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Houdini Effects Artist Jobs (NOW HIRING)

You will create a wide range of VFX, from environmental and atmospheric effects to character ... Experience with Houdini or other procedural VFX tools * Welcomes and provides valuable ...

$150 - $200/hr

The Staff VFX Artist will create visually stunning effects that enhance the game's characters ... of Houdini, Substance Designer and Maya Please note - research shows that certain groups of ...

Staff VFX Artist

Los Angeles, CA · On-site

$150 - $200/hr

The Staff VFX Artist will create visually stunning effects that enhance the game's characters ... of Houdini, Substance Designer and Maya Please note - research shows that certain groups of ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

If you are an imaginative creator with superb real time visual effects skills, and have a love of ... Proficiency with Houdini and/or other VFX simulation tools a plus. * Enjoy creative problem-solving ...

$60 - $80/hr

Senior Previs Artist - Expression of Interest This position is based in the United States ... Effects * Shotgun/Flow Tracker and Windows experience * Experience with Unreal Engine, Houdini, and ...

Attend artist interviews as needed, and keep an eye out for outstanding talent * Mentorship of the ... Expertise in Nuke, Maya, Houdini, Unreal GPU and CPU rendering * A thorough understanding of color ...

WI · On-site

$100 - $125/hr

Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini ...

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Houdini Effects Artist information

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$84.5K

$246.3K

$400K

How much do houdini effects artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for houdini effects artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Houdini Effects Artist jobs?

For Houdini Effects Artist jobs, the most frequently searched job titles are:

Infographic showing various Houdini Effects Artist job openings in the United States as of August 2026, with employment types broken down into 3% As Needed, 76% Full Time, 16% Part Time, and 5% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

VFX Artist - GameSim - Talent Pipeline

Orlando, FL • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 9 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 79 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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