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Hard Surface Modeler Jobs in Reston, VA (NOW HIRING)

CACI is looking for a Metrologist to join the team at the Naval Surface Warfare Center, Carderock ... Adhere to the Model Fabrication Facility policies and standard practices were applicable. * Design ...

CACI is looking for a Metrologist to join the team at the Naval Surface Warfare Center, Carderock ... Adhere to the Model Fabrication Facility policies and standard practices were applicable. * Design ...

CACI is looking for a Metrologist to join the team at the Naval Surface Warfare Center, Carderock ... Adhere to the Model Fabrication Facility policies and standard practices were applicable. * Design ...

You ask hard, uncomfortable questions. You have a professional acumen that allows you to lead ... Capture client feedback, surface user problems, and elicit user needs and workflows to support the ...

You ask hard, uncomfortable questions. You have a professional acumen that allows you to lead ... Capture client feedback, surface user problems, and elicit user needs and workflows to support the ...

Deployment Strategist

Washington, DC ยท Remote

$150K - $230K/yr

We work hard and believe deeply in what we do. We're looking for excellent people to build ... Surface what's working (and what's not) from the field to influence product direction and future ...

Showing results 41-60

Hard Surface Modeler information

See Reston, VA salary details

$11.4K

$109.8K

How much do hard surface modeler jobs pay per year?

As of Aug 9, 2026, the average yearly pay for hard surface modeler in Reston, VA is $101,088.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,600.00 and $109,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a hard surface modeler?

To thrive as a Hard Surface Modeler, you need strong 3D modeling skills, a keen eye for detail, and a solid understanding of form, proportion, and structure, typically supported by a degree in 3D art, game design, or a related field. Proficiency with industry-standard software such as Autodesk Maya, 3ds Max, Blender, and experience with rendering engines or CAD tools are generally expected. Collaboration, creative problem-solving, and clear communication are valuable soft skills for working with art directors and interdisciplinary teams. These abilities ensure the creation of high-quality, precise models that meet project specifications and integrate smoothly within larger production pipelines.

What does a hard surface modeler do?

A typical workflow for a Hard Surface Modeler begins with interpreting concept art and technical references to create accurate block-outs, followed by detailed 3D modeling using industry-standard software. You may iterate with art leads and other team members to refine assets for visual quality and technical constraints, often optimizing models for animation or real-time engines. Hard Surface Modelers regularly collaborate with texture artists, riggers, and engineers to ensure models integrate well into the final product. The role often involves both independent work and collaborative review sessions, balancing creative input and production deadlines. This workflow allows modelers to contribute essential assets for games, films, or industrial visualizations while developing both technical and artistic skills.

What is a hard surface modeler?

A Hard Surface Modeler is a 3D artist who specializes in creating rigid, non-organic models such as vehicles, weapons, machinery, and architectural elements for films, games, and other digital media. They focus on creating clean, precise geometry with attention to detail, ensuring models meet technical and artistic requirements. Using software like Maya, Blender, or ZBrush, they often work closely with concept artists and texture artists to bring hard surface assets to life.

What job categories do people searching Hard Surface Modeler jobs in Reston, VA look for? The top searched job categories for Hard Surface Modeler jobs in Reston, VA are:
Infographic showing various Hard Surface Modeler job openings in Reston, VA as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $101,088 per year, or $48.6 per hour.

Senior UX Interface Designer

Computer World Services

Falls Church, VA โ€ข On-site, Remote

Full-time

Posted 19 days ago


Job description

We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints.
This role owns the Presentation Layer - how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption.
This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must.
Key Tasks & Responsibilities
Visual Design Leadership (Defining Responsibility)
  • Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish
  • Ensure the product reads as a premium consumer tool - not a clinical health app, generic fitness tracker, or scaled-up spreadsheet
  • Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system
  • Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation

Identity-Driven & Personalized Experience Design
  • Design the identity recoloring moment in onboarding as the signature emotional beat of the product - a real-time ambient palette transition that feels intentional, earned, and beautiful
  • Ensure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layer
  • Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes
  • Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent - not a generic gamification model

Motion Design & Interaction (Critical)
  • Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals
  • Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states
  • Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes

UX/UI Design Across the Full Screen Inventory
  • Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data
  • Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant - not dense, clinical, or overwhelming
  • Design the dashboard priority engine as the product's daily engagement surface - one that feels like a coach, not a notification list
  • Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere)

Cross-Platform Consistency & Engineering Collaboration
Ensure a unified visual and interaction experience across iOS, Android, and Web - respecting platform-specific behaviors without fracturing the design system
Education & Experience
  • 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company

Must Demonstrate
  • Understanding of color as a functional system communicating status, identity, causality, and trust
  • Proficiency in Figma or equivalent - component libraries, auto-layout, design tokens, prototyping, and developer handoff
  • Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation
  • Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly

Preferred Qualifications
  • Experience designing for health, fitness, performance, or biomarker applications
  • Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces
  • Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior
  • Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent
  • Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression
  • Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management
  • Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together

Certifications
  • Applicable certifications are a plus

Other (Travel, Work Environment, DoD 8570 Requirements, Administrative Notes, etc.)
  • Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity
  • This position is a remote work from home role

$130,000 - $160,000 a year
The offered rate will be based on the selected candidate's knowledge, skills, abilities and/or experience and in consideration of internal parity. The posted range is appropriate for a typical candidate meeting, at a minimum, all the core requirements of the position.
Computer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations.
Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at [email protected].
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.