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Assistant Unity Game Developer Jobs in Washington

Mid-level Engineer

Arlington, VA · On-site

$130K - $160K/yr

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

Responsibilities : • Assist senior engineers in the design, development, and testing of software ... Design/Game programming. • Coursework or projects in Unreal Engine, Unity, OpenGL, or other ...

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Assistant Unity Game Developer information

What are the key skills and qualifications needed to thrive as an Assistant Unity Game Developer, and why are they important?

To thrive as an Assistant Unity Game Developer, you need a solid understanding of C# programming, knowledge of game development fundamentals, and experience with the Unity engine, often supported by a relevant degree or portfolio. Familiarity with Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you collaborate within development teams and contribute creative solutions. These skills are crucial for producing high-quality, functional games and ensuring efficient team workflows in a fast-paced development environment.

What are some common challenges faced by Assistant Unity Game Developers when working on large team projects?

Assistant Unity Game Developers often encounter challenges related to managing project assets and ensuring consistency across a large team. Coordinating with designers, artists, and senior developers requires effective communication and version control skills to prevent conflicts and maintain workflow efficiency. Additionally, understanding and implementing team coding standards, as well as adapting to evolving project requirements, can be demanding but are important for professional growth and successful project delivery.

What does an Assistant Unity Game Developer do?

An Assistant Unity Game Developer helps design, develop, and maintain video games and interactive experiences using the Unity game engine. They typically assist senior developers by writing scripts, creating basic game mechanics, and troubleshooting issues. Their role also involves collaborating with artists and designers to implement assets and ensure the game runs smoothly. This position is ideal for those looking to gain hands-on experience in game development and learn industry-standard practices.
What are the most commonly searched types of Unity Game Developer jobs in Washington? The most popular types of Unity Game Developer jobs in Washington are:
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What job categories do people searching Assistant Unity Game Developer jobs in Washington look for? The top searched job categories for Assistant Unity Game Developer jobs in Washington are:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 21 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun