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Graphic Engineer Jobs in Bothell, WA (NOW HIRING)

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

UI Graphic Designer

Seattle, WA · On-site

$75 - $108/hr

Create interface graphics, icons, illustrations, and digital visual assets that bring the product ... Ability to collaborate and partner strategically with Product, Engineering, and other partners to ...

UI Graphic Designer

Seattle, WA · On-site

$75K - $108K/yr

Create interface graphics, icons, illustrations, and digital visual assets that bring the product ... Ability to collaborate and partner strategically with Product, Engineering, and other partners to ...

UI Graphic Designer

Seattle, WA · On-site

$75 - $108/hr

Create interface graphics, icons, illustrations, and digital visual assets that bring the product ... Ability to collaborate and partner strategically with Product, Engineering, and other partners to ...

UI Graphic Designer

Seattle, WA · On-site

$75 - $108/hr

Create interface graphics, icons, illustrations, and digital visual assets that bring the product ... Ability to collaborate and partner strategically with Product, Engineering, and other partners to ...

Netpace Inc is seeking a Support Engineer to ensure project success from planning to closing. The ... related 3D graphics applications would be a plus. • Experience in Android/Linux platform is ...

Netpace Inc is seeking a Support Engineer to ensure successful project execution from launch to ... Preferred : • 3+ year working experience in game development or related 3D graphics applications ...

Showing results 41-60

Graphic Engineer information

See Bothell, WA salary details

$69.9K

$159.3K

$195.6K

How much do graphic engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for graphic engineer in Bothell, WA is $159,263.00, according to ZipRecruiter salary data. Most workers in this role earn between $156,500.00 and $177,700.00 per year, depending on experience, location, and employer.

What is a graphic engineer?

Graphic Engineers are professionals who design, develop, and optimize computer graphics systems, such as those found in video games, simulations, and visual effects. They work with programming languages and graphics APIs to create visual elements and ensure real-time rendering performance. Their expertise includes shader programming, 3D modeling, and integrating visual assets into software applications. Graphic Engineers often collaborate with artists, designers, and other developers to bring visually compelling experiences to life.

What does a graphic engineer do?

As a graphics engineer, you design, develop, write, and debug code for video games and related tools. Additional responsibilities include engine programming for rendering, writing portable and maintainable code with object-oriented design while employing the best software engineering methodologies. In some positions, you create avatars, render and shade objects, and develop additional features requested by clients. Other duties include creating documentation for other programmers to use, identifying problem areas, and developing solutions. You also test code and provide feedback for other engineers.

What are the key skills and qualifications needed to thrive as a graphic engineer, and why are they important?

A Graphic Engineer needs a solid understanding of computer graphics principles, proficiency in programming languages like C++ or Python, and a degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, and tools like Unity or Unreal Engine is typically required, along with knowledge of shader programming. Strong problem-solving skills, creativity, and the ability to collaborate effectively with artists and developers help set exceptional candidates apart. These capabilities are crucial for creating visually impressive, high-performance graphics systems that enhance user experiences in games, simulations, and visual applications.

How does a graphic engineer typically collaborate with artists and game designers during a project's development cycle?

Graphic Engineers work closely with artists and game designers to ensure that visual assets and effects are seamlessly integrated into the game engine or application. They translate creative concepts into technical implementations, often developing custom shaders, rendering pipelines, and optimization techniques. Regular meetings, feedback sessions, and prototyping are common, allowing Graphic Engineers to iterate on visual features while balancing performance and visual fidelity. This collaborative approach helps achieve the artistic vision while maintaining technical feasibility.

What is the difference between Graphic Engineer vs Graphic Designer?

AspectGraphic EngineerGraphic Designer
CredentialsBachelor's in Graphic Design, Engineering, or related fields; technical certificationsBachelor's in Graphic Design, Visual Arts, or related fields
Work EnvironmentTechnical teams, engineering firms, multimedia departmentsAdvertising agencies, design studios, corporate marketing
Industry UsageTechnology, multimedia, engineering projectsAdvertising, branding, print and digital media

While both roles involve visual communication, Graphic Engineers focus on integrating technical and engineering principles into visual projects, often working on multimedia systems or technical graphics. Graphic Designers primarily create visual concepts for branding, advertising, and media. The roles overlap in design skills but differ in technical complexity and industry focus.

Is a graphic engineer a good career?

A graphic engineer combines skills in graphic design and engineering to develop visual solutions for technical projects, often requiring knowledge of design software and engineering principles. The career offers opportunities in industries such as technology, manufacturing, and multimedia, with job stability and growth potential depending on industry demand and skill level.

What are popular job titles related to Graphic Engineer jobs in Bothell, WA?

For Graphic Engineer jobs in Bothell, WA, the most frequently searched job titles are:

What cities near Bothell, WA are hiring for Graphic Engineer jobs?

Cities near Bothell, WA with the most Graphic Engineer job openings:

Infographic showing various Graphic Engineer job openings in Bothell, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $159,263 per year, or $76.6 per hour.

Software Development Engineer - Ray Tracing / Neural Rendering

Advanced Micro Devices, Inc

Bellevue, WA • On-site

$124K/yr

Full-time

Posted 15 days ago


Advanced Micro Devices rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

26th of 161 rated electronics manufacturers


Job description

ADVANCE YOUR CAREER. ADVANCE THE WORLD.
At AMD, we believe technology has the power to solve the world's most important challenges. From advancing healthcare and scientific discovery to powering AI and the technologies people rely on every day, innovation at AMD is shaping the future.
Whether you're designing next-gen processors, enabling AI breakthroughs, or bringing leading edge products to market, every role at AMD contributes to something bigger - technology that moves the world forward. Join us and, together, we'll advance your career.
THE ROLE:
AMD is looking for a Software Development Engineer - Ray Tracing / Neural Rendering to join our growing team. As a key contributor you will be part of a leading team driving innovation in real-time rendering, ray tracing, and next-generation graphics technologies. You will help develop advanced rendering algorithms and software that enable industry-leading visual quality and performance on AMD hardware platforms.
THE PERSON:
The ideal candidate possesses an innovative and problem-solving mindset, has a passion for computer graphics and rendering technology, and enjoys tackling challenging technical problems. A successful candidate will have strong expertise in software engineering, real-time rendering, GPU programming, and graphics algorithms, along with the ability to collaborate effectively with researchers and engineers in a fast-paced environment. The candidate should be comfortable working across the full lifecycle of rendering technology development, from algorithm design and prototyping through implementation, optimization, validation, and deployment.
KEY RESPONSIBILITIES:
  • Develop and drive execution of advanced rendering algorithms and software for real-time ray tracing and global illumination technologies
  • Research, implement, validate, and optimize rendering techniques such as ReSTIR, path tracing, denoising, sampling, and spatiotemporal resampling methods
  • Contribute to a high-functioning graphics feature team focused on delivering industry-leading visual quality and performance
  • Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies
  • Help contribute to the design and implementation of future rendering architectures, frameworks, and scalable graphics systems
  • Work very closely with developers, researchers, and project managers to drive graphics innovation from concept through production-quality implementation

PREFERRED EXPERIENCE:
  • Expert knowledge and hands-on experience in C and C++
  • Strong understanding of real-time rendering, ray tracing, physically based rendering, Monte Carlo techniques, and global illumination algorithms
  • Experience developing GPU-accelerated algorithms using modern graphics APIs, shader languages, and parallel programming techniques
  • Solid understanding of software engineering principles, data structures, algorithms, computer architecture, and performance optimization
  • Excellent design and code development skills, familiarity with Linux and modern software development tools and workflows
  • Experience profiling, debugging, and optimizing graphics workloads for performance and image quality
  • Good analytical and problem-solving skills with the ability to develop innovative solutions for complex rendering challenges
  • Experience with real-time ray tracing research, ReSTIR-based algorithms, path tracing, sampling techniques, or publication-quality graphics research is a plus.
  • Experience using Cursor, Claude Code, Codex etc. for rendering-related code, especially neural rendering

ACADEMIC CREDENTIALS:
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Software Engineering, Computer Graphics, or related technical discipline preferred.

This role is not eligible for visa sponsorship.
#LI-BM1
#LI-Hybrid
Benefits offered are described: AMD benefits at a glance.
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD's "Responsible AI Policy" is available here.
This posting is for an existing vacancy.

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