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Graphics Software Engineer Jobs in Orlando, FL (NOW HIRING)

... graphical user interface (GUI) development. * Strong system integration experience involving Pro ... by other engineers. * Experience developing software from functional and/or technical ...

UI/UX Software Engineer

Orlando, FL · On-site

$91K - $121K/yr

Job Summary : UI/UX Software Engineer is an engineering role focused on supporting the design ... Experience with graphics and animation for embedded or real-time environments. * Expert-level ...

We will give you a chance to work with some of the most talented people in the graphics industry. As a member of the Quality Assurance team, the Senior QA SDET will help ensure the quality and ...

Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset integration * Interface programming via C# Programming * Functional logic in C# * Augmented Reality (AR ...

The Senior QA SDET will ensure the quality and reliability of simulation software through system ... Preferred : • Experience testing 3D graphics or simulation software • Python, C++, or ...

Engineering managers are not expected to act as software developers, however, they may directly ... time computer graphics. Objectives: * Maintain a professional attitude during all stages of ...

Engineering managers are not expected to act as software developers, however, they may directly ... time computer graphics. Objectives: * Maintain a professional attitude during all stages of ...

Showing results 21-40

Graphics Software Engineer information

See Orlando, FL salary details

$129.3K

$151.3K

$162.9K

How much do graphics software engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for graphics software engineer in Orlando, FL is $151,288.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,700.00 and $161,500.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What cities near Orlando, FL are hiring for Graphics Software Engineer jobs?

Cities near Orlando, FL with the most Graphics Software Engineer job openings:

Infographic showing various Graphics Software Engineer job openings in Orlando, FL as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $151,288 per year, or $72.7 per hour.

Business Basic Software Engineer

Tekvana Inc

Orlando, FL • On-site

$140 - $190/hr

Other

Posted 5 days ago


Job description

Required Qualifications
  1. 10+ years of recent, hands-on development experience with BASIS International technologies, specifically Progression/5 (BBx/Pro/5) and Business Basic for Java (BBj).
    • Candidates should be currently or recently actively developing in these technologies, with 10+ years of relevant experience.
    • Experience should primarily be software development (approximately 80% or more) focused on building new features, functionality, and capabilities rather than production support, break/fix work, or minor enhancements.
    • Current BBj experience should primarily involve system integrations and backend functionality, rather than graphical user interface (GUI) development.
  2. Strong system integration experience involving Pro/5, including developing and supporting inbound and outbound integrations using technologies/protocols such as HTTP, XML, RPC, APIs or similar methods.
  3. Demonstrated ability to learn and work effectively within an existing/custom codebase originally designed and developed by other engineers.
  4. Experience developing software from functional and/or technical specifications created by others, while working within a structured, formal Software Development Life Cycle (SDLC) environment.
  5. Working knowledge of Microsoft SQL Server, including the ability to create and execute SQL queries for application troubleshooting, data analysis, and issue investigation.
Preferred / Plus Qualifications
  1. Hospitality or Vacation Ownership industry experience is strongly preferred.
  2. Hands-on development experience with both Progression/5 and BBj, particularly for building and maintaining system-to-system integrations.
  3. Unix/Linux shell scripting experience for application support, automation, integration, or troubleshooting.
  4. Experience with additional Business Basic variants, such as Thoroughbred BASIC, ProvideX/PxPlus, or MAI OpenBasic.
  5. Experience using enterprise logging and application monitoring platforms, such as Splunk or Dynatrace, to investigate application issues, troubleshoot integrations, and perform root-cause analysis.
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