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Graphics Api Jobs (NOW HIRING)

... Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This ...

Engine Programmer

Warsaw, IN · On-site

$125 - $150/hr

Experience with modern graphics API's (Vulkan, D3D12, GNM, ...) * Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...) * Experience with SIMD programming * Experience ...

... Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This ...

... Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This ...

... Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This ...

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our ...

... Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This ...

GPU Standards Developer

Sunnyvale, CA · On-site

$200 - $250/hr

Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our ...

GPU Driver Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

Focus on the design of a low-level path-tracing, graphics, and compute API for our proprietary GPU * Play a key role in the development of User & Kernel Mode Drivers that can be executed on a host ...

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Graphics Api information

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How much do graphics api jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for graphics api in the United States is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $32.21 per hour, depending on experience, location, and employer.

What is a graphics API?

A Graphics API (Application Programming Interface) is a set of programming tools and protocols that allow software developers to communicate with graphics hardware, such as GPUs, to render images, animations, and visual effects. Popular graphics APIs include DirectX, OpenGL, Vulkan, and Metal. These APIs provide standardized commands for drawing shapes, textures, and managing graphical resources, enabling developers to create visually rich applications and games across different platforms. By using a graphics API, developers can leverage hardware acceleration for better performance and visual quality.

What are the common challenges faced by graphics API developers when optimizing performance across different hardware platforms?

Graphics API developers often encounter challenges related to ensuring consistent performance and visual quality across a wide range of hardware, from high-end GPUs to integrated graphics. Each platform may implement API features differently, requiring developers to write adaptable and efficient code. Debugging and profiling tools can vary in effectiveness, so staying updated with the latest hardware documentation and best practices is critical. The role frequently involves close collaboration with hardware engineers and game or application developers to identify bottlenecks and fine-tune rendering pipelines.

What are the key skills and qualifications needed to thrive as a graphics API engineer, and why are they important?

To excel as a Graphics API Engineer, you need a strong background in computer graphics, proficiency in programming languages like C++ or Python, and a solid understanding of graphics APIs such as OpenGL, Vulkan, or DirectX. Experience with graphics debugging tools, shader programming, and relevant certifications like Khronos Group's Vulkan certification can be advantageous. Strong problem-solving skills, attention to detail, and effective collaboration with artists and developers are valuable soft skills in this role. These competencies are crucial to developing efficient graphics pipelines and ensuring high-performance visual experiences in software applications.

What is the difference between Graphics Api vs Graphics Programmer?

AspectGraphics ApiGraphics Programmer
Required CredentialsKnowledge of APIs like DirectX, OpenGL, VulkanDegree in Computer Science or related field, programming skills
Work EnvironmentSoftware development, API integration, hardware interactionDeveloping graphics algorithms, shader programming, rendering techniques
Industry UsageUsed by developers to build graphics applicationsDesigns and implements graphics features using APIs

While a Graphics Api refers to the software interfaces like DirectX or OpenGL used to communicate with graphics hardware, a Graphics Programmer is a professional who writes code that utilizes these APIs to create visual effects and rendering techniques. The API provides the tools, while the programmer develops the applications that use those tools.

Are graphics API programmers in demand?

Graphics API programmers are in high demand due to the growth of gaming, virtual reality, and real-time rendering industries. Skills in APIs like DirectX, Vulkan, or OpenGL, along with knowledge of graphics programming languages such as C++ and shader development, are highly valued by employers. The field offers opportunities in software development, game design, and simulation environments.

What do graphics APIs do?

Graphics APIs, such as DirectX or OpenGL, provide a set of tools and protocols that enable software developers to create and render visual graphics efficiently. They facilitate communication between applications and graphics hardware, allowing for the development of high-performance visual content like video games and simulations. Knowledge of programming languages like C++ and understanding of hardware capabilities are important for roles involving graphics APIs.

What other helpful pages are available for Graphics Api?

Other pages related to Graphics Api:

Infographic showing various Graphics Api job openings in the United States as of September 2026, with employment types broken down into 89% Full Time, 3% Part Time, and 8% Contract. Highlights an 77% Physical, 5% Hybrid, and 18% Remote job distribution, with an average salary of $54,374 per year, or $26.1 per hour.

GPU Performance Modeling Driver Engineer

Austin, TX • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$142K - $214K/yr

Full-time

Medical, Dental, Retirement

Re-posted 10 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product!
We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.
Description
As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.
The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.
Preferred Qualifications
MS or PhD degree
3+ years of relevant experience
Knowledge of drivers and implementation details of graphics and compute APIs
Familiarity with GPU performance models and ISS simulators
Experience working with cutting edge graphics applications/games/benchmarks
Familiarity with compilers, operating systems and GPU/CPU architecture
Troubleshooting skills and attention to detail
Creative problem-solving skills
Minimum Qualifications
Bachelor's degree
Software skills and proficiency developing in C++
GPU driver implementation related experience
Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $214,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976