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Graphics Jobs in Berkeley, CA (NOW HIRING)

Principal Graphics Engineer

San Francisco, CA ยท On-site +1

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The ...

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The ...

Principal Graphics Engineer

San Francisco, CA ยท Remote

$143K - $177K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The ...

Motion Graphics Designer, Video Team - This is a remote role (within the US) * Fraud and phishing warning * If you are reading this away from the WeVote site, please apply directly via our ...

But you, you there, master of all things graphic, lover of art and technology, you can help us! If you think you can make some of the coolest, most creative drawing tools that artists have ever arted ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA ยท Remote

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA ยท On-site

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you'll work on the design, development, and maintenance of high ...

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Graphics information

See Berkeley, CA salary details

$17

$32

$50

How much do graphics jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for graphics in Berkeley, CA is $32.01, according to ZipRecruiter salary data. Most workers in this role earn between $22.64 and $39.42 per hour, depending on experience, location, and employer.

What jobs can you do with graphics?

A graphics professional can work in roles such as graphic designer, visual artist, or multimedia artist, creating visual content for print, digital media, advertising, or branding. Skills in design software like Adobe Photoshop or Illustrator and understanding of visual communication are essential for these jobs.

How does a graphics professional typically collaborate with other departments in a company?

Graphics professionals often work closely with teams such as marketing, product development, and web design to ensure visual consistency and effective communication of brand messaging. Collaboration usually involves participating in project meetings, understanding the objectives of different departments, and incorporating feedback into design iterations. Strong communication skills and adaptability are important, as priorities can shift quickly and feedback may require rapid adjustments to visual assets.

What are graphics jobs?

Graphics jobs involve creating, designing, and editing visual content for various media, including digital platforms, print, advertising, and video. Professionals in graphics roles may work as graphic designers, illustrators, animators, or visual artists, using specialized software to convey messages, enhance user experiences, or support branding. These roles require a mix of creativity, technical skills, and an understanding of design principles.

Is graphics design a good career?

Graphics design is a viable career that involves creating visual content for various media using tools like Adobe Photoshop and Illustrator. It offers opportunities in advertising, branding, and digital media, often requiring creativity, technical skills, and a portfolio to succeed. Job prospects can vary based on experience, specialization, and industry demand.

What are the key skills and qualifications needed to thrive as a Graphic Designer, and why are they important?

To thrive as a Graphic Designer, you need strong visual design skills, creativity, and proficiency in design principles, often supported by a degree in graphic design or a related field. Mastery of industry-standard tools such as Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with digital asset management systems are typically required. Strong communication, time management, and collaboration skills help designers interpret client needs and work effectively in team environments. These abilities ensure the creation of impactful visuals that meet project goals and drive brand success.

What is the highest paying job in graphic design?

The highest paying roles in graphic design are often senior positions such as Creative Director or Art Director, which can earn six-figure salaries. These roles typically require extensive experience, strong leadership skills, and proficiency with advanced design tools like Adobe Creative Suite.

What is the difference between Graphics vs Graphic Designer?

AspectGraphicsGraphic Designer
Required CredentialsBasic knowledge of design tools, sometimes certifications in design softwareFormal education in graphic design or related fields, certifications often preferred
Work EnvironmentDesign software, digital platforms, sometimes print or multimedia projectsCreative studios, advertising agencies, corporate in-house teams
Industry UsageUsed broadly for visual content creation, including branding, marketing, and multimediaSpecializes in creating visual concepts, layouts, and designs for various media

Graphics generally refers to the visual elements or images themselves, while a Graphic Designer is a professional who creates and arranges these visuals for specific projects. The role of a Graphic Designer involves conceptualizing, designing, and producing visual content, often requiring formal education and specialized skills. Both are integral to visual communication, but the term 'Graphics' is broader and can refer to the visual assets, whereas 'Graphic Designer' describes the person responsible for creating those assets.

What type of jobs can a graphic designer get?

A graphic designer can find jobs in advertising, branding, web design, print media, and multimedia production. They often work for marketing agencies, corporations, or as freelancers, utilizing skills in design software like Adobe Photoshop and Illustrator. Job roles include visual designer, brand designer, UI/UX designer, and art director.
What job categories do people searching Graphics jobs in Berkeley, CA look for? The top searched job categories for Graphics jobs in Berkeley, CA are:
What cities near Berkeley, CA are hiring for Graphics jobs? Cities near Berkeley, CA with the most Graphics job openings:

Principal Graphics Engineer

Parallelz

San Francisco, CA โ€ข On-site, Remote

$164K - $203K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 5 days ago


Job description

About Parallelz
Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.
You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.
Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.
Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.
About the Role
We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.
You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.
We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.
What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements
This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.
Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:
  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits
  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms