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Graphics Programming Internships Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their ... projects/internships). Preferred : • Experience with particle rendering, compute shaders, or ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

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Graphics Programming Internships information

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$110.5K

$135K

$156.5K

How much do graphics programming internships jobs pay per year?

As of Jun 4, 2026, the average yearly pay for graphics programming internships in the United States is $135,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,000.00 and $145,000.00 per year, depending on experience, location, and employer.

What is the difference between Graphics Programming Internships vs Graphics Software Developer?

AspectGraphics Programming InternshipsGraphics Software Developer
Required CredentialsTypically students or recent graduates with coursework in computer graphics, programming, or related fieldsBachelor's or master's degree in computer science, software engineering, or related fields; more experience often required
Work EnvironmentInternship programs within tech companies, gaming studios, or research labs, often temporaryFull-time employment in software development teams, often with ongoing projects
Employer & Industry UsageUsed by companies seeking to train future talent, common in gaming, AR/VR, and visualization industriesEstablished role in software companies, game studios, and tech firms focusing on graphics applications

In summary, Graphics Programming Internships are entry-level, temporary positions aimed at students or recent graduates gaining experience, while Graphics Software Developers are full-time professionals responsible for creating and maintaining graphics software in a professional setting.

More about Graphics Programming Internships jobs
What cities are hiring for Graphics Programming Internships jobs? Cities with the most Graphics Programming Internships job openings:
What states have the most Graphics Programming Internships jobs? States with the most job openings for Graphics Programming Internships jobs include:
Infographic showing various Graphics Programming Internships job openings in the United States as of May 2026, with employment types broken down into 4% Internship, 4% As Needed, 63% Full Time, 20% Part Time, 7% Temporary, and 2% Summer. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $135,000 per year, or $64.9 per hour.
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138.80K - $171.50K/yr

Full-time

Posted 6 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 185 rated software companies


Job description

Job Summary:
Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.
Responsibilities:
• Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
• Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
• Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
• Assist senior engineers in the development and maintenance of larger core engine systems.
• Document and gather technical requirements from content teams to ensure graphics features meet production needs.
• Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
• Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
Qualifications:
Required:
• Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
• Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
• Experience with image processing techniques and statistical analysis for visual data.
• Solid background in object-oriented design (OOD) and modern software engineering methodologies.
• Professional or significant academic experience in C++.
• Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
• 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Preferred:
• Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.