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Graphics Pipeline Developer Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation systems Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation systems Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities

... pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation systems Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Preferred Qualifications Demonstrated knowledge of the software graphics pipeline and its ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation systems Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... of the software graphics pipeline and its application to computer graphics and / or ML.

Preferred Qualifications Demonstrated knowledge of the software graphics pipeline and its ... Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Expertise and ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

... of the software graphics pipeline and its application to computer graphics and / or ML ... Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Relevant ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. * Experience with GPU programming ...

The graphics software developer works in close coordination with the other members of the ... Experience and in depth knowledge of 3D graphics techniques and the 3D graphics pipeline. Exposure ...

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Graphics Pipeline Developer information

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How much do graphics pipeline developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for graphics pipeline developer in the United States is $36.84, according to ZipRecruiter salary data. Most workers in this role earn between $27.88 and $42.55 per hour, depending on experience, location, and employer.

What are popular job titles related to Graphics Pipeline Developer jobs?

For Graphics Pipeline Developer jobs, the most frequently searched job titles are:

Infographic showing various Graphics Pipeline Developer job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, 3% Part Time, 1% Temporary, and 13% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $76,634 per year, or $36.8 per hour.

Senior Graphics Engineer

Santa Clara, CA • Remote

$130K/yr

Full-time

Re-posted 7 days ago


Job description

Job Title:          Senior Graphics Engineer (Software Engineer V)
Location:        Remote
Rate:                 $130K per annum
 
 
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
 
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
 
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
 
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.