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Graphics Engineer Jobs in New York (NOW HIRING)

Principal Graphics Engineer

New York, NY

$153K - $189K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

New York, NY · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Graphics & Design Specialist

Somerset, NJ · On-site

$26.92 - $33.65/hr

Must interface daily with Client Product Engineer, the Project Managers and/or VP of Technical ... Graphic Design: * Make graphic changes to designs for developing concept proofs for customer ...

Warren,NJ- 07920 Skills 5+ years C++ programming 2+ years OpenGL Graphics programming without using a commercial engine Gaming preferred (not Unity) Simulation experience not preferred AAA app ...

Graphics & Design Specialist

Somerset, NJ · On-site

$26.92 - $33.65/hr

Must interface daily with Client Product Engineer, the Project Managers and/or VP of Technical ... Graphic Design: * Make graphic changes to designs for developing concept proofs for customer ...

Graphics & Design Specialist

Somerset, NJ · On-site

$20.50 - $28.25/hr

Must interface daily with Client Product Engineer, the Project Managers and/or VP of Technical ... Graphic Design: * Make graphic changes to designs for developing concept proofs for customer ...

Graphics Multimedia Editor

New York, NY · On-site

$113K - $136K/yr

The Graphics department at The New York Times is looking to hire an experienced visual journalist ... If you're an Engineering candidate, we'll let you know what specific GenAI tools you are permitted ...

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Graphics Engineer information

See New York salary details

$68.4K

$155.9K

$191.5K

How much do graphics engineer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for graphics engineer in New York is $155,865.00, according to ZipRecruiter salary data. Most workers in this role earn between $153,200.00 and $174,000.00 per year, depending on experience, location, and employer.

What does a graphics engineer do?

A graphics engineer designs and develops visual rendering systems for computer graphics, including creating algorithms for rendering images, animations, and visual effects. They often work with graphics APIs like DirectX or OpenGL and have skills in programming languages such as C++ and shader development. Their work is essential in industries like gaming, film, and virtual reality to produce high-quality visual content.

What are the key skills and qualifications needed to thrive as a Graphics Engineer, and why are they important?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, data engineering, and systems architecture can earn $300,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries like technology or finance. Executive or lead engineering roles often have compensation packages that reach or exceed this level, including bonuses and stock options.

How much does a graphic engineer make a year?

A graphics engineer's annual salary typically ranges from $70,000 to $130,000, depending on experience, location, and industry. Skilled professionals with expertise in graphics programming, rendering, and related tools like OpenGL or DirectX tend to earn higher salaries, especially in tech hubs or specialized sectors.

How do Graphics Engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What are Graphics Engineers?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.

What engineer makes $500,000 a year?

Senior software engineers, especially those working in high-demand fields like finance, technology, or with expertise in specialized skills such as machine learning or cloud computing, can earn $500,000 or more annually. Achieving this level often requires extensive experience, advanced certifications, and working in senior or executive roles within large companies or startups.
What are the most commonly searched types of Graphics Engineer jobs in New York? The most popular types of Graphics Engineer jobs in New York are:
Infographic showing various Graphics Engineer job openings in New York as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $155,865 per year, or $74.9 per hour.

Principal Graphics Engineer

Parallelz

New York, NY

$153K - $189K/yr

Other

Medical, Dental, Vision, Retirement

Re-posted 4 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms