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Graphics Developer Jobs in Seattle, WA (NOW HIRING)

OpenXR App Developer

Redmond, WA · On-site

$48 - $50/hr

Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes. * Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs. Minimum ...

Graphic Designer

Seattle, WA · On-site +1

$75K - $83K/yr

Eblast campaigns and social media graphics * Large format printing and production * Thrive as part of a large, creative, and specialized marketing team * Interact with engineers, project managers ...

C++, gSOAP Developer

Bellevue, WA · On-site

$55.25 - $74.50/hr

Responsible for Design, programming, debugging, and testing of numerical algorithms together with the graphic libraries • Experience in Webservices. Metaphase Object Definition Language (MODEL ...

C++ Developer

Redmond, WA · On-site

$55.75 - $75/hr

Experience with Graphics/ GPU (using opengl or directx) * Good to have an understanding of sw / hw ... Experience in MATLAB programming or in similar technical computing language * Experience on Xilinx ...

Senior Developer - JAVA/Axis2

Bellevue, WA · On-site

$64.50 - $82.50/hr

Responsible for designing, programming, debugging, and testing numerical algorithms together with the graphics libraries Experience in Teamcenter Enterprises Experience in web services like SOAP/REST.

Graphic Designer

Seattle, WA · On-site

$28 - $34/hr

Collaborates with developers to create and refine web-based customer tools and interactive mockups * Conceptualizes and produces graphics for all types of print and digital marketing, including ...

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Graphics Developer information

See Seattle, WA salary details

$16

$29

$47

How much do graphics developer jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for graphics developer in Seattle, WA is $29.75, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $36.63 per hour, depending on experience, location, and employer.

What is the difference between Graphics Developer vs Game Developer?

AspectGraphics DeveloperGame Developer
Required CredentialsBachelor's in Computer Science, Graphics Programming experience, knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related, programming skills, game design understanding
Work EnvironmentSoftware companies, tech firms, specialized graphics teamsGame studios, entertainment industry, independent developers
Industry UsageFocuses on rendering, visual effects, and graphics optimizationDevelops entire games including graphics, gameplay, and mechanics

Graphics Developers specialize in creating and optimizing visual effects and rendering techniques, often working on specific graphics engines or tools. Game Developers design and build complete video games, integrating graphics, gameplay, and mechanics. While Graphics Developers focus on visual fidelity, Game Developers oversee the entire game development process, making their roles distinct but complementary.

Infographic showing various Graphics Developer job openings in Seattle, WA as of June 2026, with employment types broken down into 75% Full Time, 21% Part Time, and 4% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $61,878 per year, or $29.7 per hour.

Principal Graphics Developer Tools Engineer

NVIDIA AI

Seattle, WA • On-site

$159K - $196K/yr

Full-time

Posted 2 days ago


Job description

Job Summary:
NVIDIA AI is a leading technology company known for its innovative contributions to visual computing and graphics technology. They are seeking a Principal Graphics Developer Tools Engineer to lead the development of next-generation graphics tools and technologies, collaborating with various teams to enhance developer productivity and influence product direction.
Responsibilities:
• Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.
• Design and prototype new tools that can evolve into production-ready software.
• Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
• Drive technical initiatives across multiple organizations through collaboration and technical leadership.
• Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
• Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.
• Represent NVIDIA at industry events, technical conferences, and developer engagements.
• Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.
Qualifications:
Required:
• BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
• 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
• Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
• Strong C++ software engineering skills and experience building large-scale software systems.
• Demonstrated technical leadership driving complex projects across multiple teams.
• Experience designing software architectures and influencing technical direction beyond a single codebase.
• Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
• Proven ability to thrive in ambiguous environments and transform ideas into shipped products.
Preferred:
• Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
• Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
• Experience developing profilers, debuggers, validation tools, or SDKs.
• Experience applying machine learning or generative AI techniques to software development workflows.
• Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.
Company:
Explore the latest breakthroughs made possible with AI. Founded in , the company is headquartered in Santa Clara, CA, US, , with a team of 10001+ employees. The company is currently Late Stage.