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Graphics Engineer Jobs in Missouri (NOW HIRING)

NorthPoint is a real estate developer that has grown through combining an entrepreneurial spirit and empowerment of its team members. We are looking for a Graphic Designer to join our growing team.

PURPOSE Provide technical start-up, checkout and programming for Building Automation and Control ... Map control points into graphical front end and link points to graphics * Create Automation System ...

PURPOSE Provide technical start-up, checkout and programming for Building Automation and Control ... Map control points into graphical front end and link points to graphics * Create Automation System ...

Responsibilities: * Assist engineers and project managers with the design and calculations of fire ... Excellent communicator, including graphic and print media, and verbal presentation skills.

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Graphics Engineer information

See Missouri salary details

$58.6K

$133.6K

$164.2K

How much do graphics engineer jobs pay per year?

As of Aug 25, 2026, the average yearly pay for graphics engineer in Missouri is $133,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,300.00 and $149,100.00 per year, depending on experience, location, and employer.

What is a graphics engineer?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.

What are the key skills and qualifications needed to thrive as a graphics engineer?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

How do graphics engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

Is graphics engineer a good career?

A graphics engineer designs and develops visual computing systems, often working with graphics APIs, rendering techniques, and hardware acceleration. The role offers strong job growth, competitive salaries, and opportunities in gaming, entertainment, and simulation industries, requiring skills in programming, mathematics, and graphics software tools. It can be a rewarding career for those interested in technology and visual computing.

What are popular job titles related to Graphics Engineer jobs in Missouri?

For Graphics Engineer jobs in Missouri, the most frequently searched job titles are:

Infographic showing various Graphics Engineer job openings in Missouri as of August 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $133,636 per year, or $64.2 per hour.

Software Engineer, Neural Graphics Developer Tools

Jobtailor

California, MO โ€ข On-site

$140 - $230/hr

Other

Posted 7 days ago


Job description

  • Create new technical designs and implement features while working in an agile environment.
  • Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues.
  • Create innovative new tools that bridge AI & graphics in next generation workflows.
  • Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams.
  • Drive technology discussions and provide feedback on system architecture.
  • Accurately estimate and prioritize tasks in order to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable and well-documented object-oriented code.
  • Document requirements and designs, and review documents with key partners.
  • Meet with the QA Department to develop test plans for new features.
Requirements
  • BS/MS in Computer Science, Computer Engineering, or equivalent experience.
  • 5+ years of relevant work experience in software development
  • Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience.
  • Excellent C/C++ programming skills.
  • Ability to provide accurate estimates to ensure delivery of software on time.
  • Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D Graphics API such as Direct3D, OpenGL, or Vulkan.
  • Demonstrated experience with AI and deep learning techniques, including familiarity with neural network architectures, CUDA, and frameworks such as TensorFlow or PyTorch.
  • Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing.
  • Excellent written and verbal communication skills.
Core Competencies

Proficient in C/C++ programming and 3D graphics algorithms, with a strong background in AI and deep learning techniques. Experienced in agile development, system architecture discussions, and collaboration with cross-functional teams to deliver innovative tools for NVIDIA GPUs.

Highest-signal resume keywords
  • C/C++ Programming
  • 3D Graphics Algorithms
  • AI and Deep Learning Techniques
  • GPU Architecture Knowledge
  • Agile Development
ATS Optimization KeywordsHard Skills
  • Object-Oriented Programming
  • 3D Graphics API (Direct3D, OpenGL, Vulkan)
  • CUDA
  • TensorFlow
  • PyTorch
  • Computer Architecture Concepts
  • Performance Optimization
  • Rendering Techniques
  • Task Estimation
  • Documentation Skills
Soft Skills
  • Excellent Communication Skills
  • Collaboration
  • Feedback Provision
Certifications & Qualifications
  • BS/MS in Computer Science
  • Computer Engineering
Industry Keywords
  • NVIDIA GPUs
  • Agile Environment
  • Neural Network Architectures
  • Heterogeneous Computing
  • Virtual Memory
  • Caches
  • Registers
  • Threads
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