As a research intern, you will work at the intersection of reinforcement learning, locomotion ... You will collaborate closely with Field AI research scientists and engineers to design experiments ...
As a research intern, you will work at the intersection of reinforcement learning, locomotion ... You will collaborate closely with Field AI research scientists and engineers to design experiments ...
Senior Software Engineer (Card Present)
Irvine, CA · On-site
$131K - $173K/yr
Experience integrating with payment terminal hardware and device management platforms, with an ... The Company prohibits unlawful discrimination against any job applicant, employee, or unpaid intern ...
Senior Software Engineer (Card Present)
Irvine, CA · On-site
$131K - $173K/yr
Experience integrating with payment terminal hardware and device management platforms, with an ... The Company prohibits unlawful discrimination against any job applicant, employee, or unpaid intern ...
Hardware Engineer Intern information
See Riverside, CA salary details
$11.54 - $13.29
2% of jobs
$13.29 - $15.05
4% of jobs
$16.80 is the 25th percentile. Wages below this are outliers.
$15.05 - $16.80
19% of jobs
$16.80 - $18.56
24% of jobs
The median wage is $18.67 / hr.
$18.56 - $20.31
17% of jobs
$21.37 is the 75th percentile. Wages above this are outliers.
$20.31 - $22.07
16% of jobs
$22.07 - $23.82
6% of jobs
$23.82 - $25.58
5% of jobs
$25.58 - $27.34
3% of jobs
$27.34 - $29.09
3% of jobs
$29.09 - $30.85
1% of jobs
$11
$20
$30
How much do hardware engineer intern jobs pay per hour?
What is a Hardware Engineer Intern job?
A Hardware Engineer Intern assists in designing, testing, and developing electronic and hardware components. Interns work with senior engineers to create schematics, troubleshoot circuits, and evaluate hardware performance. They may also collaborate with software teams to ensure system compatibility. This role provides hands-on experience with tools like oscilloscopes, PCB design software, and prototype testing. It's an excellent opportunity to gain practical knowledge in embedded systems, signal processing, and hardware development.
What are the key skills and qualifications needed to thrive in the Hardware Engineer Intern position, and why are they important?
To thrive as a Hardware Engineer Intern, you need a solid understanding of electronics, circuit design, and computer architecture, often supported by coursework in electrical or computer engineering. Familiarity with hardware design tools like CAD software, PCB layout tools, and simulation software is highly valuable. Strong problem-solving abilities, attention to detail, teamwork, and effective communication are important soft skills for success. These qualifications and personal attributes are essential for contributing to complex engineering projects and collaborating efficiently with cross-functional teams.
What types of projects or tasks do Hardware Engineer Interns typically work on during their internship?
As a Hardware Engineer Intern, you might work on activities such as assisting with circuit design, developing and testing prototypes, conducting hardware validation, or troubleshooting hardware issues. Interns often help create documentation, run simulations, and support senior engineers with component selection and testing in the lab. You’ll likely collaborate with both hardware and software teams, gaining a broad understanding of the product development lifecycle. This experience provides valuable hands-on learning and insight into how various engineering disciplines work together to bring new technology to market.
$45 - $60/hr
Other
Posted 6 days ago
Job description
- Design, implement, and evaluate reinforcement learning pipelines that tightly integrate locomotion control with learning-based planning.
- Explore how learned planners can inform and adapt locomotion behaviors across varied terrain and dynamic conditions.
- Contribute to research projects from early-stage ideas through simulation experiments and on-robot validation.
- Develop and refine sim-to-real transfer strategies, including domain randomization, system identification, and adaptive methods, for integrated locomotion-planning systems.
- Build and leverage GPU-accelerated simulation environments (Isaac Gym, Isaac Lab, MuJoCo) for scalable training and evaluation.
- Test and iterate on policies using real legged robot platforms in unstructured environments.
- Translate research concepts into working robotic systems tested on real hardware.
- Develop experimental setups and tooling to support data collection, evaluation, and reproducibility.
- Help ensure locomotion and planning systems are robust, field-relevant, and ready for iterative improvement.
- Work closely with systems engineers, perception experts, and embedded teams to close the loop between learning and execution.
- Incorporate real-world telemetry and field data to refine models and improve generalization.
- Engage with researchers and engineers across the team to align experiments with broader autonomy goals.
- Prototype quickly, run experiments in simulation and on hardware, and analyze results rigorously.
- Balance exploratory research with concrete deliverables over the course of the internship.
- Debug system-level issues spanning simulation, software, hardware, and learning.
- Current PhD student in Robotics, Computer Science, Mechanical Engineering, AI/ML, or a closely related field.
- Research experience in reinforcement learning for continuous control, locomotion, or learning-based planning.
- Strong foundation in contact dynamics, control theory, and kinematics.
- Proficiency in Python and/or C++, with experience using robotics or ML tooling.
- Familiarity with physics-based simulators such as Isaac Gym, Isaac Lab, MuJoCo, or PyBullet.
- Experience designing experiments and evaluating results on robotic systems (simulation or hardware).
- Curiosity, initiative, and a strong interest in building autonomous systems that operate in the real world.
- Hands-on experience with legged robot platforms (quadrupeds, wheeled-quadrupeds, bipedal systems, or exoskeletons).
- Experience with sim-to-real transfer for locomotion or planning policies.
- Background in learning-based planning, motion planning, or terrain-adaptive control.
- Familiarity with ROS or ROS2.
- Publications, preprints, or open-source contributions in locomotion, RL, planning, or control.
- Experience deploying neural network controllers on resource-constrained or real-time robotic platforms.
- Interest in bridging cutting-edge research with practical, field-ready robotic systems.