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Graphics Software Engineer Internship Jobs in Quebec

We offer a range of data internships that will allow you to sharpen your skills in: 💡Information ... Develop and maintain application programming interfaces (APIs) and software development kits (SDKs ...

We offer a range of data internships that will allow you to sharpen your skills in: 💡Information ... Develop and maintain application programming interfaces (APIs) and software development kits (SDKs ...

Work with UI/UX designer to build original graphical user interfaces for embedded Linux platforms ... Promote good software engineering practices through design and code reviews. Key Requirements * At ...

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Graphics Software Engineer Internship information

What types of projects do Graphics Software Engineer Interns typically work on, and how do they contribute to the team?

As a Graphics Software Engineer Intern, you can expect to work on projects involving the development and optimization of rendering engines, graphics APIs, or visualization tools. Interns often assist with debugging, implementing new features, and writing test code under the guidance of senior engineers. Your contributions are valuable to the team, as you'll often help improve performance, identify issues, and prototype new technologies. Collaboration with artists, designers, and other engineers is common, providing exposure to cross-disciplinary workflows and real-world development cycles.

What are the key skills and qualifications needed to thrive as a Graphics Software Engineer Intern, and why are they important?

To thrive as a Graphics Software Engineer Intern, you need a solid understanding of computer graphics principles, programming skills in languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, and tools like Unity or Unreal Engine, is highly valuable. Strong problem-solving abilities, creativity, and effective communication set standout candidates apart. These skills are crucial for efficiently developing, debugging, and collaborating on visually complex software projects.

What is the difference between Graphics Software Engineer Internship vs Graphics Software Developer?

AspectGraphics Software Engineer InternshipGraphics Software Developer
Required CredentialsTypically pursuing or recent graduate in Computer Science or related fieldBachelor's or Master's in Computer Science, Computer Graphics, or related
Work EnvironmentInternship programs in tech companies, collaborative teams, mentorshipFull-time employment, team-based projects, ongoing development
Industry UsageUsed by companies for training and talent pipelineCore role in product development and R&D
Search & Comparison IntentUnderstanding internship opportunities and entry pointsUnderstanding full-time career roles and responsibilities

The Graphics Software Engineer Internship is an entry-level, temporary position aimed at students or recent graduates gaining industry experience. In contrast, a Graphics Software Developer is a full-time professional responsible for designing and implementing graphics software. Internships often serve as a stepping stone to full-time roles, with the developer position representing a more advanced, ongoing career in graphics software engineering.

What does a Graphics Software Engineer Intern do?

A Graphics Software Engineer Intern assists in designing, developing, and optimizing graphics-related software, such as rendering engines, drivers, or visual effects tools. They often work with technologies like DirectX, OpenGL, or Vulkan and help implement new features, fix bugs, and improve performance. Interns collaborate closely with senior engineers and may contribute to both testing and documentation. This role provides hands-on experience in computer graphics and helps interns build skills for future careers in the field.
What cities in Quebec are hiring for Graphics Software Engineer Internship jobs? Cities in Quebec with the most Graphics Software Engineer Internship job openings:

Intern, Software Development, Wwise Acoustics (Autumn 2026)

Audiokinetic

Montreal, QC • On-site, Remote

Full-time, Internship

Re-posted yesterday


Job description

Join our team and experience Audiokinetic!

We are looking for a full-time intern for Autumn 2026 to join our Wwise Acoustics team. This person will help create and improve the sound propagation tools offered by the Wwise middleware.

What will you do?

Sound propagation must be credible to facilitate immersion in a virtual environment. That's why our Wwise Acoustics team is dedicated to providing versatile yet easy-to-use tools for sound designers. By joining our team, you will have the opportunity to participate in the design of these tools and improve their robustness and accessibility.

Your duties will typically include, but are not limited to, the following:

  • Creating tools for sound propagation.

  • Adding tests and documentation.

  • Improving the graphical interface.

What do you bring to the team?

You are a person who has:

  • Knowledge of the C++ programming language.

  • Experience with a game engine such as Unreal, Unity or Godot.

  • Visual Studio debugging skills.

  • Autonomy at work.

  • Good written and verbal communication skills.

  • An interest in audio and/or video games.

The following are considered assets:

  • GUI experience with Qt, GTK or MFC.

  • Proficiency in scripting languages (ex. Python, Lua, etc).

  • Experience with version management software (ex. Git).

Audiokinetic has adopted a flexible and hybrid work style to meet the needs of the team, while allowing for in-person collaborative moments determined by the teams.

Why join the Audiokinetic team?

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world's largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company's middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™ and Strata™.

Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, and has subsidiaries in Tokyo, Japan, Shanghai, China, and Hilversum, the Netherlands.

We are looking for people passionate about interactive audio in games, virtual reality, and interactive experiences. We value creativity, curiosity, attention to detail, collaboration, autonomy and initiative.

If you're interested in helping us shape the future of audio production, click the "Apply for this job" button to submit your application. We know that applying to a new role takes a lot of work and effort and we sincerely value your time.

#LI-Hybrid