of related software, such as Marvelous Designer.
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
Only candidates selected for the next steps in the hiring process will be contacted. However, all other applicants will be added to our talent pool and may be considered for future opportunities.
Employment Type: Hiring Now