Job Summary:
NVIDIA AI is a leading technology company known for its innovative contributions to visual computing and graphics technology. They are seeking a Principal Graphics Developer Tools Engineer to lead the development of next-generation graphics tools and technologies, collaborating with various teams to enhance developer productivity and influence product direction.
Responsibilities:
• Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.
• Design and prototype new tools that can evolve into production-ready software.
• Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
• Drive technical initiatives across multiple organizations through collaboration and technical leadership.
• Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
• Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.
• Represent NVIDIA at industry events, technical conferences, and developer engagements.
• Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.
Qualifications:
Required:
• BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
• 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
• Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
• Strong C++ software engineering skills and experience building large-scale software systems.
• Demonstrated technical leadership driving complex projects across multiple teams.
• Experience designing software architectures and influencing technical direction beyond a single codebase.
• Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
• Proven ability to thrive in ambiguous environments and transform ideas into shipped products.
Preferred:
• Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
• Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
• Experience developing profilers, debuggers, validation tools, or SDKs.
• Experience applying machine learning or generative AI techniques to software development workflows.
• Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.
Company:
Explore the latest breakthroughs made possible with AI. Founded in , the company is headquartered in Santa Clara, CA, US, , with a team of 10001+ employees. The company is currently Late Stage.