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Haptic Hardware Engineer Jobs in Redmond, WA (NOW HIRING)

... interface, haptic interaction, eye/hand/face/body tracking, perception science, and true ... Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion ...

... interface, haptic interaction, eye/hand/face/body tracking, perception science, and true ... Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion ...

... interface, haptic interaction, eye/hand/face/body tracking, perception science, and true ... Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion ...

... interface, haptic interaction, eye/hand/face/body tracking, perception science, and true ... Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion ...

Robot Technician

Redmond, WA · On-site

$29.54 - $46.99/hr

Robot Technician (Swing Shift) Sigma Design is a product development, engineering, and ... This role bridges the gap between physical hardware and interactive control, executing precise ...

Robot Technician

Redmond, WA · On-site

$29.54 - $46.99/hr

Robot Technician (Swing Shift) Sigma Design is a product development, engineering, and ... This role bridges the gap between physical hardware and interactive control, executing precise ...

Haptic Hardware Engineer information

See Redmond, WA salary details

$57.1K

$163.8K

$220.1K

How much do haptic hardware engineer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for haptic hardware engineer in Redmond, WA is $163,770.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,300.00 and $182,600.00 per year, depending on experience, location, and employer.

What does a haptic hardware engineer do?

A Haptic Hardware Engineer is responsible for designing, developing, and testing hardware systems that provide tactile feedback, allowing users to 'feel' virtual objects or interactions. These engineers work on components like sensors, actuators, and control systems to create realistic touch sensations for products such as smartphones, gaming controllers, VR/AR devices, and automotive interfaces. Their work involves collaborating with software engineers, industrial designers, and product teams to ensure the haptic experience is both functional and immersive. They also troubleshoot and optimize hardware for efficiency, reliability, and user satisfaction.

What skills and qualifications are needed to thrive as a haptic hardware engineer?

To thrive as a Haptic Hardware Engineer, you need a solid background in electrical or mechanical engineering, experience with sensor and actuator design, and a relevant bachelor's or master's degree. Proficiency with CAD tools, embedded systems, PCB design software, and familiarity with tactile feedback technologies is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help set candidates apart in this field. These technical and interpersonal skills are essential for developing innovative haptic devices that enhance user experiences in consumer electronics, automotive, or VR/AR applications.

What are common challenges faced by haptic hardware engineers during product development?

Haptic Hardware Engineers often encounter challenges balancing tactile feedback quality with device size constraints and power consumption. Achieving realistic and responsive haptic sensations requires close collaboration with software teams to ensure seamless integration. Additionally, engineers must continuously test and refine prototypes to address issues like latency, durability, and user comfort, which can be complex in fast-paced development cycles. Effective communication across multidisciplinary teams is essential to overcome these challenges and deliver innovative haptic solutions.

What is the difference between Haptic Hardware Engineer vs Haptic Software Engineer?

AspectHaptic Hardware EngineerHaptic Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Mechanical Engineering, or related fieldsBachelor's or higher in Computer Science, Software Engineering, or related fields
Work EnvironmentDesigning, testing, and developing physical haptic devices and componentsDeveloping software algorithms and applications for haptic feedback systems
Industry UsageElectronics, consumer devices, gaming hardware, VR/AR hardware

Haptic Hardware Engineers focus on designing and testing the physical components of haptic systems, while Haptic Software Engineers develop the software that controls and enhances haptic feedback. Both roles are essential in creating immersive tactile experiences in various tech industries.

What are popular job titles related to Haptic Hardware Engineer jobs in Redmond, WA?

For Haptic Hardware Engineer jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Haptic Hardware Engineer jobs in Redmond, WA look for?

The top searched job categories for Haptic Hardware Engineer jobs in Redmond, WA are:

Infographic showing various Haptic Hardware Engineer job openings in Redmond, WA as of July 2026, with employment types broken down into 93% Full Time, 3% Part Time, and 4% Contract. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $163,770 per year, or $78.7 per hour.

Research Scientist III

Infotech Sourcing

Kirkland, WA • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension. Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. And just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR devices that are so compelling they become an integral part of our lives. Beyond working within current paradigms to realize our vision, Reality Labs is heavily invested in materials research and development at the fundamental level. This involves, but is not limited to, designing and characterizing materials yet to be discovered, for highly specific applications. Responsibilities: The position involves designing, building and automating an established workflow for the experimental screening of organic materials. Built on current in-house processes, this will streamline data acquisition required for the development of novel optoelectronic materials. Develop next-generation optoelectronic materials with an emphasis on advanced design, fabrication, and analysis, to prove new concepts and understand the potential impact of those concepts. Collaborate with the larger Meta Reality Labs Research team to holistically understand current goals, limitations, and bottlenecks in the wider AR/VR space. Build with and develop an intimate understanding of equipment designed for high-throughput experiments. Design and automate novel crystal growth, processing, and analysis techniques, with a focus on highly specific components and devices. Communicate results internally and with external partners. Assist in the translation of research results to practical application in Meta product development. Minimum Qualifications: PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field. Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment. Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages. 2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials. 2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top). Preferred Qualifications: Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at relevant high-impact journals. Experience with solid-state analysis: e.g. diffuse reflectance, XRD, spectroscopy, DSC, optical microscopy. Experience with crystallographic software (e.g. CCDC suite, BGMN, Profex, Olex2). Experience with HPLC, LC-MS, UV/Vis and/or GC. Experience working and communicating cross functionally in a team environment. Experience with crystal growth and related concepts (e.g. supersaturation, nucleation, etc.). Top 3 must-have HARD skills:Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages. 2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials. 2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top). Good to have skills: Working with organic crystals - and solubility of compounds Previous experience with CAD software is asset Experience with frequent report writing PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field