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Hourly Microsoft Video Game Tester Jobs (NOW HIRING)

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How much do hourly microsoft video game tester jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for hourly microsoft video game tester in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is an hourly Microsoft video game tester?

Hourly Microsoft Video Game Testers are quality assurance professionals who are hired on an hourly basis to play and test video games developed or published by Microsoft. Their main responsibility is to identify bugs, glitches, and other issues within the games before they are released to the public. Testers provide detailed feedback to developers, helping to improve game quality and user experience. The role often requires good communication skills, attention to detail, and a passion for gaming. Many testers work on a contract or temporary basis, making this a common entry-level position in the video game industry.

What does an hourly Microsoft video game tester do?

As an hourly Microsoft Video Game Tester, your day usually involves executing assigned test cases, reporting bugs, and playing through specific sections of games to verify fixes or identify new issues. Testers often work in collaborative open-office environments and use specialized tracking tools to document their findings. Regular meetings with other testers and occasional feedback sessions with developers are common, allowing for direct communication about gameplay issues or user experience concerns. This collaboration helps ensure that games meet quality standards before release.

What skills and qualifications are needed to be an hourly Microsoft video game tester?

To thrive as an Hourly Microsoft Video Game Tester, you need keen attention to detail, strong analytical skills, and familiarity with gaming platforms, often supported by a high school diploma or equivalent. Experience with bug tracking systems like Jira, test case management tools, and a basic understanding of software development life cycles are commonly required. Excellent communication, teamwork, and problem-solving abilities help testers clearly document issues and collaborate with developers. These skills ensure accurate bug reporting and effective quality assurance, which are crucial for delivering high-quality gaming experiences.
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Infographic showing various Hourly Microsoft Video Game Tester job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 55% Full Time, 38% Part Time, 1% Temporary, and 4% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Video Game Capture Artist - Onsite (CONTRACT)

San Diego, CA โ€ข On-site

PlayStation Global
Manufacturingย โ€ขย 1 - 5K employees

Contractor

Posted 2 days ago

New


Job description

This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.ย 

We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.

The Capture Artist will be responsible for capturing high-quality gameplay footage andย screenshots that showcase gameplay features and game modes. This role requires a strongย understanding of video game mechanics, visual storytelling, and production workflows. The idealย candidate is passionate about gaming and possesses excellent attention to detail, an eye forย good shot composition and can work efficiently in a fast-paced production environment.

Responsibilities

  • Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
  • Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
  • Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.

Technical Operations

  • Work with debug game builds and capture hardware.
  • Operate various recording devices to capture gameplay.
  • Configure and manage recording settings to meet project specifications.
  • Troubleshoot game builds, hardware, and software issues.
  • Maintain organization of captured assets, including proper naming conventions and file management.

Collaboration

  • Work closely with Producers, Creative Directors, Game Developers, Marketing, and
  • Editorial teams to fulfill content requests.
  • Participate in capture planning sessions and creative reviews.
  • Communicate progress, challenges, and asset status to stakeholders.

Asset Management

  • Organize captured assets and distribute to editorial personnel both on-site and remote.
  • Maintain accurate records of builds, capture settings, and content requests.
  • Ensure all deliverables meet quality and technical standards.

Required Qualifications

  • Experience working with debug builds and camera controls.
  • General computer proficiency on Mac and PC.
  • Familiarity with Adobe Premiere and Media Encoder a plus.
  • Excellent attention to detail and ability to follow creative direction.
  • Strong organizational and asset management skills.
  • Ability to manage multiple projects and deadlines simultaneously.
  • Comfortable working in a collaborative, fast-paced environment.
  • Team player with a positive and productive attitude.