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Graphics Vfx Pipeline Engineer Jobs (NOW HIRING)

... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... graphics pipelines Excellent C++ programming skills Experience with Unreal Engine 5 and its ...

Freelance: Nuke - Chicago

Chicago, IL · On-site

$64.75 - $73/hr

A working knowledge of the overall VFX pipeline * Programming and coding experience and knowledge * Experience with Hiero, Shotgun, After effects, Final Cut, Flame is an advantage * Compositing ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Working in our proprietary engine, help to establish our material and vfx pipelines. * Document ... graphics, or related field * Experience working with offsite art and programming teams Perks:

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Working in our proprietary engine, help to establish our material and vfx pipelines. * Document ... graphics, or related field * Experience working with offsite art and programming teams Perks:

Graphics Engineer

Novato, CA · On-site +1

$120K - $154K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge ... Work on improvements in VFX, lighting, and post-processing graphics features * Participate in ...

Showing results 41-60

Graphics Vfx Pipeline Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do graphics vfx pipeline engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics vfx pipeline engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Graphics VFX Pipeline Engineer?

A Graphics VFX Pipeline Engineer is a specialized professional who designs, develops, and maintains the technical workflows and tools used in visual effects (VFX) production for films, video games, and other media. They bridge the gap between artists and software by creating efficient systems to manage assets, automate processes, and ensure seamless data flow across the production pipeline. Their work helps VFX teams collaborate more effectively and deliver high-quality visual effects on time and within budget.

What are some common challenges faced by Graphics VFX Pipeline Engineers when integrating new software tools into existing production pipelines?

Graphics VFX Pipeline Engineers often encounter challenges when integrating new software tools, such as ensuring compatibility with existing systems, minimizing workflow disruptions, and managing data consistency across departments. They must carefully evaluate new tools for scalability and collaborate closely with artists, TDs, and IT to address technical issues and user training needs. Successful integration requires thorough testing, clear documentation, and ongoing support to ensure a smooth transition and maintain production efficiency.

What are the key skills and qualifications needed to thrive as a Graphics VFX Pipeline Engineer, and why are they important?

To thrive as a Graphics VFX Pipeline Engineer, you need a solid background in computer science, programming (Python, C++), and graphics/VFX workflows, typically supported by a relevant degree. Experience with visual effects software (such as Maya, Houdini, Nuke), asset management systems, and version control tools is crucial. Strong problem-solving, communication, and collaboration skills help you effectively support artists and troubleshoot technical challenges. These skills ensure seamless production pipelines, efficient asset management, and the delivery of high-quality visual effects in complex projects.

What is the difference between Graphics Vfx Pipeline Engineer vs Vfx Artist?

AspectGraphics Vfx Pipeline EngineerVfx Artist
Required CredentialsBachelor's in Computer Graphics, Software Engineering, or related field; knowledge of pipeline toolsPortfolio showcasing VFX work; often a degree in Fine Arts, Animation, or related field
Work EnvironmentFocus on developing and maintaining production pipelines, scripting, and technical workflowsCreating visual effects, compositing, and artistic VFX work
Employer & Industry UsageUsed in game studios, film production, and animation companies for technical pipeline developmentPrimarily in film, TV, and game industries for artistic VFX creation

The Graphics Vfx Pipeline Engineer specializes in developing and maintaining the technical workflows that enable VFX production, while the Vfx Artist focuses on creating the visual effects themselves. Both roles are essential in the VFX industry but serve different functions—one technical, the other artistic.

What are popular job titles related to Graphics Vfx Pipeline Engineer jobs?

For Graphics Vfx Pipeline Engineer jobs, the most frequently searched job titles are:

Infographic showing various Graphics Vfx Pipeline Engineer job openings in the United States as of September 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Senior II VFX Artist - StarCraft | Irvine, CA

Irvine, CA • On-site

Blizzard Entertainment, Inc.
Arts, Entertainment, and Recreation • 1 - 5K employees

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Key responsibilities

  • Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback.

  • Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.

  • Partner with art, design, engineering, animation, audio, and production teams to align VFX with gameplay goals and technical constraints.


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz


Job description

Team Name:

StarCraftJob Title:Senior II VFX Artist - StarCraft | Irvine, CARequisition ID:R028002Job Description:

Your Mission

Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games.

We are here to reignite this universe alongside you. We are here to make StarCraft, and it's about damn time.

We are looking for a Senior II VFX Artist to help craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, California.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new StarCraft game

  • Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.

  • Partner with art, design, engineering, animation, audio, and production to align VFX execution with gameplay goals, technical constraints, and Blizzard quality standards.

  • Prototype and validate VFX solutions in Unreal and related tools, then guide integration through established pipelines and engine workflows.

  • Establish reusable VFX materials, systems, libraries, and documentation that support consistent implementation across the team.

  • Identify risks, dependencies, and opportunities in VFX workflows, then propose practical solutions that improve quality and team efficiency.

  • Provide craft guidance, feedback, and mentorship to VFX artists while helping raise the quality bar for the discipline.

  • Collaborate with cross-functional partners to ensure VFX choices support player comprehension, emotional impact, and long-term game needs.

Minimum Requirements

Experience

  • 12+ years of experience creating real-time VFX for games or interactive media, delivering complex features and systems from concept through implementation.

  • Expert-level real-time VFX experience in Unreal Engine, Niagara, or equivalent tools and engines.

  • Demonstrated success as a senior or principal individual contributor, defining visual direction, solving complex technical challenges, and influencing quality across teams.

  • Strong portfolio showcasing high-quality real-time VFX work, including breakdowns that demonstrate artistic judgment, technical execution, and implementation ownership.

  • Expert understanding of real-time VFX fundamentals, including timing, motion, color, composition, readability, player feedback, and gameplay support.

  • Strong proficiency with procedural and systemic workflows.

  • Advanced knowledge of optimization, profiling, scalability, memory management, and performance tradeoffs for real-time effects.

  • Strong proficiency with industry-standard tools such as Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent software.

  • Demonstratable ability to author high-quality textures.

  • A strong knowledge of authoring simulation/fluid/rbd data in various formats for real-time VFX.

  • Experience collaborating effectively with art, design, engineering, animation, audio, and production teams throughout development.

  • Experience developing and shipping content for PC and console platforms (Xbox, PlayStation, and/or equivalent).

  • Proven ability to provide mentorship, technical guidance, and constructive feedback that elevates the work of other artists and teams.

  • Strong communication skills with the ability to translate visual, technical, and gameplay goals into clear solutions and actionable plans.

  • Demonstrated ability to work independently, prioritize effectively, adapt to changing needs, and contribute to an inclusive, collaborative team culture.

Extra Points

  • Shipped one or more AAA games as a senior VFX artist.

  • Experience developing VFX during early prototyping or pre-production phases.

  • Built reusable VFX systems, pipelines, or technical standards.

  • Experience working with outsourcing partners or distributed teams.

  • Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay design.

  • Experience supporting action, RPG, open-world, or multiplayer gameplay experiences.

Submission/Portfolio Requirements

  • Resume

  • Portfolio with real-time VFX examples and breakdowns. Only online artwork submissions will be accepted (e.g. website, blog, or online album).

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do!

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Blizzard Entertainment employees say

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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