1

Graphics Vfx Pipeline Engineer Jobs (NOW HIRING)

Generative AI has limited practical application in VFX pipelines with real world production ... Document reference architectures, prompt engineering strategies for VFX use cases, quality ...

Generative AI has limited practical application in VFX pipelines with real world production ... Document reference architectures, prompt engineering strategies for VFX use cases, quality ...

Generative AI has limited practical application in VFX pipelines with real world production ... Document reference architectures, prompt engineering strategies for VFX use cases, quality ...

Generative AI has limited practical application in VFX pipelines with real world production ... Document reference architectures, prompt engineering strategies for VFX use cases, quality ...

... teams to maintain pipeline efficiency. * Identify and troubleshoot visual, technical, or ... and developers. Your expertise will directly contribute to crafting impactful, immersive visual ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers ... Extensive understanding of 3D graphics, shaders, particles systems, physics, ribbons, etc.

Staff VFX Artist

Los Angeles, CA · On-site

$152K - $198K/yr

... in line with the pipeline our Lead VFX Artist sets Take on the most complex VFX and rendering ... About The Believer Company Believer is a global games company with developers all over the world ...

A general understanding of animation/modeling/texturing and instancing pipelines. * Excellent sense ... Work with an incredible team of artists and developers. * Be involved with awesome, world-class IPs.

$152K - $198K/yr

... in line with the pipeline our Lead VFX Artist sets Take on the most complex VFX and rendering ... About The Believer Company Believer is a global games company with developers all over the world ...

Lead Graphics Engineer

Irvine, CA · On-site

$150K - $275K/yr

LightSpeed LA is seeking a talented and enthusiastic Lead Graphics Engineer to join our new studio ... Own the VFX rendering pipeline and tools * Work with the VFX team to get the most out of the system ...

Technical Artist (VFX / Shaders)

Atlanta, GA · On-site

$122K - $146K/yr

You will collaborate closely with artists, engineers, and designers to translate artistic concepts ... pipeline tools that support 3D graphics and VR experiences. You will also document workflows and ...

Showing results 21-40

Graphics Vfx Pipeline Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do graphics vfx pipeline engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for graphics vfx pipeline engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Graphics VFX Pipeline Engineer?

A Graphics VFX Pipeline Engineer is a specialized professional who designs, develops, and maintains the technical workflows and tools used in visual effects (VFX) production for films, video games, and other media. They bridge the gap between artists and software by creating efficient systems to manage assets, automate processes, and ensure seamless data flow across the production pipeline. Their work helps VFX teams collaborate more effectively and deliver high-quality visual effects on time and within budget.

What are some common challenges faced by Graphics VFX Pipeline Engineers when integrating new software tools into existing production pipelines?

Graphics VFX Pipeline Engineers often encounter challenges when integrating new software tools, such as ensuring compatibility with existing systems, minimizing workflow disruptions, and managing data consistency across departments. They must carefully evaluate new tools for scalability and collaborate closely with artists, TDs, and IT to address technical issues and user training needs. Successful integration requires thorough testing, clear documentation, and ongoing support to ensure a smooth transition and maintain production efficiency.

What are the key skills and qualifications needed to thrive as a Graphics VFX Pipeline Engineer, and why are they important?

To thrive as a Graphics VFX Pipeline Engineer, you need a solid background in computer science, programming (Python, C++), and graphics/VFX workflows, typically supported by a relevant degree. Experience with visual effects software (such as Maya, Houdini, Nuke), asset management systems, and version control tools is crucial. Strong problem-solving, communication, and collaboration skills help you effectively support artists and troubleshoot technical challenges. These skills ensure seamless production pipelines, efficient asset management, and the delivery of high-quality visual effects in complex projects.

What is the difference between Graphics Vfx Pipeline Engineer vs Vfx Artist?

AspectGraphics Vfx Pipeline EngineerVfx Artist
Required CredentialsBachelor's in Computer Graphics, Software Engineering, or related field; knowledge of pipeline toolsPortfolio showcasing VFX work; often a degree in Fine Arts, Animation, or related field
Work EnvironmentFocus on developing and maintaining production pipelines, scripting, and technical workflowsCreating visual effects, compositing, and artistic VFX work
Employer & Industry UsageUsed in game studios, film production, and animation companies for technical pipeline developmentPrimarily in film, TV, and game industries for artistic VFX creation

The Graphics Vfx Pipeline Engineer specializes in developing and maintaining the technical workflows that enable VFX production, while the Vfx Artist focuses on creating the visual effects themselves. Both roles are essential in the VFX industry but serve different functions—one technical, the other artistic.

What are popular job titles related to Graphics Vfx Pipeline Engineer jobs?

For Graphics Vfx Pipeline Engineer jobs, the most frequently searched job titles are:

Infographic showing various Graphics Vfx Pipeline Engineer job openings in the United States as of September 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

VFX Artist - GameSim - Talent Pipeline

Orlando, FL • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 13 days ago


Key responsibilities

  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.

  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.

  • Troubleshoot VFX issues, optimize effects for performance, and review work from internal and external artists to maintain quality standards.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Requirements

  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well-constructed material graphs and VFX systems.
  • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow-through, organization, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.

Nice to Have

  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co-development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
  • Your portfolio must include:
    • Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team-created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media