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Home Based Game Maker Jobs (NOW HIRING)

Game Night Staff

Moline, IL · On-site

$50 - $100/hr

... home games. Applicants should be based in the Quad City Area. Compensation for extended travel is not provided. We are an equal opportunity employer and all qualified applicants will receive ...

Game Management

Price, UT · On-site

$11/hr

Set-up and clean-up prior-to and after home games * Odd jobs given by the AD or Game Management ... including harassment, based on race, color, religion, sex, national origin, age, genetic ...

Game Management

Price, UT · On-site

$11/hr

Set-up and clean-up prior-to and after home games * Odd jobs given by the AD or Game Management ... including harassment, based on race, color, religion, sex, national origin, age, genetic ...

Regular night, weekend, and holiday work is required based on the team's home game and event schedule. Key Responsibilities Creative Development & Game Presentation * The "Control Room" Conductor:

... each home game. From helping with in-game entertainment to supporting the behind-the-scenes ... This is a paid game-day position, with compensation per game based on the position.

Batch Maker

Medina, OH · On-site

$16 - $19.50/hr

Republic Powdered Metals, Inc. (RPM), founded in 1947 and based in Medina, Ohio, is a specialized ... From homes and workplaces to infrastructure and precious landmarks, RPM's market-leading brands are ...

Batch Maker

Medina, OH · On-site

$16 - $19.50/hr

Republic Powdered Metals, Inc. (RPM), founded in 1947 and based in Medina, Ohio, is a specialized ... From homes and workplaces to infrastructure and precious landmarks, RPM's market-leading brands are ...

Batch Maker

Medina, OH

$16 - $19.50/hr

Republic Powdered Metals, Inc. (RPM), founded in 1947 and based in Medina, Ohio, is a specialized ... From homes and workplaces to infrastructure and precious landmarks, RPM's market-leading brands are ...

Batch Maker

Medina, OH · On-site

$16 - $19.50/hr

Republic Powdered Metals, Inc. (RPM), founded in 1947 and based in Medina, Ohio, is a specialized ... From homes and workplaces to infrastructure and precious landmarks, RPM's market-leading brands are ...

Batch Maker

Medina, OH · On-site

$16 - $19.50/hr

Republic Powdered Metals, Inc. (RPM), founded in 1947 and based in Medina, Ohio, is a specialized ... From homes and workplaces to infrastructure and precious landmarks, RPM's market-leading brands are ...

Showing results 41-60

Home Based Game Maker information

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How much do home based game maker jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for home based game maker in the United States is $16.56, according to ZipRecruiter salary data. Most workers in this role earn between $12.74 and $19.47 per hour, depending on experience, location, and employer.

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Cities with the most Home Based Game Maker job openings:

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What states have the most Home Based Game Maker jobs?

States with the most job openings for Home Based Game Maker jobs include:

Unity Software Developer

BRUNSWICK BOWLING PRODUCTS LLC

Muskegon, MI • On-site

Full-time

Re-posted 9 days ago


Job description

Brunswick is re-defining the bowling experience through cutting-edge, immersive technology. We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment destinations.

This role focuses on building real-time interactive content that bowlers see the moment they walk into a center - from projection-mapped lane gameplay to synchronized scoring visuals and integrated LED effects. If you’re passionate about blending creativity with technology to create “wow” moments, this is your opportunity.  Your work will be seen and experienced by millions of customers worldwide - making every visit to a bowling center more engaging, fun, and memorable.

Responsibilities:

  • Develop interactive projection-based games and experiences using Unity
  • Build and optimize applications for a desktop-based development environment
  • Integrate projection mapping systems (e.g., Spark) with dynamic gameplay
  • Sync game visuals with bowling scoring systems and player interactions
  • Collaborate with hardware systems including LED masking units and display technologies
  • Create polished, high-performance visuals that run reliably in commercial environments
  • Work closely with design, product, and engineering teams to bring concepts to life
  • Debug, test, and refine interactive experiences to ensure seamless execution in the field
  • Contribute creative ideas that elevate the overall customer experience

Duties and Responsibilities:

(% increments must be no less than 5%)

% of Time Spent

Primary Duties & Responsibilities

40%

Interactive Game & Experience Development.  Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring systems and player interactions. Ensures applications are visually compelling, responsive, and aligned to user experience goals.

25%

System Integration & Performance Optimization.  Integrates software with projection mapping technologies, LED hardware systems, and display environments. Optimizes applications for performance, reliability, and scalability in commercial settings. Ensures synchronization between gameplay visuals, scoring systems, and physical hardware components.

20%

Testing, Debugging/Quality Assurance.  Conducts thorough testing, debugging, and refinement of interactive applications to ensure consistent, error-free performance in live environments. Identifies and resolves defects, performance issues, and system inconsistencies to maintain high-quality delivery standards.

15%

Cross-Functional Collaboration & Innovation. Collaborates with design, product management, and engineering teams to translate concepts into functional experiences. Contributes creative ideas that enhance product innovation and customer engagement. Supports continuous improvement through feedback, experimentation, and adoption of new tools and techniques.

Minimum Position Qualifications:

  • Bachelor’s degree in Computer Science, Game Development, or related field (or equivalent experience)
  • Experience with Unity (C#) for real-time application development
  • Familiarity with Visual Studio or similar IDEs
  • Exposure to 3D modeling or asset pipelines (e.g., Blender)
  • Basic experience with motion graphics or visual effects tools (e.g., After Effects)
  • Strong attention to detail and a passion for creating immersive user experiences
  • Understanding of real-time rendering and interactive systems

Preferred Position Qualifications:

  • Experience with projection mapping technologies
  • Knowledge of hardware-integrated systems (LEDs, sensors, or external displays)
  • Familiarity with multiplayer or synchronized systems
  • Interest in gaming, entertainment venues, or experiential design
  • Ability to balance technical performance with visual creativity
  • Use of AI tools for enhanced software development

What Makes You a Great Fit

  • You have an eye for detail and care deeply about visual quality and user experience
  • You are a maker at heart, whether that means gaming, designing, or dreaming up something entirely new.
  • You enjoy building things that people interact with in the physical world
  • You’re excited to create products that deliver a “wow” factor
  • You’re eager to learn and grow in a hands-on development role