1

Home Based Unity Game Developer Jobs in Washington

An Unannounced Game Studio based in Fairfax, VA and led by industry veterans is searching for Jr ... with Unity engine 3D art pipelines, from content tools to runtime shaders iOS, Android, or ...

Looking for a Unity Developer to join a small, fast-moving team building simulation applications ... physics-based environments, or defense/research applications5. Minimum years of relevant ...

Mid-level Engineer

Arlington, VA · On-site

$130K - $160K/yr

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... engines including Unity and Unreal, basic programming for games, art asset creation, and ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... engines including Unity and Unreal, basic programming for games, art asset creation, and ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... engines including Unity and Unreal, basic programming for games, art asset creation, and ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... engines including Unity and Unreal, basic programming for games, art asset creation, and ...

next page

Showing results 1-20

Home Based Unity Game Developer information

What are the key skills and qualifications needed to thrive as a Home Based Unity Game Developer, and why are they important?

To thrive as a Home Based Unity Game Developer, you need a strong background in C# programming, game design principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Proficiency in Unity Editor, version control systems like Git, and familiarity with asset management tools are typically required, with certifications in Unity development considered a plus. Creativity, self-motivation, and effective remote communication are vital soft skills for collaborating with distributed teams and managing independent workflows. These skills and qualities are essential for delivering high-quality, engaging games efficiently while working remotely.

What are some common challenges faced by home-based Unity Game Developers, and how can they be addressed?

Home-based Unity Game Developers often face challenges such as maintaining effective communication with remote teams, managing their own schedules, and staying motivated without in-person supervision. To address these, it's important to establish clear communication routines using tools like Slack or Discord, set regular check-ins with project managers, and create a dedicated workspace to minimize distractions. Additionally, leveraging online communities and resources can help developers stay updated with the latest Unity features and best practices while fostering a sense of collaboration.

What does a Home Based Unity Game Developer do?

A Home Based Unity Game Developer designs, codes, and tests video games or interactive experiences using the Unity game engine, all from a remote or home office setting. Their responsibilities include collaborating with artists and designers, implementing gameplay features, optimizing performance, and debugging issues. Working from home allows them to connect with team members online, often using tools like version control systems and project management platforms. This role requires strong programming skills, creativity, and the ability to work independently.

What is the difference between Home Based Unity Game Developer vs Remote Unity Game Programmer?

AspectHome Based Unity Game DeveloperRemote Unity Game Programmer
Required SkillsUnity engine, C#, game designUnity engine, C#, scripting, debugging
Work EnvironmentHome office, independent setupHome or remote office, flexible location
Industry UsageGame studios, indie developersGame development companies, freelance projects

Both roles involve Unity engine and C# skills, often working remotely. The main difference lies in job focus: Home Based Unity Game Developers typically handle entire game development processes, while Remote Unity Game Programmers focus more on coding and technical implementation. Both roles are common in the gaming industry and offer flexible, remote work options.

What are the most commonly searched types of Unity Game Developer jobs in Washington? The most popular types of Unity Game Developer jobs in Washington are:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 23 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun