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Home Based 3D Modeling Texture Artist Jobs in Oregon

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ... based models, applying and editing materials, setting up studio and environmental lighting ...

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ... based models, applying and editing materials, setting up studio and environmental lighting ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ... based models, applying and editing materials, setting up studio and environmental lighting ...

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... Responsibilities: Lead 3D character art and coordinate work with a multidisciplinary team ...

Blender Tutor

OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader ...

Blender Tutor

Eugene, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader ...

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader ...

Sketchup Tutor

Eugene, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of SketchUp 3D modeling including push-pull operations, follow me tool, groups and ...

Sketchup Tutor

OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of SketchUp 3D modeling including push-pull operations, follow me tool, groups and ...

Sketchup Tutor

Portland, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of SketchUp 3D modeling including push-pull operations, follow me tool, groups and ...

... 3D modeling (SketchUp), and material & fabrication knowledge in a fast-paced team. * Reports To: Director of Creative Operations * Employment Type: Contract About GLGR GLGR is a Portland-based ...

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Home Based 3D Modeling Texture Artist information

What is a home based 3D modeling texture artist?

Home Based 3D Modeling Texture Artists are professionals who create and apply textures to 3D models from their home or remote workspace. They work on the surface details of digital models, adding realism, color, and detail to objects used in video games, movies, animation, and other digital media. These artists use specialized software like Blender, Maya, or Substance Painter to design textures and ensure they fit seamlessly on 3D models. Working remotely allows them to collaborate with studios and clients worldwide, often as freelancers or part of distributed teams.

What are the key skills and qualifications needed to thrive as a home based 3D modeling texture artist, and why are they important?

To thrive as a Home Based 3D Modeling Texture Artist, you need solid skills in 3D modeling, texturing, and digital art, often backed by a portfolio and a degree or coursework in art, design, or a related field. Proficiency with industry-standard software such as Blender, Autodesk Maya, ZBrush, and Adobe Substance Painter is essential. Strong self-motivation, time management, and communication skills help remote artists excel in meeting deadlines and collaborating with clients or teams. These skills and qualities are important for producing high-quality, detailed assets efficiently and maintaining professional reliability in a remote work setting.

What are typical collaboration methods for a home based 3D modeling texture artist working with remote teams?

As a home-based 3D modeling texture artist, you'll often collaborate with other artists, animators, and project managers using digital communication tools. File sharing platforms like Dropbox or Google Drive are commonly used to exchange assets, while project management tools such as Trello or Asana help track progress. Regular meetings via video calls and feedback sessions through chat apps ensure that your work aligns with the project's artistic direction and deadlines. Clear communication and responsiveness are key to successfully contributing to remote teams in this role.

What are the most commonly searched types of 3D Modeling Texture Artist jobs in Oregon?

The most popular types of 3D Modeling Texture Artist jobs in Oregon are:

What cities in Oregon are hiring for Home Based 3D Modeling Texture Artist jobs?

Cities in Oregon with the most Home Based 3D Modeling Texture Artist job openings:

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 22 hours ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote